comparison build-mipsel.sh @ 766:be0e02948c1d

Improve resource management for coords, shapes and paints. - Make paint to use weak reference to release resource before collected. - Call Persistent<Object>::Dispose() before deleting the handle variable. Dispose() will real release Persistent handle. Handle variable is just a pointer to the handle.
author Thinker K.F. Li <thinker@codemud.net>
date Sun, 29 Aug 2010 13:34:40 +0800
parents 21f944e79b19
children
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765:a49358b040b5 766:be0e02948c1d