view pyink/tween.py @ 1160:1a699dc00fa3

Fix the issue of not removing node in old scene when switching scenes. - When a timeline is playing and crossing two scenes (tween block), nodes, for the old scene, in duplicate group must be removed. But, it is not. - It is fixed by checking if nodes, in the duplicate group, are also in the key frame next to the new scene. All nodes that is not in next key frame are remove.
author Thinker K.F. Li <thinker@codemud.net>
date Tue, 28 Dec 2010 13:35:34 +0800
parents 3a891dccabd8
children c23593881507
line wrap: on
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# -*- indent-tabs-mode: t; tab-width: 8; python-indent: 4; -*-
# vim: sw=4:ts=8:sts=4
import traceback
import math

class TweenObject:
    TWEEN_TYPE_NORMAL = 0
    #TWEEN_TYPE_RELOCATE = 1
    TWEEN_TYPE_SCALE = 1

    def __init__(self,doc,dom):
        self.document = doc
	self.dom = dom
	try:
	    self.width = float(dom.getAttribute("width"))
	    self.height = float(dom.getAttribute("height"))
	except:
	    self.width = 640
	    self.height = 480

    def updateMapping(self):
	self.nodeToItem={}
	root = self.dom
	self.updateMappingNode(root)
    def updateMappingNode(self,node):
	for c in node.childList():
	    self.updateMappingNode(c)
	    try:
	        self.nodeToItem[c.getAttribute("id")] = c
	    except:
	        pass
    def updateTweenContent(self, duplicate_group, tween_type,
			   start_scene_group, stop_scene_group, percent):
	"""
	    Update the content of the duplicate scene group.  We will
	    use precent, start_scene_group, stop_scene_group to
	    compute transform matrix and update duplicate scene group
	    specified.
	"""
	# Collect ref from the obj
	node = duplicate_group.firstChild()
	dup_nodes = {}
	while node:
	    try:
	        ref = node.getAttribute("ref")
		dup_nodes[ref] = node
	    except:
		ref = None
		pass
	    node = node.next()
	    pass

	# Collect all nodes in stop scene
	stop_nodes = {}
	node = stop_scene_group.firstChild()
	while node:
	    try:
		node_label = node.getAttribute("ns0:duplicate-src")
		stop_nodes[node_label] = node
	    except:
		pass
	    node = node.next()
	    pass

	# Remove duplicate nodes that is not in the set of stop nodes
	for node_ref in dup_nodes:
	    if node_ref not in stop_nodes:
		node = dup_nodes[node_ref]
		duplicate_group.removeChild(node)
		pass
	    pass

	#
	# Node ID of a node of start scene must be mapped to
	# 'ns0:duplicate-src' attribute of a node of stop scene.  The
	# nodes which can not be mapped to a node of stop scene are
	# not manipulated by the tween.
	#
	# When a scene is duplicated, 'ns0:duplicate-src' attribute of
	# nodes, in the new scene, must be setted to ID of respective
	# one in the duplicated scene.
	#
	start_node = start_scene_group.firstChild()
	while start_node:
	    start_node_id = start_node.getAttribute('id')
	    try:
		stop_node = stop_nodes[start_node_id]
	    except KeyError:
		self.updateTweenObject(duplicate_group, tween_type,
				       start_node, start_node,
				       percent, dup_node)
		start_node = start_node.next()
		continue
	    
	    dup_node = dup_nodes.setdefault(start_node_id, None)
	    
	    self.updateTweenObject(duplicate_group, tween_type,
				   start_node, stop_node,
				   percent, dup_node)
	    start_node = start_node.next()
	    pass
	pass

    def parseTransform(self,obj):
	"""
	    Return the transform matrix of an object
	"""
	try:
	    t = obj.getAttribute("transform")
	    print t
	    if t[0:9] == 'translate':
		print "translate"
		fields = t[10:].split(',')
		x = float(fields[0])
		fields = fields[1].split(')')
		y = float(fields[0])
		return [1,0,0,1,x,y]
	    elif t[0:6] == 'matrix':
		print "matrix"
		fields=t[7:].split(')')
		fields = fields[0].split(',')
		return [float(fields[0]),float(fields[1]),float(fields[2]),float(fields[3]),float(fields[4]),float(fields[5])]
	except:
	    #traceback.print_exc()
	    return [1,0,0,1,0,0]

    def invA(self,m):
        d = m[0]*m[3]-m[2]*m[1]
	return [m[3]/d, -m[1]/d, -m[2]/d, m[0]/d, (m[1]*m[5]-m[4]*m[3])/d, (m[4]*m[2]-m[0]*m[5])/d]
	
    def mulA(self,a,b):
        return [a[0]*b[0]+a[1]*b[2],
	        a[0]*b[1]+a[1]*b[3],
		a[2]*b[0]+a[3]*b[2],
		a[2]*b[1]+a[3]*b[3],
		a[0]*b[4]+a[1]*b[5]+a[4],
		a[2]*b[4]+a[3]*b[5]+a[5]]

