Mercurial > MadButterfly
view src/subtree_free.c @ 1160:1a699dc00fa3
Fix the issue of not removing node in old scene when switching scenes.
- When a timeline is playing and crossing two scenes (tween block),
nodes, for the old scene, in duplicate group must be removed. But,
it is not.
- It is fixed by checking if nodes, in the duplicate group, are also
in the key frame next to the new scene. All nodes that is not in
next key frame are remove.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Tue, 28 Dec 2010 13:35:34 +0800 |
parents | 586e50f82c1f |
children |
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- // vim: sw=4:ts=8:sts=4 #include "mb_redraw_man.h" #include "mb_animate.h" struct _subtree_free { mb_action_t action; coord_t *coord; }; typedef struct _subtree_free subtree_free_t; void mb_subtree_free_start(mb_action_t *action, const mb_timeval_t *now, const mb_timeval_t *playing_time, redraw_man_t *rdman) { subtree_free_t *sfree = (subtree_free_t *)action; rdman_coord_subtree_free(rdman, sfree->coord); } void mb_subtree_free_step(mb_action_t *act, const mb_timeval_t *now, redraw_man_t *rdman) { } void mb_subtree_free_stop(mb_action_t *act, const mb_timeval_t *now, redraw_man_t *rdman) { } void mb_subtree_free_free(mb_action_t *act) { free(act); } mb_action_t *mb_subtree_free_new(coord_t *coord, mb_word_t *word) { subtree_free_t *sfree; sfree = (subtree_free_t *)malloc(sizeof(subtree_free_t)); if(sfree == NULL) return NULL; sfree->action.start = mb_subtree_free_start; sfree->action.step = mb_subtree_free_step; sfree->action.stop = mb_subtree_free_stop; sfree->action.free = mb_subtree_free_free; sfree->coord = coord; mb_word_add_action(word, (mb_action_t *)sfree); return (mb_action_t *)sfree; }