view include/mb_basic_types.h @ 1160:1a699dc00fa3

Fix the issue of not removing node in old scene when switching scenes. - When a timeline is playing and crossing two scenes (tween block), nodes, for the old scene, in duplicate group must be removed. But, it is not. - It is fixed by checking if nodes, in the duplicate group, are also in the key frame next to the new scene. All nodes that is not in next key frame are remove.
author Thinker K.F. Li <thinker@codemud.net>
date Tue, 28 Dec 2010 13:35:34 +0800
parents d09f603438d8
children
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
// vim: sw=4:ts=8:sts=4
#ifndef __MB_BASIC_TYPES_H_
#define __MB_BASIC_TYPES_H_

typedef float co_aix;
typedef float co_comp_t;
typedef struct _grad_stop {
    co_aix offset;
    co_comp_t r, g, b, a;
} grad_stop_t;

/*! \brief An rectangle area.
 *
 * This type is used to describe an rectangle area in an image or on a
 * screen.
 */
struct _area {
    co_aix x, y;
    co_aix w, h;
};
typedef struct _area area_t;

#endif /* __MB_BASIC_TYPES_H_ */