    def decomposition(self,m):
	"""
	Decompose the affine matrix into production of translation,rotation,shear and scale.
	The algorithm is documented at http://lists.w3.org/Archives/Public/www-style/2010Jun/0602.html
	"""
        if m[0]*m[3] == m[1]*m[2]:
	    print "The affine matrix is singular"
	    return [1,0,0,1,0,0]
	A=m[0]
	B=m[2]
	C=m[1]
	D=m[3]
	E=m[4]
	F=m[5]
	sx = math.sqrt(A*A+B*B)
	A = A/sx
	B = B/sx
	shear = m[0]*m[1]+m[2]*m[3]
	C = C - A*shear
	D = D - B*shear
	sy = math.sqrt(C*C+D*D)
	C = C/sy
	D = D/sy
	r = A*D-B*C
	if r == -1:
	    shear = -shear
	    sy = -sy
	R = math.atan2(B,A)
	return [sx,sy, R, E,F]

	    
    def updateTweenObject(self,obj,typ,s,d,p,newobj):
	"""
	    Generate tweened object in the @obj by using s and d in the @p percent
	    http://lists.w3.org/Archives/Public/www-style/2010Jun/0602.html
	"""
	if typ == self.TWEEN_TYPE_SCALE:
	    self.updateTweenObjectScale(obj,s,d,p,newobj)
	    pass
	elif typ == self.TWEEN_TYPE_NORMAL:
	    newobj = s.duplicate(self.document)
	    newobj.setAttribute("ref", s.getAttribute("id"))
	    top = self.document.createElement("svg:g")
	    top.appendChild(newobj)
	    obj.appendChild(top)
	pass

    def updateTweenObjectScale(self,obj,s,d,p,newobj):
        """
	    Generate a new group which contains the original group and then 
	    add the transform matrix to generate a tween frame between the 
	    origin and destination scene group. 

	    We will parse the transform matrix of the @s and @d and then 
	    generate the matrix which is (1-p) of @s and p percent of @d.
	"""
	if newobj == None:
            newobj = s.duplicate(self.document)
            top = self.document.createElement("svg:g")
	    top.setAttribute("ref",s.getAttribute("id"))
	    top.appendChild(newobj)
	    obj.appendChild(top)
	else:
	    top = newobj
	    newobj = top.firstChild()
	        
	if s.name() == 'svg:g':
	    # Parse the translate or matrix
	    # 
	    # D  = B inv(A)
	    try:
	        item = self.nodeToItem[s.getAttribute("id")]
	        (ox,oy) = item.getCenter()
	    except:
	        ox = 0
   	        oy = 0
	    try:
	        item = self.nodeToItem[d.getAttribute("id")]
	        (dx,dy) = item.getCenter()
	    except:
	        dx = 0
	        dy = 0
		    
	    sm = self.parseTransform(s)
	    ss = self.decomposition(sm)
	    dm = self.parseTransform(d)
	    dd = self.decomposition(dm)
	    sx = (ss[0]*(1-p)+dd[0]*p)/ss[0]
	    sy = (ss[1]*(1-p)+dd[1]*p)/ss[0]
	    a  = ss[2]*(1-p)+dd[2]*p-ss[2]
	    tx = ox*(1-p)+dx*p
	    ty = oy*(1-p)+dy*p
	    m = [math.cos(a),math.sin(a),-math.sin(a),math.cos(a),0,0]
	    m = self.mulA([sx,0,0,sy,0,0],m)
	    m = self.mulA(m,[1,0,0,1,-ox,oy-self.height])
	    m = self.mulA([1,0,0,1,tx,self.height-ty],m)

	    top.setAttribute("transform","matrix(%g,%g,%g,%g,%g,%g)" % (m[0],m[2],m[1],m[3],m[4],m[5]))
        else:
	    try:
	        try:
	            sw = float(s.getAttribute("width"))
		except:
		    sw = 1
		try:
  	            sh = float(s.getAttribute("height"))
		except:
		    sh = 1
		try:
		    dw = float(d.getAttribute("width"))
		except:
		    dw = 1
		try:
		    dh = float(d.getAttribute("height"))
		except:
		    dh = 1
	        try:
	            item = self.nodeToItem[s.getAttribute("id")]
		    (ox,oy) = item.getCenter()
	        except:
		    ox = 0
		    oy = 0
	        try:
	            item = self.nodeToItem[d.getAttribute("id")]
		    (dx,dy) = item.getCenter()
	        except:
		    dx = 0
		    dy = 0
		try:
		    sm = self.parseTransform(s)
		    ss = self.decomposition(sm)
		except:
		    ss = [1,1,0,0,0]
		    pass
		try:
		    dm = self.parseTransform(d)
		    dd = self.decomposition(dm)
		    print "dd=",dd
		except:
		    dd = [1,1,0,0,0]
		dd[0] = dd[0]*dw/sw
		dd[1] = dd[1]*dh/sh
		print "ss[0]=",ss[0],"dd[0]=",dd[0]
		sx = (ss[0]*(1-p)+dd[0]*p)/ss[0]
		sy = (ss[1]*(1-p)+dd[1]*p)/ss[1]
		print "sx=",sx,"sy=",sy
		a  = ss[2]*(1-p)+dd[2]*p-ss[2]
		tx = ox*(1-p)+dx*p
		ty = oy*(1-p)+dy*p
		m = [math.cos(a),math.sin(a),-math.sin(a),math.cos(a),0,0]
		m = self.mulA([sx,0,0,sy,0,0],m)
		m = self.mulA(m,[1,0,0,1,-ox,oy-self.height])
		m = self.mulA([1,0,0,1,tx,self.height-ty],m)

		top.setAttribute("transform","matrix(%g,%g,%g,%g,%g,%g)" % (m[0],m[2],m[1],m[3],m[4],m[5]))
	    except:
	        traceback.print_exc()