view nodejs/examples/phone/phone.js @ 1160:1a699dc00fa3

Fix the issue of not removing node in old scene when switching scenes. - When a timeline is playing and crossing two scenes (tween block), nodes, for the old scene, in duplicate group must be removed. But, it is not. - It is fixed by checking if nodes, in the duplicate group, are also in the key frame next to the new scene. All nodes that is not in next key frame are remove.
author Thinker K.F. Li <thinker@codemud.net>
date Tue, 28 Dec 2010 13:35:34 +0800
parents a74b4d986a91
children
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
// vim: sw=4:ts=8:sts=4
var mbapp = require("mbapp");
var sys=require("sys");
var animate=require("animate");

app = new mbapp.app(":0.0", 320, 480);
app.loadSVG("phone_ui.svg");

var icons = [];
var r, c;
var mbname;
for(c = 0; c < 4; c++) {	// 4 columns
    for(r = 0; r < 5; r++) {	// 5 rows
	mbname = "icon" + c + "" + r;
	icons.push(app.get(mbname));
    }
}

var overhint, presshint;
var overholder, pressholder;
overhint = app.get("overhint");
presshint = app.get("presshint");
overholder = new animate.holder(app, overhint);
pressholder = new animate.holder(app, presshint);

var dock;
var dockholder;
dock = app.get("dock");
dockholder = new animate.holder(app, dock);

var i;
var icon;
for(i = 0; i < icons.length; i++) {
    icon = icons[i];
    icon.mouse_event.add_event_observer(1, function(evt) {
	    overholder.go_center(evt.cur_tgt);
	});
    icon.mouse_event.add_event_observer(2, function(evt) {
	    overholder.home();
	});
    icon.mouse_event.add_event_observer(4, function(evt) {
	    pressholder.go_center(evt.cur_tgt);
	    var rotate = new animate.rotate(app, evt.cur_tgt, 2 * 3.1415);
	    animate.run([rotate], 0, 0.7);
	});
}

var sw = 0;
var dock_up = new animate.shift(app, dock, 0, -300);
var dock_down = new animate.shift(app, dock, 0, 0);
dock.mouse_event.add_event_observer(4, function(evt) {
	if(sw == 0) {
	    animate.run([dock_up], 0, 0.5);
	} else {
	    animate.run([dock_down], 0, 0.2);
	}
	sw = sw ^ 1;
    });

app.loop();