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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <string.h>
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4 #include "tank.h"
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5
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6 struct _enemy {
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7 tank_rt_t *tank_rt;
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8 tank_t *tank;
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9 int memory[4];
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10 };
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11 typedef struct _enemy enemy_t;
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12
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13 /* \brief Fire and move to the target tank if they are in a row or column.
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14 */
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15 static int
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16 try_fire(tank_t *me, tank_t *target, tank_rt_t *tank_rt) {
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17 int x, y;
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18 int *tracer = NULL;
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19 int target_value;
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20 int target_dir;
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21
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22 if(me->map_x == target->map_x) { /* In a row */
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23 tracer = &y;
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24 target_value = target->map_y;
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25 if(me->map_y < target->map_y)
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26 target_dir = TD_DOWN;
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27 else
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28 target_dir = TD_UP;
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29 }
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30 if(me->map_y == target->map_y) { /* In a column */
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31 tracer = &x;
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32 target_value = target->map_x;
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33 if(me->map_x < target->map_x)
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34 target_dir = TD_RIGHT;
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35 else
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36 target_dir = TD_LEFT;
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37 }
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38
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39 if(tracer == NULL)
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40 return 0; /* Not in a row or column */
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41
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42 /* Check obstacles between tanks */
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43 x = me->map_x;
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44 y = me->map_y;
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45 if(*tracer < target_value) {
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46 while(++*tracer < target_value) {
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47 if(map[y][x] != MUD)
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48 break;
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49 }
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50 } else {
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51 while(--*tracer > target_value) {
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52 if(map[y][x] != MUD)
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53 break;
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54 }
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55 }
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56
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57 if(*tracer == target_value) { /* No any obstacle between tanks */
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58 /* Fire and move to target */
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59 if(me->direction == target_dir && me->bullet == NULL)
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60 tank_fire_bullet(tank_rt, me);
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61 tank_move(me, target_dir, tank_rt);
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62 return 1;
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63 }
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64
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65 return 0; /* Find one or more obstacles */
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66 }
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67
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68 #define NOTHING 0
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69 #define SOMETHING 1
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70
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71 static void
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72 move_tank(enemy_t *enemy, tank_rt_t *tank_rt) {
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73 tank_t *me;
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74 tank_t **tanks, *tank;
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75 static const int shift_xy[4][2] = {
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76 {1, 0}, {0, 1},
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77 {-1, 0}, {0, -1}};
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78 int status[4];
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79 int x, y;
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80 int i, tank_i;
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81 int dir, chk_dir;
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82 int possibles;
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83 int which_dir;
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84
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85 me = enemy->tank;
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86 tanks = tank_rt->tanks;
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87
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88 /* Collect status */
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89 for(i = 0; i < 4; i++) {
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90 x = me->map_x + shift_xy[i][0];
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91 y = me->map_y + shift_xy[i][1];
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92
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93 /* Check obstacles */
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94 if(x == -1 || y == -1 || x >= MAP_W || y >= MAP_H) {
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95 /* Out of range */
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96 status[i] = SOMETHING;
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97 continue;
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98 }
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99 if(map[y][x] == MUD)
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100 status[i] = NOTHING;
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101 else
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102 status[i] = SOMETHING;
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103
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104 /* Check tanks */
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105 for(tank_i = 0; tank_i < tank_rt->n_tanks; tank_i++) {
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106 tank = tanks[tank_i];
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107 if(tank->map_x == x && tank->map_y == y) {
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108 status[i] = SOMETHING;
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109 break;
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110 }
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111 }
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112 }
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113
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114 /* Try the same direction if status is not changed. */
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115 for(i = 0; i < 4; i++) {
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116 if(status[i] != enemy->memory[i])
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117 break;
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118 }
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119 if(i == 4) { /* Status is not changed */
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120 tank_move(me, me->direction, tank_rt);
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121 return;
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122 }
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123
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124 memcpy(enemy->memory, status, sizeof(int) * 4);
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125
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126 /* Check possible directions except backward. */
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127 switch(me->direction) {
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128 case TD_UP:
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129 dir = 3;
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130 break;
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131 case TD_RIGHT:
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132 dir = 0;
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133 break;
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134 case TD_DOWN:
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135 dir = 1;
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136 break;
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137 case TD_LEFT:
