Mercurial > MadButterfly
view inkscape/MB_EditButton.py @ 335:01038b8d8f05
Set the progm to be NULL so that we won't call mb_progm_abort when we call it at the next time. This will fix the crash issue of the dynamic. However, the dynamic is still crash sometimes if we click the button quickly. It looks like it crashes in the refresh. We need to future figure out the issue.
author | wycc |
---|---|
date | Sat, 07 Mar 2009 14:24:55 +0800 |
parents | 1958bb2a87a2 |
children |
line wrap: on
line source
#!/usr/bin/python import inkex import pygtk import gtk from copy import deepcopy from lxml import etree import os import tempfile class ConvertToButton(inkex.Effect): def effect(self): self.window = gtk.Window(gtk.WINDOW_TOPLEVEL) self.window.set_position(gtk.WIN_POS_MOUSE) self.defaultname = 'input symbol name here' if self.fillcontent() == False: self.window.show_all() self.window.connect("delete_event", gtk.main_quit) gtk.main() def onQuit(self,data): gtk.main_quit() def onAssign(self,data): text = self.text.get_text() if text != self.defaultname: self.node.set("mbname",text) gtk.main_quit() def confirm(self,msg): vbox = gtk.VBox() vbox.pack_start(gtk.Label(msg)) self.button = gtk.Button('OK') vbox.pack_start(self.button) self.button.connect("clicked", self.onQuit) self.window.add(vbox) def dumpattr(self,n): s = "" for a,v in n.attrib.items(): s = s + ("%s=%s" % (a,v)) return s def dump(self,node,l=0): print " " * l*2,"<", node.tag, self.dumpattr(node),">" for n in node: self.dump(n,l+1) print " " * l * 2,"/>" def hide_frame(self,frame): frame.set('style','display:none') def show_frame(self,frame): frame.set('style','') def EditNormalButton(self,event,node): self.EditButton(node,'_normal') def EditActiveButton(self,event,node): self.EditButton(node,'_active') def EditClickButton(self,event,node): self.EditButton(node,'_click') def EditFrame(self,node): # Generate a SVG file with node and invoke inkscape to edit it svg = etree.Element('svg') for n in node: svg.append(deepcopy(n)) fd,fname = tempfile.mkstemp(suffix='.svg') f = os.fdopen(fd,"w") f.write(etree.tostring(svg)) f.close() os.system("inkscape %s >/dev/null 2>/dev/null" % fname) svg = etree.parse(fname) os.unlink(fname) newnode=[] for n in svg.getroot(): if n.tag == '{http://www.w3.org/2000/svg}g': newnode.append(n) if n.tag == '{http://www.w3.org/2000/svg}rect': newnode.append(n) if n.tag == '{http://www.w3.org/2000/svg}text': newnode.append(n) return newnode def duplicateAttribute(self,new,old): for k,v in old.attrib.items(): new.set(k,v) def EditButton(self,node,mode): name = node.get('mbname') for frame in node: if frame.get('mbname') == name+mode: newnode = self.EditFrame(frame) oldframe = deepcopy(frame) frame.clear() self.duplicateAttribute(frame,oldframe) for n in newnode: frame.append(n) return def DisplayNormalButton(self,event,node): self.displayButton(node,'_normal') def DisplayActiveButton(self,event,node): self.displayButton(node,'_active') def DisplayClickButton(self,event,node): self.displayButton(node,'_click') def displayButton(self,node,mode): name = node.get('mbname') for n in node: if n.get('mbname') == name+mode: n.set('style','') else: n.set('style','display:none') gtk.main_quit() def fillcontent(self): if len(self.selected) != 1: self.confirm('Please select one group only') return False for id,node in self.selected.iteritems(): #self.dump(node) name = node.get("mbname") if name == None: self.confirm("The MadButterFly symbol is not defined yet. Please convert it to the symbol before convert it to button.") return False type = node.get("mbtype") if type != 'button': self.confirm('This is not a button') return False hbox = gtk.HBox() self.window.add(hbox) button = gtk.Button('Edit Normal') hbox.pack_start(button) button.connect("clicked", self.EditNormalButton,node) button = gtk.Button('Edit Active') hbox.pack_start(button) button.connect("clicked", self.EditActiveButton,node) button = gtk.Button('Edit Click') hbox.pack_start(button) button.connect("clicked", self.EditClickButton,node) button = gtk.Button('Display Normal') hbox.pack_start(button) button.connect("clicked", self.DisplayNormalButton,node) button = gtk.Button('Display Active') hbox.pack_start(button) button.connect("clicked", self.DisplayActiveButton,node) button = gtk.Button('Display Click') hbox.pack_start(button) button.connect("clicked", self.DisplayClickButton,node) return False a=ConvertToButton() a.affect() # vim: set ts=4