view include/mb_backend_utils.h @ 1160:1a699dc00fa3

Fix the issue of not removing node in old scene when switching scenes. - When a timeline is playing and crossing two scenes (tween block), nodes, for the old scene, in duplicate group must be removed. But, it is not. - It is fixed by checking if nodes, in the duplicate group, are also in the key frame next to the new scene. All nodes that is not in next key frame are remove.
author Thinker K.F. Li <thinker@codemud.net>
date Tue, 28 Dec 2010 13:35:34 +0800
parents 1a3cc22ee1bd
children
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#ifndef __MB_BACKEND_UTILS_H_
#define __MB_BACKEND_UTILS_H_

#include "mb_backend.h"
#include "mb_timer.h"

/*! \brief A facotry of timer manager implemented with mb_tman_t.
 */
extern mb_timer_factory_t tman_timer_factory;
extern mb_tman_t *tman_timer_man_get_tman(mb_timer_man_t *tm_man);

#endif /* __MB_BACKEND_UTILS_H_ */