comparison nodejs/animate.js @ 894:460b2629be30

Commit the change again
author wycc
date Mon, 27 Sep 2010 23:02:45 +0800
parents cad38ddb1253
children 3136db0ac01b
comparison
equal deleted inserted replaced
893:cad38ddb1253 894:460b2629be30
7 * machines, ffs can be decreased or increased respective. 7 * machines, ffs can be decreased or increased respective.
8 */ 8 */
9 var ffs = 12; 9 var ffs = 12;
10 var frame_interval = 1000 / ffs; 10 var frame_interval = 1000 / ffs;
11 11
12 function linear_draw() { 12 function shift_draw(percent) {
13 var percent; 13 var percent;
14
15 percent = (Date.now() - this._start_tm) / this.duration;
16 if(percent >= 1) {
17 percent = 1;
18 if (this.obj.timer) {
19 this.obj.timer.stop();
20 delete this.obj.timer;
21 }
22 }
23 this.obj.x = (this.targetx-this.startposx)*percent+this.startposx; 14 this.obj.x = (this.targetx-this.startposx)*percent+this.startposx;
24 this.obj.y = (this.targety-this.startposy)*percent+this.startposy; 15 this.obj.y = (this.targety-this.startposy)*percent+this.startposy;
25 this.app.refresh(); 16 this.app.refresh();
26 } 17 }
27 18
28 function linear_draw_start() { 19 function shift(app,obj,shiftx,shifty) {
29 var obj = this.obj; 20 obj.animated_shift = this;
30 var self = this;
31
32 if(obj.timer)
33 obj.timer.stop();
34
35 this._start_tm = Date.now();
36 obj.timer = setInterval(function() { self.draw(); }, frame_interval);
37 }
38
39 function linear(app,obj,shiftx,shifty,duration) {
40 obj.animated_linear = this;
41 this.app = app; 21 this.app = app;
42 this.obj = obj; 22 this.obj = obj;
43 this.end = 0; 23 this.end = 0;
44 this.targetx = shiftx + obj.x; 24 this.targetx = shiftx + obj.x;
45 this.targety = shifty + obj.y; 25 this.targety = shifty + obj.y;
46 this.startposx = obj.x; 26 this.startposx = obj.x;
47 this.startposy = obj.y; 27 this.startposy = obj.y;
48 this.duration = duration*1000; 28 }
49 } 29
50 30 exports.shift = shift;
51 exports.linear = linear; 31 shift.prototype.draw = shift_draw;
52 linear.prototype.start = linear_draw_start;
53 linear.prototype.draw = linear_draw;
54 32
55 /* ------------------------------------------------------------ */ 33 /* ------------------------------------------------------------ */
56 function rotate(app, obj, ang, duration) { 34 function rotate(app, obj, ang, duration) {
57 this._app = app; 35 this._app = app;
58 this._obj = obj; 36 this._obj = obj;
59 this._ang = ang; 37 this._ang = ang;
60 this._duration = duration * 1000;
61 }
62
63 function rotate_start() {
64 var obj = this._obj;
65 var self = this;
66
67 this._start_mtx = [obj[0], obj[1], obj[2], obj[3], obj[4], obj[5]]; 38 this._start_mtx = [obj[0], obj[1], obj[2], obj[3], obj[4], obj[5]];
68 this._start_tm = Date.now(); 39 }
69 obj.timer = setInterval(function() { self.draw(); }, frame_interval); 40
70 } 41 function rotate_draw(percent) {
71
72 function rotate_draw() {
73 var percent; 42 var percent;
74 var ang; 43 var ang;
75 var sv, cv; 44 var sv, cv;
76 var obj = this._obj; 45 var obj = this._obj;
77 var mtx, shift; 46 var mtx, shift;
78 47
79 percent = (Date.now() - this._start_tm) / this._duration;
80 if(percent >= 1) {
81 percent = 1;
82 obj.timer.stop();
83 }
84 48
