Mercurial > MadButterfly
view include/mb_af.h @ 1160:1a699dc00fa3
Fix the issue of not removing node in old scene when switching scenes.
- When a timeline is playing and crossing two scenes (tween block),
nodes, for the old scene, in duplicate group must be removed. But,
it is not.
- It is fixed by checking if nodes, in the duplicate group, are also
in the key frame next to the new scene. All nodes that is not in
next key frame are remove.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Tue, 28 Dec 2010 13:35:34 +0800 |
parents | 5d9def42df12 |
children |
line wrap: on
line source
// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- // vim: sw=4:ts=8:sts=4 #ifndef __APP_H #define __APP_H #include "mb_backend.h" typedef struct _mbapp mbaf_t; struct _mbapp { mb_rt_t *rt; redraw_man_t *rdman; mb_sprite_t *rootsprite; mb_obj_t *root; subject_t *kbevents; void *private; }; mbaf_t *mbaf_init(const char *module, const char *module_dir); void mbaf_set_data(mbaf_t *app,void *data); mb_timer_man_t *mbaf_get_timer(mbaf_t *app); void mbaf_loop(mbaf_t *app); #define MBAF_DATA(app,type) ((type *) ((app)->private)) #define MBAF_RDMAN(app) (((mbaf_t *) app)->rdman) #define MBAF_KB_SUBJECT(app) ((app)->kbevents) #include "mbbutton.h" #endif /* __MBAF_H_ */