Mercurial > MadButterfly
view src/mbaf/mbbutton.c @ 1160:1a699dc00fa3
Fix the issue of not removing node in old scene when switching scenes.
- When a timeline is playing and crossing two scenes (tween block),
nodes, for the old scene, in duplicate group must be removed. But,
it is not.
- It is fixed by checking if nodes, in the duplicate group, are also
in the key frame next to the new scene. All nodes that is not in
next key frame are remove.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Tue, 28 Dec 2010 13:35:34 +0800 |
parents | dffecd62817c |
children |
line wrap: on
line source
// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- // vim: sw=4:ts=8:sts=4 #include <stdio.h> #include <mb.h> #include <string.h> #include "mb_af.h" #define CMOUSE(e) (coord_get_mouse_event(e)) static void mb_button_pressed(event_t *evt, void *arg); static void mb_button_out(event_t *evt, void *arg); void mb_button_add_onClick(mb_button_t *b, void (*h)(void *arg), void *arg) { b->press = h; b->arg = arg; } void mb_button_refresh(mb_button_t *btn) { rdman_coord_changed(btn->rdman,btn->root); rdman_redraw_changed(btn->rdman); } static void mb_button_move(event_t *evt, void *arg) { mb_button_t *btn = (mb_button_t *) arg; printf("Mouse move\n"); coord_show(btn->active); mb_button_refresh(btn); } static void mb_button_out(event_t *evt, void *arg) { mb_button_t *btn = (mb_button_t *) arg; if (btn->progm) { mb_progm_abort(btn->progm); btn->progm = NULL; } printf("mouse out\n"); coord_hide(btn->click); coord_hide(btn->active); coord_show(btn->normal); mb_button_refresh(btn); } static void mb_button_show_active(event_t *evt, void *arg) { mb_button_t *btn = (mb_button_t *) arg; coord_show(btn->active); mb_button_refresh(btn); } static void mb_button_end_animated_cb(event_t *evt, void *arg) { mb_button_t *btn = (mb_button_t *) arg; btn->progm = NULL; } static void mb_button_pressed(event_t *evt, void *arg) { mb_button_t *btn = (mb_button_t *) arg; mb_timeval_t start, playing, now; mb_progm_t *progm; mb_word_t *word; printf("Pressed\n"); if (btn->progm) { mb_progm_abort(btn->progm); btn->progm = NULL; } coord_show(btn->click); coord_hide(btn->active); rdman_coord_changed(btn->rdman,btn->root); rdman_redraw_changed(btn->rdman); btn->progm = progm = mb_progm_new(1, btn->rdman); MB_TIMEVAL_SET(&start, 0, 500000); MB_TIMEVAL_SET(&playing, 0, 0); word = mb_progm_next_word(progm, &start, &playing); mb_visibility_new(VIS_HIDDEN, btn->click, word); mb_visibility_new(VIS_VISIBLE, btn->active, word); mb_progm_free_completed(progm); subject_add_observer(mb_progm_get_complete(btn->progm), mb_button_end_animated_cb,btn); get_now(&now); printf("rt = %x\n", btn->rdman->rt); mb_progm_start(progm, mb_runtime_timer_man(btn->rdman->rt), &now); if (btn->press) btn->press(btn->arg); } mb_button_t *mb_button_new(redraw_man_t *rdman,mb_sprite_t *sp, char *name) { mb_button_t *btn = (mb_button_t *) malloc(sizeof(mb_button_t)); char *buf = (char *) malloc(strlen(name)+5); btn->root = (coord_t *) MB_SPRITE_GET_OBJ(sp, name); sprintf(buf, "%s_normal", name); btn->normal = (coord_t *) MB_SPRITE_GET_OBJ(sp, buf); if (btn->normal == NULL) { printf("Missing normal button, this is not a correct button\n"); } sprintf(buf, "%s_active", name); btn->active = (coord_t *) MB_SPRITE_GET_OBJ(sp, buf); if (btn->active == NULL) { printf("Missing click button, this is not a correct button\n"); } sprintf(buf, "%s_click", name); btn->click = (coord_t *) MB_SPRITE_GET_OBJ(sp, buf); if (btn->active == NULL) { printf("Missing click button, this is not a correct button\n"); } btn->press = NULL; // Show only the normal button coord_hide(btn->active); coord_hide(btn->click); coord_show(btn->normal); // Move to the same position btn->active->matrix[2] = 200; btn->active->matrix[5] = 200; btn->normal->matrix[2] = 200; btn->normal->matrix[5] = 200; btn->click->matrix[2] = 200; btn->click->matrix[5] = 200; btn->rdman = rdman; btn->obs_move = subject_add_event_observer(CMOUSE(btn->root), EVT_MOUSE_MOVE, mb_button_move,btn); btn->obs_press = subject_add_event_observer(CMOUSE(btn->root), EVT_MOUSE_BUT_PRESS, mb_button_pressed,btn); btn->obs_out = subject_add_event_observer(CMOUSE(btn->root), EVT_MOUSE_OUT, mb_button_out,btn); btn->progm = NULL; rdman_redraw_changed(rdman); return btn; }