view examples/drag/main.c @ 1160:1a699dc00fa3

Fix the issue of not removing node in old scene when switching scenes. - When a timeline is playing and crossing two scenes (tween block), nodes, for the old scene, in duplicate group must be removed. But, it is not. - It is fixed by checking if nodes, in the duplicate group, are also in the key frame next to the new scene. All nodes that is not in next key frame are remove.
author Thinker K.F. Li <thinker@codemud.net>
date Tue, 28 Dec 2010 13:35:34 +0800
parents 7f49b501ac4d
children
line wrap: on
line source

/*! \file
 *
 * svg2code_ex is an example that show programmers how to create a
 * menu with MadButterfly.
 *
 */
#include <stdio.h>
#include <mb.h>
#include "menu.h"

typedef struct _engine engine_t;
struct _engine {
    mb_rt_t *rt;
    redraw_man_t *rdman;
    menu_t *menu;
    int state;
    co_aix orx,ory;
    int start_x,start_y;
    coord_t *cursor;
};
engine_t *engine_init()
{

    mb_rt_t *rt;
    rt = mb_runtime_new(":0.0", 800, 600);
    engine_t *en = (engine_t *) malloc(sizeof(engine_t));

    en->rt = rt;
    en->rdman =  mb_runtime_rdman(rt);
    en->state = 0;
    return en;
}
void engine_close(engine_t *en)
{
    /*
     * Start handle connections, includes one to X server.
     * User start to interact with the application.
     */
    mb_runtime_event_loop(en->rt);

    /*
     * Clean
     */
    menu_free(en->menu);
    mb_runtime_free(en->rt);
    free(en);
}
#define COORD_SHOW(group) coord_show(group);rdman_coord_changed(X_MB_rdman(ex_rt->rt), group)
#define COORD_HIDE(group) coord_hide(group);rdman_coord_changed(X_MB_rdman(ex_rt->rt), group)


static void cursor_press_handler(event_t *evt, void *arg) {
    engine_t *en = (engine_t *) arg;
    mouse_event_t *mev = (mouse_event_t *) evt;

    en->start_x = mev->x;
    en->start_y = mev->y;
    en->orx = en->cursor->matrix[2];
    en->ory = en->cursor->matrix[5];
    printf("pressed %g %g\n",en->orx,en->ory);
    en->state = 1;
}

static void cursor_release_handler(event_t *evt, void *arg) {
    engine_t *en = (engine_t *) arg;
    printf("up\n");
    en->state = 0;
}

static void cursor_move_handler(event_t *evt, void *arg) {
    engine_t *en = (engine_t *) arg;
    mouse_event_t *mev = (mouse_event_t *) evt;

    if (en->state) {
        printf("move to (%d %d)\n", mev->x,mev->y);
        coord_move(en->cursor,en->orx + (mev->x-en->start_x),en->ory + (mev->y-en->start_y));
        rdman_coord_changed(en->rdman, en->cursor);
        /* Update changed part to UI. */
        rdman_redraw_changed(en->rdman);
    }
}

int main(int argc, char * const argv[]) {
    subject_t *subject;
    engine_t *en;

    en = engine_init();
    en->menu = menu_new(en->rdman, en->rdman->root_coord);
    en->cursor = (coord_t *) MB_SPRITE_GET_OBJ(&en->menu->lsym.sprite, "star");
    printf("en->cursor=%x star=%x\n",en->cursor,en->menu->star);
    printf("sprite=%x\n",&en->menu->lsym.sprite);
    printf("en->menu=%x\n",en->menu);

    /*
     * Register observers to subjects of events for objects.
     */
    subject = coord_get_mouse_event(en->cursor);
    subject_add_event_observer(subject,  EVT_MOUSE_BUT_PRESS, cursor_press_handler, en);
    subject_add_event_observer(subject,  EVT_MOUSE_BUT_RELEASE, cursor_release_handler, en);
    subject_add_event_observer(subject,  EVT_MOUSE_MOVE, cursor_move_handler, en);


    engine_close(en);

    return 0;
}

/* vim: set ts=4 */