Mercurial > MadButterfly
view include/mb_config.h.in @ 1160:1a699dc00fa3
Fix the issue of not removing node in old scene when switching scenes.
- When a timeline is playing and crossing two scenes (tween block),
nodes, for the old scene, in duplicate group must be removed. But,
it is not.
- It is fixed by checking if nodes, in the duplicate group, are also
in the key frame next to the new scene. All nodes that is not in
next key frame are remove.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Tue, 28 Dec 2010 13:35:34 +0800 |
parents | fa5f71d4aa04 |
children |
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- // vim: sw=4:ts=8:sts=4 #ifndef __MB_CONFIG_H_ #define __MB_CONFIG_H_ /* Enable Cairo Graphic Engine */ #undef CAIRO_GRAPH_ENGINE /* Enable Skia Graphic Engine */ #undef SKIA_GRAPH_ENGINE /* Enable OpenVG Graphic Engine */ #undef OPENVG_GRAPH_ENGINE /* Enable DirectFB Graphic Engine */ #undef DFB_GRAPH_ENGINE /* Enable Cairo Image Loader */ #undef CAIRO_IMG_LOADER /* Enable Imlib2 Image Loader */ #undef IMLIB2_IMG_LOADER /* Enable Dummy Image Loader */ #undef DUMMY_IMG_LOADER /* Enable sh_text */ #undef SH_TEXT /* Enable sh_stext */ #undef SH_STEXT /* Enable X backend */ #undef X_BACKEND /* Enable DirectFB backend */ #undef DFB_BACKEND /* Enable console backend */ #undef CONSOLE_BACKEND /* Enable XSHM */ #undef XSHM #endif /* __MB_CONFIG_H_ */