view dox/dictionary.h @ 1160:1a699dc00fa3

Fix the issue of not removing node in old scene when switching scenes. - When a timeline is playing and crossing two scenes (tween block), nodes, for the old scene, in duplicate group must be removed. But, it is not. - It is fixed by checking if nodes, in the duplicate group, are also in the key frame next to the new scene. All nodes that is not in next key frame are remove.
author Thinker K.F. Li <thinker@codemud.net>
date Tue, 28 Dec 2010 13:35:34 +0800
parents 5f38974372db
children
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/*! \page dictionary Dictionary
 *
 * This page is a list of acronyms and their meaning.
 *
 * - \b cb stands for CallBack.
 * - \b coord stands for COORDinate.
 * - \b elm stands for ELMent.
 * - \b fact stands for FACTory.
 * - \b geo stands for GEOmetry.
 * - \b ldr stands for LoaDeR.
 * - \b man stands for MANager.
 * - \b mb stands for MadButterfly.
 * - \b mbe stands for MadButterfly graphic Engine.
 * - \b obj stands for OBJect.
 * - \b prop stands for PROPerty.
 * - \b rdman stands for ReDraw MANager.
 * - \b rect stands for RECTangle.
 * - \b rm stands for ReMove.
 * - \b rt stands for RunTime.
 * - \b sh stands for SHapes.
 * - \b tman stands for Timer MANager.
 * - \b val stands for VALue.
 */