Mercurial > MadButterfly
view nodejs/mbapp.js @ 1160:1a699dc00fa3
Fix the issue of not removing node in old scene when switching scenes.
- When a timeline is playing and crossing two scenes (tween block),
nodes, for the old scene, in duplicate group must be removed. But,
it is not.
- It is fixed by checking if nodes, in the duplicate group, are also
in the key frame next to the new scene. All nodes that is not in
next key frame are remove.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Tue, 28 Dec 2010 13:35:34 +0800 |
parents | 593a418ed8bf |
children | 4c5bcaba28ea |
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- // vim: sw=4:ts=8:sts=4 var mbfly = require("mbfly"); var svg = require("./svg"); var sys = require("sys"); var ldr = mbfly.img_ldr_new("."); function _reverse(m1) { var rev = new Array(1, 0, 0, 0, 1, 0); var m = new Array(m1[0], m1[1], m1[2], m1[3], m1[4], m1[5]); rev[3] = -m[3] / m[0]; m[3] = 0; m[4] += rev[3] * m[1]; m[5] += rev[3] * m[2]; rev[1] = -m[1] / m[4]; rev[0] += rev[1] * rev[3]; m[1] = 0; m[2] += rev[1] * m[5]; rev[2] = -m[2]; rev[5] = -m[5]; rev[0] = rev[0] / m[0]; rev[1] = rev[1] / m[0]; rev[2] = rev[2] / m[0]; rev[3] = rev[3] / m[4]; rev[4] = rev[4] / m[4]; rev[5] = rev[5] / m[4]; return rev; } function _decorate_mb_rt(mb_rt) { var coord; mb_rt._mbapp_saved_coord_new = mb_rt.coord_new; mb_rt.coord_new = function(parent) { var coord; coord = this._mbapp_saved_coord_new(parent); coord.type = "coord"; coord.children = []; coord._mbapp_saved_mtx = [coord[0], coord[1], coord[2], coord[3], coord[4], coord[5]]; coord._mbapp_saved_rev_mtx = _reverse(coord._mbapp_saved_mtx); coord.parent = parent; coord._mbapp_saved_add_shape = coord.add_shape; coord.add_shape = function(shape) { var coord; this._mbapp_saved_add_shape(shape); shape.parent = this; this.children.push(shape); } parent.children.push(coord); return coord; }; /* * Decorate root coord */ coord = mb_rt.root; coord.type = "coord"; coord.children = []; coord._mbapp_saved_mtx = [coord[0], coord[1], coord[2], coord[3], coord[4], coord[5]]; coord._mbapp_saved_rev_mtx = _reverse(coord._mbapp_saved_mtx); coord._mbapp_saved_add_shape = coord.add_shape; coord.add_shape = function(shape) { var coord; this._mbapp_saved_add_shape(shape); shape.parent = this; } } app=function(display, w, h) { var self = this; var mb_rt; if(typeof display == "undefined") display = ":0.0"; if(typeof w == "undefined") w = 720; if(typeof h == "undefined") h = 480; mb_rt = this.mb_rt = new mbfly.mb_rt(display, w, h); _decorate_mb_rt(mb_rt); var background = mb_rt.rect_new(0, 0, 720, 480, 0, 0); var paint = mb_rt.paint_color_new(1, 1, 1, 1); paint.fill(background); mb_rt.root.add_shape(background); this.mb_rt.kbevents.add_event_observer(exports.EVT_KB_PRESS, function(evt) { self.KeyPress(evt);}); this.keymap={}; this.onKeyPress = null; this.svg = new svg.loadSVG(this.mb_rt,this.mb_rt.root,null); } app.prototype.loadSVG=function(fname) { this.svg.load(this.mb_rt,this.mb_rt.root,fname) } app.prototype.KeyPress = function(evt) { if (this.onKeyPress) this.onKeyPress(evt.sym); if (evt.sym in this.keymap) { this.keymap[evt.sym](); } } app.prototype.loop=function() { this.mb_rt.redraw_all(); this.mb_rt.flush(); } app.prototype.update=function() { this.mb_rt.redraw_all(); this.mb_rt.flush(); } app.prototype.get=function(name) { return this.mb_rt.mbnames[name]; } app.prototype.addKeyboardListener=function(type,f) { return this.mb_rt.kbevents.add_event_observer(type,f); } app.prototype.refresh=function() { this.mb_rt.redraw_changed(); this.mb_rt.flush(); } app.prototype.dump=function() { sys.puts(this.onKeyPress); } app.prototype.addKeyListener=function(key,f) { if (typeof(key) == 'number') this.keymap[key] = f; else { for(k in key) { this.keymap[k] = f; } } } app.prototype.changeScene=function(s) { var nth; if (typeof(s)=='number') { var i; nth = s; } else { nth = this.svg.getFrameNumber(s); if (nth == -1) return; } var scenes = this.svg.scenes; for(i=0;i<scenes.length;i++) { try { if (nth >=scenes[i].start && nth <=scenes[i].end) { this.get(scenes[i].ref).show(); } else { this.get(scenes[i].ref).hide(); } } catch(e) { sys.puts(e); sys.puts(scenes[i].ref); } } } app.prototype.runToScene=function(n) { } app.prototype.addSceneListener=function(n, cb) { sys.puts("This is not implemented yet") } var app_with_win = function(display, win) { var self = this; var mb_rt; var background; var paint; if(typeof display == "undefined" || typeof win == "undefined") throw "Invalid argument"; mb_rt = this.mb_rt = new mbfly.mb_rt_with_win(display, win); _decorate_mb_rt(mb_rt); background = mb_rt.rect_new(0, 0, 720, 480, 0, 0); paint = mb_rt.paint_color_new(1, 1, 1, 1); paint.fill(background); mb_rt.root.add_shape(background); this.mb_rt.kbevents. add_event_observer(exports.EVT_KB_PRESS, function(evt) { self.KeyPress(evt); }); this.keymap = {}; this.onKeyPress = null; } app_with_win.prototype = app.prototype; exports.app=app; exports.app_with_win = app_with_win; // Put all key definition here exports.KEY_LEFT = 0xff51; exports.KEY_UP = 0xff52; exports.KEY_RIGHT = 0xff53; exports.KEY_DOWN = 0xff54; exports.KEY_ENTER = 0xff0d; exports.EVT_ANY=0; exports.EVT_MOUSE_OVER=1; exports.EVT_MOUSE_OUT=2; exports.EVT_MOUSE_MOVE=3; exports.EVT_MOUSE_BUT_PRESS4; exports.EVT_MOUSE_BUT_RELEASE=5 exports.EVT_KB_PRESS=6; exports.EVT_KB_RELEASE=7; exports.EVT_PROGM_COMPLETE=8; exports.EVT_RDMAN_REDRAW=9; exports.EVT_MONITOR_ADD=10; exports.EVT_MONITOR_REMOVE=11; exports.EVT_MONITOR_FREE=12; exports.EVT_MOUSE_MOVE_RAW=13; exports.ldr = ldr;