Mercurial > MadButterfly
view src/shift.c @ 1160:1a699dc00fa3
Fix the issue of not removing node in old scene when switching scenes.
- When a timeline is playing and crossing two scenes (tween block),
nodes, for the old scene, in duplicate group must be removed. But,
it is not.
- It is fixed by checking if nodes, in the duplicate group, are also
in the key frame next to the new scene. All nodes that is not in
next key frame are remove.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Tue, 28 Dec 2010 13:35:34 +0800 |
parents | 586e50f82c1f |
children |
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- // vim: sw=4:ts=8:sts=4 #include <stdio.h> #include <stdlib.h> #include <string.h> #include "mb_animate.h" static float comp_mb_timeval_ratio(const mb_timeval_t *a, const mb_timeval_t *b) { float ratio; ratio = (float)MB_TIMEVAL_SEC(a) * 1000000.0 + (float)MB_TIMEVAL_USEC(a); ratio /= (float)MB_TIMEVAL_SEC(b) * 1000000.0 + (float)MB_TIMEVAL_USEC(b); return ratio; } typedef struct _mb_shift mb_shift_t; /*! \brief Animation action for relative shift a coordination. */ struct _mb_shift { mb_action_t action; co_aix x, y; coord_t *coord; mb_timeval_t start_time; co_aix saved_matrix[6]; const mb_timeval_t *playing_time; }; static void mb_shift_start(mb_action_t *act, const mb_timeval_t *now, const mb_timeval_t *playing_time, redraw_man_t *rdman) { mb_shift_t *shift = (mb_shift_t *)act; coord_t *coord; MB_TIMEVAL_CP(&shift->start_time, now); coord = shift->coord; memcpy(&shift->saved_matrix, coord->matrix, sizeof(co_aix[6])); shift->playing_time = playing_time; } static void mb_shift_step(mb_action_t *act, const mb_timeval_t *now, redraw_man_t *rdman) { mb_shift_t *shift = (mb_shift_t *)act; mb_timeval_t diff; coord_t *coord; float ratio; MB_TIMEVAL_CP(&diff, now); MB_TIMEVAL_DIFF(&diff, &shift->start_time); ratio = comp_mb_timeval_ratio(&diff, shift->playing_time); coord = shift->coord; coord->matrix[2] = shift->saved_matrix[2] + shift->x * ratio; coord->matrix[5] = shift->saved_matrix[5] + shift->y * ratio; rdman_coord_changed(rdman, coord); } static void mb_shift_stop(mb_action_t *act, const mb_timeval_t *now, redraw_man_t *rdman) { mb_shift_t *shift = (mb_shift_t *)act; coord_t *coord; coord = shift->coord; coord->matrix[2] = shift->saved_matrix[2] + shift->x; coord->matrix[5] = shift->saved_matrix[5] + shift->y; rdman_coord_changed(rdman, coord); } static void mb_shift_free(mb_action_t *act) { free(act); } mb_action_t *mb_shift_new(co_aix x, co_aix y, coord_t *coord, mb_word_t *word) { mb_shift_t *shift; shift = (mb_shift_t *)malloc(sizeof(mb_shift_t)); if(shift == NULL) return NULL; shift->x = x; shift->y = y; shift->coord = coord; shift->action.start = mb_shift_start; shift->action.step = mb_shift_step; shift->action.stop = mb_shift_stop; shift->action.free = mb_shift_free; /*! \note mb_shift_new() will add itself to the specified word. */ mb_word_add_action(word, (mb_action_t *)shift); return (mb_action_t *)shift; }