Mercurial > MadButterfly
view include/mbbutton.h @ 1160:1a699dc00fa3
Fix the issue of not removing node in old scene when switching scenes.
- When a timeline is playing and crossing two scenes (tween block),
nodes, for the old scene, in duplicate group must be removed. But,
it is not.
- It is fixed by checking if nodes, in the duplicate group, are also
in the key frame next to the new scene. All nodes that is not in
next key frame are remove.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Tue, 28 Dec 2010 13:35:34 +0800 |
parents | 586e50f82c1f |
children |
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- // vim: sw=4:ts=8:sts=4 #ifndef __MBBUTTON_H #define __MBBUTTON_H typedef struct _mb_button { mb_obj_t obj; redraw_man_t *rdman; int state; coord_t *root; coord_t *active; coord_t *normal; coord_t *click; void (*press)(); void *arg; observer_t *obs_move,*obs_out,*obs_press; mb_progm_t *progm; } mb_button_t; mb_button_t *mb_button_new(redraw_man_t *rdman,mb_sprite_t *sp, char *name); void mb_button_add_onClick(mb_button_t *b, void (*h)(void *arg), void *arg); #endif