view include/mb_dfb_supp.h @ 1160:1a699dc00fa3

Fix the issue of not removing node in old scene when switching scenes. - When a timeline is playing and crossing two scenes (tween block), nodes, for the old scene, in duplicate group must be removed. But, it is not. - It is fixed by checking if nodes, in the duplicate group, are also in the key frame next to the new scene. All nodes that is not in next key frame are remove.
author Thinker K.F. Li <thinker@codemud.net>
date Tue, 28 Dec 2010 13:35:34 +0800
parents e415c55b4a0d
children
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
// vim: sw=4:ts=8:sts=4
#ifndef __DFB_SUPP_H_
#define __DFB_SUPP_H_

#include "mb_types.h"
#include "mb_timer.h"
#include "mb_redraw_man.h"
#include "mb_img_ldr.h"

/*! \ingroup xkb
 * @{
 */
typedef struct _X_kb_info X_kb_info_t;

struct _X_kb_event {
    event_t event;
    int keycode;
    int sym;
};
typedef struct _X_kb_event X_kb_event_t;

/* @} */

typedef struct _X_MB_runtime X_MB_runtime_t;

extern void X_MB_handle_connection(void *rt);
extern void *X_MB_new(const char *display_name, int w, int h);
extern void X_MB_free(void *xmb_rt);
extern void X_MB_free_keep_win(void *rt);

extern subject_t *X_MB_kbevents(void *xmb_rt);
extern redraw_man_t *X_MB_rdman(void *xmb_rt);
extern mb_tman_t *X_MB_tman(void *xmb_rt);
extern observer_factory_t *X_MB_observer_factory(void *xmb_rt);
extern mb_img_ldr_t *X_MB_img_ldr(void *xmb_rt);

#endif