Mercurial > MadButterfly
view src/mbaf/mbbutton.c @ 335:01038b8d8f05
Set the progm to be NULL so that we won't call mb_progm_abort when we call it at the next time. This will fix the crash issue of the dynamic. However, the dynamic is still crash sometimes if we click the button quickly. It looks like it crashes in the refresh. We need to future figure out the issue.
author | wycc |
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date | Sat, 07 Mar 2009 14:24:55 +0800 |
parents | 2ca0773cd48d |
children | 26c302b47de1 |
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#include <stdio.h> #include <mb.h> #include <string.h> #include "mbapp.h" #define CMOUSE(e) (coord_get_mouse_event(e)) static void mb_button_pressed(event_t *evt, void *arg); static void mb_button_out(event_t *evt, void *arg); void mb_button_add_onClick(mb_button_t *b, void (*h)(void *arg), void *arg) { b->press = h; b->arg = arg; } void mb_button_refresh(mb_button_t *btn) { rdman_coord_changed(btn->rdman,btn->root); rdman_redraw_changed(btn->rdman); } static void mb_button_move(event_t *evt, void *arg) { mb_button_t *btn = (mb_button_t *) arg; printf("Mouse move\n"); coord_show(btn->active); mb_button_refresh(btn); } static void mb_button_out(event_t *evt, void *arg) { mb_button_t *btn = (mb_button_t *) arg; if (btn->progm) { mb_progm_abort(btn->progm); btn->progm = NULL; } printf("mouse out\n"); coord_hide(btn->click); coord_hide(btn->active); coord_show(btn->normal); mb_button_refresh(btn); } static void mb_button_show_active(event_t *evt, void *arg) { mb_button_t *btn = (mb_button_t *) arg; coord_show(btn->active); mb_button_refresh(btn); } static void mb_button_end_animated_cb(event_t *evt, void *arg) { mb_button_t *btn = (mb_button_t *) arg; btn->progm = NULL; } static void mb_button_pressed(event_t *evt, void *arg) { mb_button_t *btn = (mb_button_t *) arg; mb_timeval_t start, playing, now; mb_progm_t *progm; mb_word_t *word; printf("Pressed\n"); if (btn->progm) { mb_progm_abort(btn->progm); btn->progm = NULL; } coord_show(btn->click); coord_hide(btn->active); rdman_coord_changed(btn->rdman,btn->root); rdman_redraw_changed(btn->rdman); btn->progm = progm = mb_progm_new(1, btn->rdman); MB_TIMEVAL_SET(&start, 0, 500000); MB_TIMEVAL_SET(&playing, 0, 0); word = mb_progm_next_word(progm, &start, &playing); mb_visibility_new(VIS_HIDDEN, btn->click, word); mb_visibility_new(VIS_VISIBLE, btn->active, word); mb_progm_free_completed(progm); subject_add_observer(mb_progm_get_complete(btn->progm), mb_button_end_animated_cb,btn); get_now(&now); printf("rt = %x\n", btn->rdman->rt); mb_progm_start(progm, X_MB_tman(btn->rdman->rt), &now); if (btn->press) btn->press(btn->arg); } mb_button_t *mb_button_new(redraw_man_t *rdman,mb_sprite_t *sp, char *name) { mb_button_t *btn = (mb_button_t *) malloc(sizeof(mb_button_t)); char *buf = (char *) malloc(strlen(name)+5); btn->root = (coord_t *) MB_SPRITE_GET_OBJ(sp, name); sprintf(buf, "%s_normal", name); btn->normal = (coord_t *) MB_SPRITE_GET_OBJ(sp, buf); if (btn->normal == NULL) { printf("Missing normal button, this is not a correct button\n"); } sprintf(buf, "%s_active", name); btn->active = (coord_t *) MB_SPRITE_GET_OBJ(sp, buf); if (btn->active == NULL) { printf("Missing click button, this is not a correct button\n"); } sprintf(buf, "%s_click", name); btn->click = (coord_t *) MB_SPRITE_GET_OBJ(sp, buf); if (btn->active == NULL) { printf("Missing click button, this is not a correct button\n"); } btn->press = NULL; // Show only the normal button coord_hide(btn->active); coord_hide(btn->click); coord_show(btn->normal); // Move to the same position btn->active->matrix[2] = 200; btn->active->matrix[5] = 200; btn->normal->matrix[2] = 200; btn->normal->matrix[5] = 200; btn->click->matrix[2] = 200; btn->click->matrix[5] = 200; btn->rdman = rdman; btn->obs_move = subject_add_event_observer(CMOUSE(btn->root), EVT_MOUSE_MOVE, mb_button_move,btn); btn->obs_press = subject_add_event_observer(CMOUSE(btn->root), EVT_MOUSE_BUT_PRESS, mb_button_pressed,btn); btn->obs_out = subject_add_event_observer(CMOUSE(btn->root), EVT_MOUSE_OUT, mb_button_out,btn); btn->progm = NULL; rdman_redraw_changed(rdman); return btn; }