view src/img_ldr_dummy.c @ 1160:1a699dc00fa3

Fix the issue of not removing node in old scene when switching scenes. - When a timeline is playing and crossing two scenes (tween block), nodes, for the old scene, in duplicate group must be removed. But, it is not. - It is fixed by checking if nodes, in the duplicate group, are also in the key frame next to the new scene. All nodes that is not in next key frame are remove.
author Thinker K.F. Li <thinker@codemud.net>
date Tue, 28 Dec 2010 13:35:34 +0800
parents 1b3e295f3acb
children
line wrap: on
line source

#include <stdio.h>
#include "mb_img_ldr.h"

static mb_img_data_t *img_ldr_dummy_load(mb_img_ldr_t *ldr,
					 const char *img_id);
static void img_ldr_dummy_free(mb_img_ldr_t *ldr);

static mb_img_ldr_t img_ldr = {
    img_ldr_dummy_load,
    img_ldr_dummy_free
};

#ifndef ERR
#include <stdio.h>
#include <stdlib.h>
#define ERR(msg) do { fprintf(stderr, __FILE__ ":%d: %s", __LINE__, msg); abort(); } while(0)
#endif
#ifndef NOT_IMPLEMENT
#define NOT_IMPLEMENT(func)			\
    ERR(func " is not impmemented\n")
#endif

static mb_img_data_t *
img_ldr_dummy_load(mb_img_ldr_t *ldr, const char *img_id) {
    NOT_IMPLEMENT("img_ldr_dummy_load");
    return NULL;
}

static void
img_ldr_dummy_free(mb_img_ldr_t *ldr) {
    NOT_IMPLEMENT("img_ldr_dummy_free");
}

mb_img_ldr_t *
simple_mb_img_ldr_new(const char *img_repository) {
    return &img_ldr;
}