Mercurial > MadButterfly
view dox/dictionary.h @ 1160:1a699dc00fa3
Fix the issue of not removing node in old scene when switching scenes.
- When a timeline is playing and crossing two scenes (tween block),
nodes, for the old scene, in duplicate group must be removed. But,
it is not.
- It is fixed by checking if nodes, in the duplicate group, are also
in the key frame next to the new scene. All nodes that is not in
next key frame are remove.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Tue, 28 Dec 2010 13:35:34 +0800 |
parents | 5f38974372db |
children |
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/*! \page dictionary Dictionary * * This page is a list of acronyms and their meaning. * * - \b cb stands for CallBack. * - \b coord stands for COORDinate. * - \b elm stands for ELMent. * - \b fact stands for FACTory. * - \b geo stands for GEOmetry. * - \b ldr stands for LoaDeR. * - \b man stands for MANager. * - \b mb stands for MadButterfly. * - \b mbe stands for MadButterfly graphic Engine. * - \b obj stands for OBJect. * - \b prop stands for PROPerty. * - \b rdman stands for ReDraw MANager. * - \b rect stands for RECTangle. * - \b rm stands for ReMove. * - \b rt stands for RunTime. * - \b sh stands for SHapes. * - \b tman stands for Timer MANager. * - \b val stands for VALue. */