view src/mbaf/mbobject.c @ 1160:1a699dc00fa3

Fix the issue of not removing node in old scene when switching scenes. - When a timeline is playing and crossing two scenes (tween block), nodes, for the old scene, in duplicate group must be removed. But, it is not. - It is fixed by checking if nodes, in the duplicate group, are also in the key frame next to the new scene. All nodes that is not in next key frame are remove.
author Thinker K.F. Li <thinker@codemud.net>
date Tue, 28 Dec 2010 13:35:34 +0800
parents 152bc503dc99
children
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line source

// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
// vim: sw=4:ts=8:sts=4
#include "mb_types.h"
#include "mb_obj.h"
#include "mb_config.h"


void mb_obj_set_pos(mb_obj_t *obj, co_aix x, co_aix y)
{
    if (MBO_TYPE(obj) == MBO_COORD) {
	    coord_x(((coord_t *) obj)) = x;
	    coord_y(((coord_t *) obj)) = y;
#ifdef SH_TEXT
    } else if (MBO_TYPE(obj) == MBO_TEXT) {
	    sh_text_set_pos((shape_t *) obj, x, y);
#endif
    } else {
	    return;
    }

}

void mb_obj_get_pos(mb_obj_t *obj, co_aix *x, co_aix *y)
{
    if (MBO_TYPE(obj) == MBO_COORD) {
	    *x = coord_x((coord_t *) obj);
	    *y = coord_y((coord_t *) obj);
#ifdef SH_TEXT
    } else if (MBO_TYPE(obj) == MBO_TEXT) {
	    sh_text_get_pos((shape_t *) obj, x, y);
#endif
    } else {
	    return;
    }

}

void mb_obj_set_text(mb_obj_t *obj, const char *text)
{
    if (MBO_TYPE(obj) == MBO_COORD) {
        geo_t *geo;
        shape_t *shape;
	coord_t *g = (coord_t *) obj;

        FOR_COORD_MEMBERS(g, geo) {
            shape = geo_get_shape(geo);
#ifdef SH_TEXT
            if(shape->obj.obj_type == MBO_TEXT) {
		sh_text_set_text(shape, text);
		return;
            }
#endif
        }
#ifdef SH_TEXT
    } else if (MBO_TYPE(obj) == MBO_TEXT) {
	    sh_text_set_text((shape_t *) obj,text);
#endif
    } else {
	    return;
    }

}


void mb_obj_get_text(mb_obj_t *obj, char *text,int size)
{
    if (MBO_TYPE(obj) == MBO_COORD) {
        geo_t *geo;
        shape_t *shape;
	coord_t *g = (coord_t *) obj;

        FOR_COORD_MEMBERS(g, geo) {
            shape = geo_get_shape(geo);
#ifdef SH_TEXT
            if(shape->obj.obj_type == MBO_TEXT) {
		sh_text_get_text(shape, text,size);
		return;
            }
#endif
        }
#ifdef SH_TEXT
    } else if (MBO_TYPE(obj) == MBO_TEXT) {
	    sh_text_get_text((shape_t *) obj,text,size);
#endif
    } else {
	    *text = 0;
	    return;
    }
}

void mb_obj_set_scalex(mb_obj_t *obj,int scale)
{
    if (MBO_TYPE(obj) == MBO_COORD) {
	coord_set_scalex((coord_t *) obj, scale);
    } else {
    }
}

int mb_obj_get_scalex(mb_obj_t *obj)
{
    if (MBO_TYPE(obj) == MBO_COORD) {
	return coord_scalex((coord_t *) obj);
    } else {
	return 100;
    }
}

void mb_obj_set_scaley(mb_obj_t *obj,int scale)
{
    if (MBO_TYPE(obj) == MBO_COORD) {
	coord_set_scaley((coord_t *) obj, scale);
    } else {
    }
}
int mb_obj_get_scaley(mb_obj_t *obj)
{
    if (MBO_TYPE(obj) == MBO_COORD) {
	return coord_scaley((coord_t *) obj);
    } else {
	return 100;
    }
}

void mb_obj_set_rotation(mb_obj_t *obj, int degree)
{
    printf("%s is not implemented yet\n",__FUNCTION__);
}

int mb_obj_get_rotation(mb_obj_t *obj)
{
    printf("%s is not implemented yet\n",__FUNCTION__);
}



void mb_obj_set_color(mb_obj_t *obj, int color)
{
    printf("%s is not implemented yet\n",__FUNCTION__);
}


int mb_obj_get_color(mb_obj_t *obj)
{
    printf("%s is not implemented yet\n",__FUNCTION__);
    return 0;
}