85 ang = percent * this._ang; 49 ang = percent * this._ang;
86 sv = Math.sin(ang); 50 sv = Math.sin(ang);
87 cv = Math.cos(ang); 51 cv = Math.cos(ang);
88 mtx = [cv, -sv, 0, sv, cv, 0]; 52 mtx = [cv, -sv, 0, sv, cv, 0];
89 53 sys.puts('x='+obj.center.x+',y='+obj.center.y);
90 shift = [1, 0, -obj.center.x, 0, 1, -obj.center.y]; 54 shift = [1, 0, -obj.center.x, 0, 1, -obj.center.y];
91 mtx = multiply(mtx, shift); 55 mtx = multiply(mtx, shift);
92 shift = [1, 0, obj.center.x, 0, 1, obj.center.y]; 56 shift = [1, 0, obj.center.x, 0, 1, obj.center.y];
93 mtx = multiply(shift, mtx); 57 mtx = multiply(shift, mtx);
94 mtx = multiply(mtx, this._start_mtx); 58 mtx = multiply(mtx, this._start_mtx);
101 obj[5] = mtx[5]; 65 obj[5] = mtx[5];
102 66
103 this._app.refresh(); 67 this._app.refresh();
104 } 68 }
105 69
106 rotate.prototype.start = rotate_start;
107 rotate.prototype.draw = rotate_draw; 70 rotate.prototype.draw = rotate_draw;
108 exports.rotate = rotate; 71 exports.rotate = rotate;
109 72
110 function multiply(s,d) { 73 function multiply(s,d) {
111 var m=[]; 74 var m=[];
117 m[5] = s[3]*d[2]+s[4]*d[5]+s[5]; 80 m[5] = s[3]*d[2]+s[4]*d[5]+s[5];
118 return m; 81 return m;
119 } 82 }
120 83
121 84
122 function scale_draw() { 85 function scale_draw(percent) {
123 if (this.end == 1) return; 86 if (this.end == 1) return;
124 var percent = (Date.now() - this.starttime)/this.duration;
125 if (percent > 1) percent = 1;
126 var sx = (this.targetx-this.startsx)*percent+this.startsx; 87 var sx = (this.targetx-this.startsx)*percent+this.startsx;
127 var sy = (this.targety-this.startsy)*percent+this.startsy; 88 var sy = (this.targety-this.startsy)*percent+this.startsy;
128 var t=[sx,0,0,0,sy,0]; 89 var t=[sx,0,0,0,sy,0];
129 this.obj[0] = sx; 90 this.obj[0] = sx;
130 this.obj[4] = sy; 91 this.obj[4] = sy;
131 this.obj[2] = this.origin_offset_x - (sx-this.startsx)*this.obj.center.x; 92 this.obj[2] = this.origin_offset_x - (sx-this.startsx)*this.obj.center.x;
132 this.obj[5] = this.origin_offset_y - (sy-this.startsy)*this.obj.center.y; 93 this.obj[5] = this.origin_offset_y - (sy-this.startsy)*this.obj.center.y;
94 sys.puts('x='+this.obj.center.x+',y='+this.obj.center.y);
133 95
134 this.app.refresh(); 96 this.app.refresh();
135 var self = this; 97 var self = this;
136 if (percent < 1) {
137 this.obj.timer=setTimeout(function() { self.draw();}, frame_interval);
138 return;
139 }
140 this.app.refresh(); 98 this.app.refresh();
141 this.obj.animated_scale = null; 99 this.obj.animated_scale = null;
142 } 100 }
143 101
144 function scale(app,obj,targetx,targety, duration) { 102 function scale(app,obj,targetx,targety, duration) {
169 this.final_offset_y = this.origin_offset_y-(targety-this.startsy)*obj.center.y; 127 this.final_offset_y = this.origin_offset_y-(targety-this.startsy)*obj.center.y;
170 } 128 }
171 129
172 130
173 exports.scale = scale; 131 exports.scale = scale;
174 scale.prototype.start = scale_draw;
175 scale.prototype.draw = scale_draw; 132 scale.prototype.draw = scale_draw;
176 133
177 function holder(app, coord) { 134 function holder(app, coord) {
178 var mtx = [coord[0], coord[1], coord[2], coord[3], coord[4], coord[5]]; 135 var mtx = [coord[0], coord[1], coord[2], coord[3], coord[4], coord[5]];
