view nodejs/examples/desktop/testdesktop.js @ 1160:1a699dc00fa3

Fix the issue of not removing node in old scene when switching scenes. - When a timeline is playing and crossing two scenes (tween block), nodes, for the old scene, in duplicate group must be removed. But, it is not. - It is fixed by checking if nodes, in the duplicate group, are also in the key frame next to the new scene. All nodes that is not in next key frame are remove.
author Thinker K.F. Li <thinker@codemud.net>
date Tue, 28 Dec 2010 13:35:34 +0800
parents a74b4d986a91
children
line wrap: on
line source

// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
// vim: sw=4:ts=8:sts=4
var svg = require("svg");
var mbapp = require("mbapp");
var sys=require("sys");
var animate=require("animate");
var fs = require("fs");

app = new mbapp.app();
app.loadSVG("desktop.svg");

video = app.get("video");
//var an = new animate.alpha(app,video,0,1);
//an.start();
audio = app.get("audio");
picture = app.get("picture");
setting = app.get("setting");

lightbar = app.get("lightbar");
lines = [];
for(i = 0; i < 5; i++) {
    line = app.get("line" + (i + 1));
    lines.push(line);
}
line=0;

items=[video, audio, picture, setting];

item = 0;

animate.run([new animate.scale(app,items[item], 1, 1.5)], 0, 0.1);
app.refresh();

app.addKeyListener(mbapp.KEY_LEFT, function() {
    var old = items[item];
    item = item - 1;
    if (item == -1) {
	item = 0;
	return;
    }
    
    var target = items[item];

    old.bbox.update();
    target.bbox.update();
    
    var an = new animate.scale(app, old, 1, 1);
    animate.run([an], 0, 0.1);
    an = new animate.scale(app, target, 1, 1.5);
    animate.run([an], 0, 0.3);
});

app.addKeyListener(mbapp.KEY_RIGHT, function() {
    var old = items[item];
    item = item + 1;
    if (item == items.length) {
	item = item - 1;
	return;
    }
    
    var target = items[item];

    old.bbox.update();
    target.bbox.update();
    
    var an = new animate.scale(app, old, 1, 1);
    animate.run([an], 0, 0.1);
    an = new animate.scale(app, target, 1, 1.5);
    animate.run([an], 0, 0.3);
});

app.addKeyListener(mbapp.KEY_UP, function() {
    var old = lines[line];
    line = line - 1;
    if (line == -1) {
	line = 0;
	return;
    }
    var target = lines[line];
    var sy = target.center.y - lightbar.center.y;
    sys.puts(sy);
    var an = new animate.shift(app, lightbar, 0, sy);
    animate.run([an], 0, 0.3);
});
app.addKeyListener(mbapp.KEY_DOWN, function() {
    var old = lines[line];
    line = line + 1;
    if (line == lines.length) {
	line = line - 1; 
	return;
    }
    var target = lines[line];
    var sy = target.center.y - lightbar.center.y;
    sys.puts("line="+line);
    sys.puts("sy="+sy);
    sys.puts("target.y="+target.center.y);
    sys.puts("lightbar.y="+lightbar.center.y);
    var an = new animate.shift(app, lightbar, 0, sy);
    animate.run([an], 0, 0.3);
});

app.addKeyListener(mbapp.KEY_ENTER, function() {
    var target = items[item];
    var sx = 500 - target.center.x;
    var sy = 220 - target.center.y;
    sys.puts("target "+sx+','+sy);
    var an = new animate.shift(app,target,sx,sy,1);
    an.start();
    for(i=0;i<items.length;i++) {
	if (i == item) continue;
	var x = Math.random();
	var y = Math.random();
	if (x > 0.5) x = 900;
	else x = -500;
	if (y > 0.5) y = 900;
	else y = -500;
	sx = x - items[i].center.x;
	sy = y - items[i].center.y;
	an = new animate.shift(app,items[i], sx, sy);
	animate.run([an], 0, 2);
	alpha = new animate.alpha(app,items[i], 0);
	animate.run([an], 0, 1);
    }
});

app.loop();