annotate src/mbaf/mbbutton.c @ 1535:9aff42a7e2b9 tip

Fix issue of add/remove a frame at a scene before all key frames of a layer. When you added or removed a frame at a scene before all key frames of a layer, frameline was not updated correctly. It seems nothing happened, but domview is updated. This changeset fix this issue by correcting logic for boundary case.
author Thinker K.F. Li <thinker@codemud.net>
date Fri, 30 Sep 2011 22:07:28 +0800
parents dffecd62817c
children
rev   line source
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586e50f82c1f Unify coding style tag for emacs and vim.
Shih-Yuan Lee (FourDollars) <fourdollars@gmail.com>
parents: 456
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1 // -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
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2 // vim: sw=4:ts=8:sts=4
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3
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4 #include <stdio.h>
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5 #include <mb.h>
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6 #include <string.h>
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7 #include "mb_af.h"
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8
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9
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10
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11 #define CMOUSE(e) (coord_get_mouse_event(e))
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12
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13
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14 static void mb_button_pressed(event_t *evt, void *arg);
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15 static void mb_button_out(event_t *evt, void *arg);
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16
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17 void mb_button_add_onClick(mb_button_t *b, void (*h)(void *arg), void *arg)
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18 {
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19 b->press = h;
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20 b->arg = arg;
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21 }
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22
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23 void mb_button_refresh(mb_button_t *btn)
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24 {
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25 rdman_coord_changed(btn->rdman,btn->root);
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26 rdman_redraw_changed(btn->rdman);
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27 }
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28
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parents: 456
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29 static void mb_button_move(event_t *evt, void *arg)
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30 {
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31 mb_button_t *btn = (mb_button_t *) arg;
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32
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parents: 456
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33
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34 printf("Mouse move\n");
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35 coord_show(btn->active);
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36 mb_button_refresh(btn);
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37 }
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38 static void mb_button_out(event_t *evt, void *arg)
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39 {
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40 mb_button_t *btn = (mb_button_t *) arg;
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41
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42 if (btn->progm) {
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43 mb_progm_abort(btn->progm);
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44 btn->progm = NULL;
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45 }
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46 printf("mouse out\n");
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47 coord_hide(btn->click);
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48 coord_hide(btn->active);
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49 coord_show(btn->normal);
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50 mb_button_refresh(btn);
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51 }
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52
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53 static void mb_button_show_active(event_t *evt, void *arg)
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54 {
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55 mb_button_t *btn = (mb_button_t *) arg;
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56
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57 coord_show(btn->active);
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58 mb_button_refresh(btn);
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59 }
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60
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61 static void mb_button_end_animated_cb(event_t *evt, void *arg)
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62 {
01038b8d8f05 Set the progm to be NULL so that we won't call mb_progm_abort when we call it at the next time. This will fix the crash issue of the dynamic. However, the dynamic is still crash sometimes if we click the button quickly. It looks like it crashes in the refresh. We need to future figure out the issue.
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63 mb_button_t *btn = (mb_button_t *) arg;
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64
01038b8d8f05 Set the progm to be NULL so that we won't call mb_progm_abort when we call it at the next time. This will fix the crash issue of the dynamic. However, the dynamic is still crash sometimes if we click the button quickly. It looks like it crashes in the refresh. We need to future figure out the issue.
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65 btn->progm = NULL;
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586e50f82c1f Unify coding style tag for emacs and vim.
Shih-Yuan Lee (FourDollars) <fourdollars@gmail.com>
parents: 456
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66
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67 }
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68
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69 static void mb_button_pressed(event_t *evt, void *arg)
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70 {
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71 mb_button_t *btn = (mb_button_t *) arg;
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72 mb_timeval_t start, playing, now;
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73 mb_progm_t *progm;
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74 mb_word_t *word;
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75
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76 printf("Pressed\n");
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77 if (btn->progm) {
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78 mb_progm_abort(btn->progm);
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79 btn->progm = NULL;
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80 }
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81 coord_show(btn->click);
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82 coord_hide(btn->active);
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83 rdman_coord_changed(btn->rdman,btn->root);
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84 rdman_redraw_changed(btn->rdman);
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85
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86 btn->progm = progm = mb_progm_new(1, btn->rdman);
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87 MB_TIMEVAL_SET(&start, 0, 500000);
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88 MB_TIMEVAL_SET(&playing, 0, 0);
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89 word = mb_progm_next_word(progm, &start, &playing);
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90 mb_visibility_new(VIS_HIDDEN, btn->click, word);
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91 mb_visibility_new(VIS_VISIBLE, btn->active, word);
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92 mb_progm_free_completed(progm);
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93 subject_add_observer(mb_progm_get_complete(btn->progm), mb_button_end_animated_cb,btn);
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94 get_now(&now);
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95 printf("rt = %x\n", btn->rdman->rt);
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96 mb_progm_start(progm, mb_runtime_timer_man(btn->rdman->rt), &now);
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97 if (btn->press)
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98 btn->press(btn->arg);
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99 }
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100 mb_button_t *mb_button_new(redraw_man_t *rdman,mb_sprite_t *sp, char *name)
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101 {
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102 mb_button_t *btn = (mb_button_t *) malloc(sizeof(mb_button_t));
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103 char *buf = (char *) malloc(strlen(name)+5);
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104
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105 btn->root = (coord_t *) MB_SPRITE_GET_OBJ(sp, name);
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106 sprintf(buf, "%s_normal", name);
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107 btn->normal = (coord_t *) MB_SPRITE_GET_OBJ(sp, buf);
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108 if (btn->normal == NULL) {
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109 printf("Missing normal button, this is not a correct button\n");
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110 }
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111 sprintf(buf, "%s_active", name);
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112 btn->active = (coord_t *) MB_SPRITE_GET_OBJ(sp, buf);
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113 if (btn->active == NULL) {
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114 printf("Missing click button, this is not a correct button\n");
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115 }
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116 sprintf(buf, "%s_click", name);
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117 btn->click = (coord_t *) MB_SPRITE_GET_OBJ(sp, buf);
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118 if (btn->active == NULL) {
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119 printf("Missing click button, this is not a correct button\n");
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120 }
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121 btn->press = NULL;
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122 // Show only the normal button
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123 coord_hide(btn->active);
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124 coord_hide(btn->click);
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125 coord_show(btn->normal);
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126 // Move to the same position
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127 btn->active->matrix[2] = 200;
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128 btn->active->matrix[5] = 200;
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129 btn->normal->matrix[2] = 200;
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130 btn->normal->matrix[5] = 200;
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131 btn->click->matrix[2] = 200;
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132 btn->click->matrix[5] = 200;
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133 btn->rdman = rdman;
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134 btn->obs_move = subject_add_event_observer(CMOUSE(btn->root), EVT_MOUSE_MOVE, mb_button_move,btn);
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135 btn->obs_press = subject_add_event_observer(CMOUSE(btn->root), EVT_MOUSE_BUT_PRESS, mb_button_pressed,btn);
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136 btn->obs_out = subject_add_event_observer(CMOUSE(btn->root), EVT_MOUSE_OUT, mb_button_out,btn);
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137 btn->progm = NULL;
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138 rdman_redraw_changed(rdman);
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139 return btn;
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140 }