comparison pyink/frameline.py @ 1161:a7faab54e8f8

Fix broken of running animation - Running animation is stop automatically after a certain time. - It is 300ms according MBScene._updateUI(). - It is caused by notification of changing DOM tree. The notification handlers would call MBScene.updateUI() to update framelines and buttons. - MBScene.updateUI() would call MBScene.show() after 300ms, MBScene.show() calls MBScene.parseScene() in turn. - MBScene.parseScene() would remove duplicate group that is using by code of running animation, MBScene.doRunNext(). It make running animation stop. - fixed by setting MBScene.lockui when a running animation is started or stoped.
author Thinker K.F. Li <thinker@codemud.net>
date Tue, 28 Dec 2010 13:35:34 +0800
parents 1d1f2a1e43f6
children c23593881507
comparison
equal deleted inserted replaced
1160:1a699dc00fa3 1161:a7faab54e8f8
708 if key.right_tween: 708 if key.right_tween:
709 next_key = self._keys[pos + 1] 709 next_key = self._keys[pos + 1]
710 block = (key.idx, next_key.idx, key.right_tween_type) 710 block = (key.idx, next_key.idx, key.right_tween_type)
711 elif not key.left_tween: 711 elif not key.left_tween:
712 block = (key.idx, key.idx, 0) 712 block = (key.idx, key.idx, 0)
713 pass 713 else:
714 continue
714 blocks.append(block) 715 blocks.append(block)
715 pass 716 pass
716 return blocks 717 return blocks
717 718
718 def get_frame_block(self, idx): 719 def get_frame_block(self, idx):