Mercurial > MadButterfly
view src/testcase.c @ 1160:1a699dc00fa3
Fix the issue of not removing node in old scene when switching scenes.
- When a timeline is playing and crossing two scenes (tween block),
nodes, for the old scene, in duplicate group must be removed. But,
it is not.
- It is fixed by checking if nodes, in the duplicate group, are also
in the key frame next to the new scene. All nodes that is not in
next key frame are remove.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Tue, 28 Dec 2010 13:35:34 +0800 |
parents | 586e50f82c1f |
children |
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- // vim: sw=4:ts=8:sts=4 #include <CUnit/Basic.h> extern CU_pSuite get_tools_suite(void); extern CU_pSuite get_coord_suite(void); extern CU_pSuite get_geo_suite(void); extern CU_pSuite get_shape_path_suite(void); extern CU_pSuite get_redraw_man_suite(void); extern CU_pSuite get_animate_suite(void); extern CU_pSuite get_observer_suite(void); extern CU_pSuite get_event_suite(void); extern CU_pSuite get_stext_suite(void); int main(int argc, char * const argv[]) { CU_pSuite suite; if(CU_initialize_registry() != CUE_SUCCESS) return CU_get_error(); suite = get_tools_suite(); if(suite == NULL) return CU_get_error(); suite = get_coord_suite(); if(suite == NULL) return CU_get_error(); suite = get_geo_suite(); if(suite == NULL) return CU_get_error(); suite = get_shape_path_suite(); if(suite == NULL) return CU_get_error(); suite = get_redraw_man_suite(); if(suite == NULL) return CU_get_error(); suite = get_animate_suite(); if(suite == NULL) return CU_get_error(); suite = get_observer_suite(); if(suite == NULL) return CU_get_error(); suite = get_event_suite(); if(suite == NULL) return CU_get_error(); suite = get_stext_suite(); if(suite == NULL) return CU_get_error(); CU_basic_set_mode(CU_BRM_VERBOSE); CU_basic_run_tests(); CU_cleanup_registry(); return CU_get_error(); }