view src/prop.c @ 1160:1a699dc00fa3

Fix the issue of not removing node in old scene when switching scenes. - When a timeline is playing and crossing two scenes (tween block), nodes, for the old scene, in duplicate group must be removed. But, it is not. - It is fixed by checking if nodes, in the duplicate group, are also in the key frame next to the new scene. All nodes that is not in next key frame are remove.
author Thinker K.F. Li <thinker@codemud.net>
date Tue, 28 Dec 2010 13:35:34 +0800
parents 586e50f82c1f
children
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line source

// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
// vim: sw=4:ts=8:sts=4
#include "mb_prop.h"

#define ASSERT(x)


static
mb_prop_entry_t *_mb_prop_find(mb_prop_store_t *prop_store, int id) {
    mb_prop_entry_t *entry;

    for(entry = STAILQ_HEAD(prop_store->entries);
	entry != NULL;
	entry = STAILQ_NEXT(mb_prop_entry_t, next, entry)) {
	if(entry->id == id)
	    return entry;
    }

    return NULL;
}

void mb_prop_store_destroy(mb_prop_store_t *prop_store) {
    mb_prop_entry_t *entry, *last;

    last = STAILQ_HEAD(prop_store->entries);
    if(last == NULL)
	return;

    for(entry = STAILQ_NEXT(mb_prop_entry_t, next, last);
	entry != NULL;
	entry = STAILQ_NEXT(mb_prop_entry_t, next, entry)) {
	STAILQ_REMOVE(prop_store->entries, mb_prop_entry_t, next, last);
	elmpool_elm_free(prop_store->entry_pool, last);
	last = entry;
    }
    STAILQ_REMOVE(prop_store->entries, mb_prop_entry_t, next, last);
    elmpool_elm_free(prop_store->entry_pool, last);
}

void *mb_prop_set(mb_prop_store_t *prop_store, int id, void *value) {
    mb_prop_entry_t *entry;
    void *old;

    entry = _mb_prop_find(prop_store, id);
    if(entry) {
	old = entry->value;
	entry->value = value;
	return old;
    }

    entry = elmpool_elm_alloc(prop_store->entry_pool);
    ASSERT(entry != NULL);
    entry->id = id;
    entry->value = value;
    STAILQ_INS(prop_store->entries, mb_prop_entry_t, next, entry);

    return NULL;
}

void *mb_prop_get(mb_prop_store_t *prop_store, int id) {
    mb_prop_entry_t *entry;

    entry = _mb_prop_find(prop_store, id);
    if(entry)
	return entry->value;

    return NULL;
}

void mb_prop_del(mb_prop_store_t *prop_store, int id) {
    mb_prop_entry_t *entry;

    entry = _mb_prop_find(prop_store, id);
    if(entry)
	STAILQ_REMOVE(prop_store->entries, mb_prop_entry_t, next, entry);
}

int mb_prop_has(mb_prop_store_t *prop_store, int id) {
    mb_prop_entry_t *entry;

    entry = _mb_prop_find(prop_store, id);
    if(entry)
	return 1;

    return 0;
}