Mercurial > MadButterfly
view nodejs/animate.js @ 796:0b1764cd53b0
Fix missed naming for variables
author | Thinker K.F. Li <thinker@codemud.net> |
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date | Tue, 31 Aug 2010 10:13:03 +0800 |
parents | 46a4cd4d382b |
children | 210e4d24a3ba |
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- // vim: sw=4:ts=8:sts=4:ai var sys=require("sys"); /* * This is configuration for animate module. For slower or speeder * machines, ffs can be decreased or increased respective. */ var ffs = 20; var frame_interval = 1000 / ffs; function linear_draw() { var percent; this.percent = this.percent + this.step; percent = this.percent; if (percent > 1) percent = 1; this.c++; if(percent >= 1) { this.obj.timer.stop(); delete this.obj.timer; } this.obj[2] = (this.targetx-this.startposx)*percent+this.startposx; this.obj[5] = (this.targety-this.startposy)*percent+this.startposy; this.app.refresh(); } function linear_draw_start() { var obj = this.obj; var self = this; if(obj.timer) obj.timer.stop(); this.startposx = obj[2]; this.startposy = obj[5]; this.c = 0; this.step = 1000 / (this.duration * ffs); this.percent = 0; obj.timer = setInterval(function() { self.draw(); }, frame_interval); } function linear(app,obj,targetx,targety,duration) { obj.animated_linear = this; this.app = app; this.obj = obj; this.end = 0; this.targetx = targetx; this.targety = targety; this.duration = duration*1000; } exports.linear = linear; linear.prototype.start = linear_draw_start; linear.prototype.draw = linear_draw; function multiply(s,d) { var m=[]; m[0] = s[0]*d[0]+s[1]*d[3]; m[1] = s[0]*d[1]+s[1]*d[4]; m[2] = s[0]*d[2]+s[1]*d[5]+s[2]; m[3] = s[3]*d[0]+s[4]*d[3]; m[4] = s[3]*d[1]+s[4]*d[4]; m[5] = s[3]*d[2]+s[4]*d[5]+s[5]; s[0] = m[0]; s[1] = m[1]; s[2] = m[2]; s[3] = m[3]; s[4] = m[4]; s[5] = m[5]; } function scale_draw() { if (this.end == 1) return; var percent = (Date.now() - this.starttime)/this.duration; if (percent > 1) percent = 1; var sx = (this.targetx-this.startsx)*percent+this.startsx; var sy = (this.targety-this.startsy)*percent+this.startsy; var t=[sx,0,0,0,sy,0]; this.obj[0] = sx; this.obj[4] = sy; this.obj[2] = this.origin_offset_x - (sx-this.startsx)*this.obj.center.x; this.obj[5] = this.origin_offset_y - (sy-this.startsy)*this.obj.center.y; this.app.refresh(); var self = this; if (percent < 1) { this.obj.timer=setTimeout(function() { self.draw();}, 20); return; } this.app.refresh(); this.obj.animated_scale = null; } function scale(app,obj,targetx,targety, duration) { try { if (obj.animated_scale) { //obj[0] = obj.animated_scale.targetx; //obj[4] = obj.animated_scale.targety; //obj[2] = obj.animated_scale.final_offset_x; //obj[5] = obj.aninated_scale.final_offset_y; obj.animated_scale.end = 1; } } catch(e) { } obj.animated_scale = this; this.app = app; this.obj = obj; this.end = 0; this.starttime = Date.now(); this.startsx = obj[0]; this.startsy = obj[4]; this.targetx = targetx; this.targety = targety; this.duration = duration*1000; this.origin_offset_x = obj[2]; this.origin_offset_y = obj[5]; this.final_offset_x = this.origin_offset_x-(targetx-this.startsx)*obj.center.x; this.final_offset_y = this.origin_offset_y-(targety-this.startsy)*obj.center.y; } exports.scale = scale; scale.prototype.start = scale_draw; scale.prototype.draw = scale_draw; function holder(app, coord) { var mtx = [coord[0], coord[1], coord[2], coord[3], coord[4], coord[5]]; this._mtx = mtx; this._coord = coord; this._app = app; } holder.prototype = { go_center: function(o) { var sx, sy; sx = o.center_x - this._coord.center_x; sy = o.center_y - this._coord.center_y; this.shift(sx, sy); }, home: function() { this._coord[2] = this._mtx[2]; this._coord[5] = this._mtx[5]; this._app.refresh(); }, shift: function(sx, sy) { this._coord[2] = this._mtx[2] + sx; this._coord[5] = this._mtx[5] + sy; this._app.refresh(); } }; exports.holder = holder;