Mercurial > MadButterfly
view src/visibility.c @ 1160:1a699dc00fa3
Fix the issue of not removing node in old scene when switching scenes.
- When a timeline is playing and crossing two scenes (tween block),
nodes, for the old scene, in duplicate group must be removed. But,
it is not.
- It is fixed by checking if nodes, in the duplicate group, are also
in the key frame next to the new scene. All nodes that is not in
next key frame are remove.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Tue, 28 Dec 2010 13:35:34 +0800 |
parents | 586e50f82c1f |
children |
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- // vim: sw=4:ts=8:sts=4 #include <stdio.h> #include <stdlib.h> #include "mb_animate.h" typedef struct _mb_visibility mb_visibility_t; struct _mb_visibility { mb_action_t action; int visibility; coord_t *coord; }; static void mb_visibility_start(mb_action_t *act, const mb_timeval_t *now, const mb_timeval_t *playing_time, redraw_man_t *rdman) { mb_visibility_t *visibility = (mb_visibility_t *)act; switch(visibility->visibility) { case VIS_VISIBLE: coord_show(visibility->coord); break; case VIS_HIDDEN: coord_hide(visibility->coord); break; } rdman_coord_changed(rdman, visibility->coord); } static void mb_visibility_step(mb_action_t *act, const mb_timeval_t *now, redraw_man_t *rdman) { } static void mb_visibility_stop(mb_action_t *act, const mb_timeval_t *now, redraw_man_t *rdman) { } static void mb_visibility_free(mb_action_t *act) { free(act); } mb_action_t *mb_visibility_new(int visib, coord_t *coord, mb_word_t *word) { mb_visibility_t *visibility; visibility = (mb_visibility_t *)malloc(sizeof(mb_visibility_t)); if(visibility == NULL) return NULL; visibility->visibility = visib; visibility->coord = coord; visibility->action.start = mb_visibility_start; visibility->action.step = mb_visibility_step; visibility->action.stop = mb_visibility_stop; visibility->action.free = mb_visibility_free; mb_word_add_action(word, (mb_action_t *)visibility); return (mb_action_t *)visibility; }