view src/testcase.c @ 1172:178b126edd2c

Implement the correct normal tween. We will duplicate the node in the start scene. Insted of deleting all nodes which is not in the stop scene, we should delete the object which is not in the start scene instead. If we delete objecvt the the stop scene, the object should appear until we reach the stop scene.
author wycc
date Thu, 30 Dec 2010 11:50:02 +0800
parents 586e50f82c1f
children
line wrap: on
line source

// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
// vim: sw=4:ts=8:sts=4
#include <CUnit/Basic.h>

extern CU_pSuite get_tools_suite(void);
extern CU_pSuite get_coord_suite(void);
extern CU_pSuite get_geo_suite(void);
extern CU_pSuite get_shape_path_suite(void);
extern CU_pSuite get_redraw_man_suite(void);
extern CU_pSuite get_animate_suite(void);
extern CU_pSuite get_observer_suite(void);
extern CU_pSuite get_event_suite(void);
extern CU_pSuite get_stext_suite(void);

int
main(int argc, char * const argv[]) {
    CU_pSuite suite;

    if(CU_initialize_registry() != CUE_SUCCESS)
	return CU_get_error();

    suite = get_tools_suite();
    if(suite == NULL)
	return CU_get_error();
    suite = get_coord_suite();
    if(suite == NULL)
	return CU_get_error();
    suite = get_geo_suite();
    if(suite == NULL)
	return CU_get_error();
    suite = get_shape_path_suite();
    if(suite == NULL)
	return CU_get_error();
    suite = get_redraw_man_suite();
    if(suite == NULL)
	return CU_get_error();
    suite = get_animate_suite();
    if(suite == NULL)
	return CU_get_error();
    suite = get_observer_suite();
    if(suite == NULL)
	return CU_get_error();
    suite = get_event_suite();
    if(suite == NULL)
	return CU_get_error();
    suite = get_stext_suite();
    if(suite == NULL)
	return CU_get_error();

    CU_basic_set_mode(CU_BRM_VERBOSE);
    CU_basic_run_tests();
    CU_cleanup_registry();

    return CU_get_error();
}