Mercurial > MadButterfly
view src/img_ldr_dummy.c @ 1160:1a699dc00fa3
Fix the issue of not removing node in old scene when switching scenes.
- When a timeline is playing and crossing two scenes (tween block),
nodes, for the old scene, in duplicate group must be removed. But,
it is not.
- It is fixed by checking if nodes, in the duplicate group, are also
in the key frame next to the new scene. All nodes that is not in
next key frame are remove.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Tue, 28 Dec 2010 13:35:34 +0800 |
parents | 1b3e295f3acb |
children |
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#include <stdio.h> #include "mb_img_ldr.h" static mb_img_data_t *img_ldr_dummy_load(mb_img_ldr_t *ldr, const char *img_id); static void img_ldr_dummy_free(mb_img_ldr_t *ldr); static mb_img_ldr_t img_ldr = { img_ldr_dummy_load, img_ldr_dummy_free }; #ifndef ERR #include <stdio.h> #include <stdlib.h> #define ERR(msg) do { fprintf(stderr, __FILE__ ":%d: %s", __LINE__, msg); abort(); } while(0) #endif #ifndef NOT_IMPLEMENT #define NOT_IMPLEMENT(func) \ ERR(func " is not impmemented\n") #endif static mb_img_data_t * img_ldr_dummy_load(mb_img_ldr_t *ldr, const char *img_id) { NOT_IMPLEMENT("img_ldr_dummy_load"); return NULL; } static void img_ldr_dummy_free(mb_img_ldr_t *ldr) { NOT_IMPLEMENT("img_ldr_dummy_free"); } mb_img_ldr_t * simple_mb_img_ldr_new(const char *img_repository) { return &img_ldr; }