view include/mb_paint.h @ 1160:1a699dc00fa3

Fix the issue of not removing node in old scene when switching scenes. - When a timeline is playing and crossing two scenes (tween block), nodes, for the old scene, in duplicate group must be removed. But, it is not. - It is fixed by checking if nodes, in the duplicate group, are also in the key frame next to the new scene. All nodes that is not in next key frame are remove.
author Thinker K.F. Li <thinker@codemud.net>
date Tue, 28 Dec 2010 13:35:34 +0800
parents 586e50f82c1f
children
line wrap: on
line source

// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
// vim: sw=4:ts=8:sts=4
#ifndef __PAINT_H_
#define __PAINT_H_

#include "mb_graph_engine.h"
#include "mb_types.h"
#include "mb_redraw_man.h"
#include "mb_img_ldr.h"
#include "mb_tools.h"

extern paint_t *rdman_paint_color_new(redraw_man_t *rdman,
				      co_comp_t r, co_comp_t g,
				      co_comp_t b, co_comp_t a);
extern void paint_color_set(paint_t *paint,
			    co_comp_t r, co_comp_t g,
			    co_comp_t b, co_comp_t a);
extern void paint_color_get(paint_t *paint,
			    co_comp_t *r, co_comp_t *g,
			    co_comp_t *b, co_comp_t *a);
#define paint_init(_paint, _type, _prepare, _free)	\
    do {						\
	(_paint)->pnt_type = _type;			\
	(_paint)->flags = 0;				\
	(_paint)->prepare = _prepare;			\
	(_paint)->free = _free;				\
	STAILQ_INIT((_paint)->members);			\
	(_paint)->pnt_next = NULL;			\
    } while(0)
#define paint_destroy(_paint)


extern paint_t *rdman_paint_linear_new(redraw_man_t *rdman,
				       co_aix x1, co_aix y1,
				       co_aix x2, co_aix y2);
extern grad_stop_t *paint_linear_stops(paint_t *paint,
				       int n_stops,
				       grad_stop_t *stops);
extern paint_t *rdman_paint_radial_new(redraw_man_t *rdman,
				       co_aix cx, co_aix cy, co_aix r);
extern grad_stop_t *paint_radial_stops(paint_t *paint,
				       int n_stops,
				       grad_stop_t *stops);

#define grad_stop_init(stop, _offset, _r, _g, _b, _a)	\
    do {						\
	(stop)->offset = _offset;			\
	(stop)->r = _r;					\
	(stop)->g = _g;					\
	(stop)->b = _b;					\
	(stop)->a = _a;					\
    } while(0)

/*! \brief A paint that fill or stroke shape with an image.
 */
extern paint_t *rdman_paint_image_new(redraw_man_t *rdman,
				      mb_img_data_t *img);
/*! \brief Set a matrix to transform image.
 */
extern void paint_image_set_matrix(paint_t *paint, co_aix matrix[6]);
extern void paint_image_get_size(paint_t *paint, int *w, int *h);

#endif /* __PAINT_H_ */