Mercurial > MadButterfly
diff include/mb_types.h @ 189:257af0ed5852
When a bullet hits a tank or wall, it shows a bang animation.
* Bang is not removed after animation stop.
* We want removing program and bang as animation actions.
author | Thinker K.F. Li <thinker@branda.to> |
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date | Tue, 18 Nov 2008 09:04:40 +0800 |
parents | 530bb7728546 |
children | c234ee745ceb |
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--- a/include/mb_types.h Fri Nov 07 15:18:22 2008 +0800 +++ b/include/mb_types.h Tue Nov 18 09:04:40 2008 +0800 @@ -20,7 +20,7 @@ * the paint. * * \todo move member functions to a seperate structure and setup a - * singleton fro each paint type. + * singleton for each paint type. */ struct _paint { int flags; @@ -118,8 +118,6 @@ int num_members; STAILQ(geo_t) members; /*!< \brief All geo_t members in this coord. */ - STAILQ(shape_t) shapes; /*!< \brief All shapes managed by the rdman. */ - subject_t *mouse_event; } coord_t; #define COF_DIRTY 0x1