diff include/mb_types.h @ 189:257af0ed5852

When a bullet hits a tank or wall, it shows a bang animation. * Bang is not removed after animation stop. * We want removing program and bang as animation actions.
author Thinker K.F. Li <thinker@branda.to>
date Tue, 18 Nov 2008 09:04:40 +0800
parents 530bb7728546
children c234ee745ceb
line wrap: on
line diff
--- a/include/mb_types.h	Fri Nov 07 15:18:22 2008 +0800
+++ b/include/mb_types.h	Tue Nov 18 09:04:40 2008 +0800
@@ -20,7 +20,7 @@
  * the paint.
  *
  * \todo move member functions to a seperate structure and setup a
- * singleton fro each paint type.
+ * singleton for each paint type.
  */
 struct _paint {
     int flags;
@@ -118,8 +118,6 @@
     int num_members;
     STAILQ(geo_t) members;	/*!< \brief All geo_t members in this coord. */
 
-    STAILQ(shape_t) shapes;	/*!< \brief All shapes managed by the rdman. */
-
     subject_t *mouse_event;
 } coord_t;
 #define COF_DIRTY 0x1