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138 dir = 2;
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139 break;
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140 }
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141
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142 possibles = 0;
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143 for(i = 0; i < 3; i++) {
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144 chk_dir = (dir - 1 + i) % 4;
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145 if(status[chk_dir] == NOTHING)
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146 possibles++;
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147 }
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148
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149 if(possibles == 0) { /* Only can move backward */
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150 switch(me->direction) {
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151 case TD_UP:
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152 tank_move(me, TD_DOWN, tank_rt);
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153 break;
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154 case TD_RIGHT:
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155 tank_move(me, TD_LEFT, tank_rt);
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156 break;
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157 case TD_DOWN:
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158 tank_move(me, TD_UP, tank_rt);
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159 break;
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160 case TD_LEFT:
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161 tank_move(me, TD_RIGHT, tank_rt);
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162 break;
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163 }
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164 return;
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165 }
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166
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167 which_dir = rand() % possibles;
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168 for(i = 0; i < 3; i++) {
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169 chk_dir = (dir - 1 + i) % 4;
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170 if(status[chk_dir] == NOTHING) {
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171 if(which_dir == 0)
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172 break;
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173 which_dir--;
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174 }
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175 }
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176 switch(chk_dir) {
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177 case 0:
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178 tank_move(me, TD_RIGHT, tank_rt);
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179 break;
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180 case 1:
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181 tank_move(me, TD_DOWN, tank_rt);
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182 break;
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183 case 2:
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184 tank_move(me, TD_LEFT, tank_rt);
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185 break;
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186 case 3:
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187 tank_move(me, TD_UP, tank_rt);
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188 break;
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189 }
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190 }
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191
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192 static void
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193 _drive_enemy_tank(enemy_t *enemy) {
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194 tank_rt_t *tank_rt;
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195 tank_t *me, *tank1, *tank2;
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196 int r;
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197
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198 tank_rt = enemy->tank_rt;
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199 tank1 = tank_rt->tank1;
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200 tank2 = tank_rt->tank2;
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201 me = enemy->tank;
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202
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203 r = try_fire(me, tank1, tank_rt);
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204 if(r)
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205 return;
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206 r = try_fire(me, tank2, tank_rt);
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207 if(r)
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208 return;
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209
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210 move_tank(enemy, tank_rt);
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211 }
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212
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213 static enemy_t *enemies = NULL;
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214 static mb_timer_man_t *timer_man;
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215
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216 /*! \brief Drive every enemy tanks.
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217 */
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218 static void
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219 enemy_tank_driver(int hdl, const mb_timeval_t *tmo,
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220 const mb_timeval_t *now, void *data) {
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221 tank_rt_t *tank_rt = (tank_rt_t *)data;
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222 int n_enemy;
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223 mb_timeval_t timeout, addend;
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224 int i;
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225
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226 n_enemy = tank_rt->n_enemy;
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227 for(i = 0; i < n_enemy; i++) {
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228 _drive_enemy_tank(enemies + i);
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229 }
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230
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231 get_now(&timeout);
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232 MB_TIMEVAL_SET(&addend, 0, 300000);
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233 MB_TIMEVAL_ADD(&timeout, &addend);
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234 mb_timer_man_timeout(timer_man, &timeout, enemy_tank_driver, tank_rt);
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235 }
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236
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237 /*! \brief Start a timer for enemy tank driver.
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238 */
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239 static void
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240 start_enemy_tank_timer(tank_rt_t *tank_rt) {
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241 mb_timeval_t timeout, addend;
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242
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243 timer_man = mb_runtime_timer_man(tank_rt->mb_rt);
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244
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245 get_now(&timeout);
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246 MB_TIMEVAL_SET(&addend, 0, 300000);
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247 MB_TIMEVAL_ADD(&timeout, &addend);
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248 mb_timer_man_timeout(timer_man, &timeout, enemy_tank_driver, tank_rt);
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249 }
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250
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251 void
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252 init_enemies(tank_rt_t *tank_rt) {
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253 int n_enemy;
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254 tank_t **tank_enemies;
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255 tank_t *tank;
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256 int i, j;
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257
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258 n_enemy = tank_rt->n_enemy;
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259 tank_enemies = tank_rt->tank_enemies;
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260
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261 enemies = (enemy_t *)malloc(sizeof(enemy_t) * n_enemy);
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262
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263 for(i = 0; i < n_enemy; i++) {
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264 tank = tank_enemies[i];
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265 enemies[i].tank_rt = tank_rt;
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266 enemies[i].tank = tank;
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267 for(j = 0; j < 4; j++)
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268 enemies[i].memory[j] = SOMETHING;
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269 }
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270
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271 start_enemy_tank_timer(tank_rt);
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272 }
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