Mercurial > MadButterfly
view nodejs/examples/phone/phone.js @ 1160:1a699dc00fa3
Fix the issue of not removing node in old scene when switching scenes.
- When a timeline is playing and crossing two scenes (tween block),
nodes, for the old scene, in duplicate group must be removed. But,
it is not.
- It is fixed by checking if nodes, in the duplicate group, are also
in the key frame next to the new scene. All nodes that is not in
next key frame are remove.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Tue, 28 Dec 2010 13:35:34 +0800 |
parents | a74b4d986a91 |
children |
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- // vim: sw=4:ts=8:sts=4 var mbapp = require("mbapp"); var sys=require("sys"); var animate=require("animate"); app = new mbapp.app(":0.0", 320, 480); app.loadSVG("phone_ui.svg"); var icons = []; var r, c; var mbname; for(c = 0; c < 4; c++) { // 4 columns for(r = 0; r < 5; r++) { // 5 rows mbname = "icon" + c + "" + r; icons.push(app.get(mbname)); } } var overhint, presshint; var overholder, pressholder; overhint = app.get("overhint"); presshint = app.get("presshint"); overholder = new animate.holder(app, overhint); pressholder = new animate.holder(app, presshint); var dock; var dockholder; dock = app.get("dock"); dockholder = new animate.holder(app, dock); var i; var icon; for(i = 0; i < icons.length; i++) { icon = icons[i]; icon.mouse_event.add_event_observer(1, function(evt) { overholder.go_center(evt.cur_tgt); }); icon.mouse_event.add_event_observer(2, function(evt) { overholder.home(); }); icon.mouse_event.add_event_observer(4, function(evt) { pressholder.go_center(evt.cur_tgt); var rotate = new animate.rotate(app, evt.cur_tgt, 2 * 3.1415); animate.run([rotate], 0, 0.7); }); } var sw = 0; var dock_up = new animate.shift(app, dock, 0, -300); var dock_down = new animate.shift(app, dock, 0, 0); dock.mouse_event.add_event_observer(4, function(evt) { if(sw == 0) { animate.run([dock_up], 0, 0.5); } else { animate.run([dock_down], 0, 0.2); } sw = sw ^ 1; }); app.loop();