179 136
210 167
211 exports.holder = holder; 168 exports.holder = holder;
212 169
213 170
214 171
215 function alpha_draw() { 172 function alpha_draw(percent) {
216 173
217 if (this.end == 1) return; 174 if (this.end == 1) return;
218 var percent = (Date.now() - this.starttime)/this.duration;
219 if (percent > 1) percent = 1;
220 var sx = (this.targetalpha-this.startalpha)*percent+this.startalpha; 175 var sx = (this.targetalpha-this.startalpha)*percent+this.startalpha;
221 this.obj.opacity=sx; 176 this.obj.opacity=sx;
222
223 this.app.refresh();
224 var self = this;
225 if (percent < 1) {
226 this.obj.timer=setTimeout(function() { self.draw();}, frame_interval);
227 return;
228 }
229 this.app.refresh(); 177 this.app.refresh();
230 this.obj.animated_alpha = null; 178 this.obj.animated_alpha = null;
231 } 179 }
232 180
233 function alpha(app,obj,alpha, duration) { 181 function alpha(app,obj,alpha, duration) {
246 this.startalpha = obj.opacity; 194 this.startalpha = obj.opacity;
247 this.targetalpha = alpha; 195 this.targetalpha = alpha;
248 this.duration = duration*1000; 196 this.duration = duration*1000;
249 } 197 }
250 198
251 alpha.prototype.start = alpha_draw;
252 alpha.prototype.draw = alpha_draw; 199 alpha.prototype.draw = alpha_draw;
253 exports.alpha = alpha; 200 exports.alpha = alpha;
201
202 function linear_update()
203 {
204 var now = Date.now();
205 sys.puts("real time is "+now);
206 sys.puts("end is "+this.end);
207 if (now >= this.end) {
208 this.timer.stop();
209 now = this.end;
210 }
211 if (now < this.startmove) return;
212 sys.puts("now is "+now+" offset is "+(now-this.startmove));
213 var per = (now-this.startmove)/this.duration/1000;
214 if (per > 1) per = 1;
215 this.action.draw(per);
216 }
217
218 function linear_start()
219 {
220 var self = this;
221 if (this.timer)
222 this.timer.stop();
223 this.timer = setInterval(function() { self.update();}, frame_interval);
224 this.startmove = Date.now()+this.starttime*1000;
225 this.end = this.startmove+this.duration*1000;
226 }
227 function linear_stop()
228 {
229 if (this.timer) {
230 this.timer.stop();
231 this.timer = null;
232 }
233 }
234
235 function linear_finish()
236 {
237 this.action.draw(1);
238 }
239 function linear(action,start, duration)
240 {
241 this.action = action;
242 this.duration = duration;
243 this.starttime = start;
244 this.timer=null;
245 }
246 linear.prototype.update = linear_update;
247 linear.prototype.start = linear_start;
248 linear.prototype.stop = linear_stop;
249 linear.prototype.finish = linear_finish;
250 exports.linear = linear;
251
252
253 function program(words)
254 {
255 this.words = wrods;
256 }
257
258 program.prototype.start=function() {
259 for(w in this.words) {
260 w.start();
261 }
262 }
263
264 program.prototype.stop=function(s) {
265 for(w in this.words) {
266 w.stop();
267 }
268 }
269 program.prototype.finish=function() {
270 for(w in this.words) {
271 w.finish();
272 }
273 }
274
275 exports.run = function(actions,start,duration) {
276 for(a in actions) {
277 var li = new linear(actions[a],start,duration);
278 sys.puts(li);
279 li.start();
280 }
281 }
282 exports.runexp=function(actions,start,exp) {
283 }