Mercurial > MadButterfly
view nodejs/njs_mb_supp.h @ 1160:1a699dc00fa3
Fix the issue of not removing node in old scene when switching scenes.
- When a timeline is playing and crossing two scenes (tween block),
nodes, for the old scene, in duplicate group must be removed. But,
it is not.
- It is fixed by checking if nodes, in the duplicate group, are also
in the key frame next to the new scene. All nodes that is not in
next key frame are remove.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Tue, 28 Dec 2010 13:35:34 +0800 |
parents | e415c55b4a0d |
children |
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- // vim: sw=4:ts=8:sts=4 #ifndef __NJS_MB_SUPP_H_ #define __NJS_MB_SUPP_H_ #include <ev.h> #include <mb_backend.h> typedef struct _njs_runtime { mb_rt_t *mb_rt; } njs_runtime_t; extern void njs_mb_reg_timer_man(void); extern void njs_mb_reg_IO_man(void); /* extern void njs_mb_init_handle_connection(njs_runtime_t *rt); */ extern void njs_mb_free(njs_runtime_t *rt); extern njs_runtime_t *njs_mb_new(char *display_name, int w, int h); extern void njs_mb_free_keep_win(njs_runtime_t *rt); extern njs_runtime_t *njs_mb_new_with_win(void *display, long win); extern int njs_mb_flush(njs_runtime_t *rt); extern void njs_mb_handle_single_event(njs_runtime_t *rt, void *evt); extern void njs_mb_no_more_event(njs_runtime_t *rt); extern mb_rt_t *_njs_mb_get_runtime(njs_runtime_t *rt); #define njs_mb_kbevents(rt) mb_runtime_kbevents((rt)->mb_rt) #define njs_mb_rdman(rt) mb_runtime_rdman((rt)->mb_rt) #define njs_mb_timer_man(rt) mb_runtime_timer_man((rt)->mb_rt) #define njs_mb_observer_factory(rt) mb_runtime_observer_factory((rt)->mb_rt) #define njs_mb_img_ldr(rt) mb_runtime_img_ldr((rt)->mb_rt) #endif /* __NJS_MB_SUPP_H_ */