view examples/tank/Makefile.am @ 1160:1a699dc00fa3

Fix the issue of not removing node in old scene when switching scenes. - When a timeline is playing and crossing two scenes (tween block), nodes, for the old scene, in duplicate group must be removed. But, it is not. - It is fixed by checking if nodes, in the duplicate group, are also in the key frame next to the new scene. All nodes that is not in next key frame are remove.
author Thinker K.F. Li <thinker@codemud.net>
date Tue, 28 Dec 2010 13:35:34 +0800
parents fb79175e6cc3
children
line wrap: on
line source
include $(top_srcdir)/config.mk

noinst_PROGRAMS = tank
#EXTRA_DIST = 
svg_sources = brick.c bullet.c bush.c mud.c rock.c \
	tank1.c tank2.c tank_en.c bang.c
tank_SOURCES = tank_main.c enemy.c
nodist_tank_SOURCES = svgs.h \
	$(svg_sources) $(svg_sources:.c=.h) $(svg_sources:.c=.mb)
tank_CPPFLAGS = $(APPCFLAGS)
tank_LDFLAGS = $(APPLDFLAGS)
tank_LDADD = $(top_builddir)/src/libmbfly.la
BUILT_SOURCES = svgs.h \
	$(svg_sources) $(svg_sources:.c=.h) $(svg_sources:.c=.mb)
CLEANFILES = svgs.h \
	$(svg_sources) $(svg_sources:.c=.h) $(svg_sources:.c=.mb)

$(svg_sources): %.c: %.mb
	m4 -I $(top_srcdir)/tools mb_c_source.m4 $< > $@

$(svg_sources:.c=.h): %.h: %.mb
	m4 -I $(top_srcdir)/tools mb_c_header.m4 $< > $@

$(svg_sources:.c=.mb): %.mb: $(srcdir)/%.svg
	$(top_srcdir)/tools/svg2code.py -s $? $@

svgs.h: $(svg_sources:.c=.h)
	echo "#ifndef __SVGS_H_" > $@
	echo "#define __SVGS_H_" >> $@
	echo >> $@
	for H in $(svg_sources:.c=.h); do \
		echo "#include \"$$H\"" >> $@; \
	done
	echo >> $@
	echo "#endif /* __SVGS_H_ */" >> $@