annotate nodejs/animate.js @ 823:ea544a68f55d

Testcase for redrawing cached canvas
author Thinker K.F. Li <thinker@codemud.net>
date Tue, 14 Sep 2010 05:44:48 +0800
parents 9b6c26cf9102
children 586e50f82c1f
rev   line source
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1 // -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
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2 // vim: sw=4:ts=8:sts=4:ai
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3 var sys=require("sys");
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4
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5 /*
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6 * This is configuration for animate module. For slower or speeder
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7 * machines, ffs can be decreased or increased respective.
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8 */
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9 var ffs = 20;
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10 var frame_interval = 1000 / ffs;
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11
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12 function linear_draw() {
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13 var percent;
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14
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15 percent = (Date.now() - this._start_tm) / this.duration;
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16 if(percent >= 1) {
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17 percent = 1;
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18
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19 this.obj.timer.stop();
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20 delete this.obj.timer;
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21 }
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22
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23 this.obj[2] = (this.targetx-this.startposx)*percent+this.startposx;
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24 this.obj[5] = (this.targety-this.startposy)*percent+this.startposy;
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25 this.app.refresh();
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26 }
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27
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28 function linear_draw_start() {
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29 var obj = this.obj;
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30 var self = this;
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31
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32 if(obj.timer)
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33 obj.timer.stop();
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34
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35 this.startposx = obj[2];
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36 this.startposy = obj[5];
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37 this._start_tm = Date.now();
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38 obj.timer = setInterval(function() { self.draw(); }, frame_interval);
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39 }
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40
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41 function linear(app,obj,shiftx,shifty,duration) {
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42 obj.animated_linear = this;
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43 this.app = app;
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44 this.obj = obj;
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45 this.end = 0;
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46 this.targetx = shiftx + obj[2];
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47 this.targety = shifty + obj[5];
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48 this.duration = duration*1000;
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49 }
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50
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51 exports.linear = linear;
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52 linear.prototype.start = linear_draw_start;
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53 linear.prototype.draw = linear_draw;
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54
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55 /* ------------------------------------------------------------ */
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56 function rotate(app, obj, ang, duration) {
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57 this._app = app;
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58 this._obj = obj;
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59 this._ang = ang;
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60 this._duration = duration * 1000;
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61 }
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62
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63 function rotate_start() {
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64 var obj = this._obj;
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65 var self = this;
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66
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67 this._start_mtx = [obj[0], obj[1], obj[2], obj[3], obj[4], obj[5]];
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68 this._start_tm = Date.now();
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69 obj.timer = setInterval(function() { self.draw(); }, frame_interval);
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70 }
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71
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72 function rotate_draw() {
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73 var percent;
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74 var ang;
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75 var sv, cv;
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76 var obj = this._obj;
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77 var mtx, shift;
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78
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79 percent = (Date.now() - this._start_tm) / this._duration;
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80 if(percent >= 1) {
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81 percent = 1;
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82 obj.timer.stop();
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83 }
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84
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85 ang = percent * this._ang;
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86 sv = Math.sin(ang);
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87 cv = Math.cos(ang);
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88 mtx = [cv, -sv, 0, sv, cv, 0];
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89
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90 shift = [1, 0, -obj.center.x, 0, 1, -obj.center.y];
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91 mtx = multiply(mtx, shift);
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92 shift = [1, 0, obj.center.x, 0, 1, obj.center.y];
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93 mtx = multiply(shift, mtx);
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94 mtx = multiply(mtx, this._start_mtx);
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95
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96 obj[0] = mtx[0];
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97 obj[1] = mtx[1];
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98 obj[2] = mtx[2];
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99 obj[3] = mtx[3];
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100 obj[4] = mtx[4];
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101 obj[5] = mtx[5];
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102
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103 this._app.refresh();
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104 }
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105
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106 rotate.prototype.start = rotate_start;
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107 rotate.prototype.draw = rotate_draw;
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108 exports.rotate = rotate;
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109
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110 function multiply(s,d) {
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111 var m=[];
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112 m[0] = s[0]*d[0]+s[1]*d[3];
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113 m[1] = s[0]*d[1]+s[1]*d[4];
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114 m[2] = s[0]*d[2]+s[1]*d[5]+s[2];
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115 m[3] = s[3]*d[0]+s[4]*d[3];
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116 m[4] = s[3]*d[1]+s[4]*d[4];
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117 m[5] = s[3]*d[2]+s[4]*d[5]+s[5];
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118 return m;
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119 }
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120
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121
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122 function scale_draw() {
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123 if (this.end == 1) return;
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124 var percent = (Date.now() - this.starttime)/this.duration;
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125 if (percent > 1) percent = 1;
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126 var sx = (this.targetx-this.startsx)*percent+this.startsx;
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127 var sy = (this.targety-this.startsy)*percent+this.startsy;
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128 var t=[sx,0,0,0,sy,0];
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129 this.obj[0] = sx;
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130 this.obj[4] = sy;
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131 this.obj[2] = this.origin_offset_x - (sx-this.startsx)*this.obj.center.x;
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132 this.obj[5] = this.origin_offset_y - (sy-this.startsy)*this.obj.center.y;
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133
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134 this.app.refresh();
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135 var self = this;
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136 if (percent < 1) {
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137 this.obj.timer=setTimeout(function() { self.draw();}, 20);
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138 return;
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139 }
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140 this.app.refresh();
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141 this.obj.animated_scale = null;
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142 }
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143
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144 function scale(app,obj,targetx,targety, duration) {
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145 try {
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146 if (obj.animated_scale) {
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147 //obj[0] = obj.animated_scale.targetx;
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148 //obj[4] = obj.animated_scale.targety;
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149 //obj[2] = obj.animated_scale.final_offset_x;
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150 //obj[5] = obj.aninated_scale.final_offset_y;
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151 obj.animated_scale.end = 1;
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152 }
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153 } catch(e) {
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154
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155 }
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156 obj.animated_scale = this;
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157 this.app = app;
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158 this.obj = obj;
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159 this.end = 0;
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160 this.starttime = Date.now();
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161 this.startsx = obj[0];
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162 this.startsy = obj[4];
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163 this.targetx = targetx;
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164 this.targety = targety;
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165 this.duration = duration*1000;
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166 this.origin_offset_x = obj[2];
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167 this.origin_offset_y = obj[5];
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168 this.final_offset_x = this.origin_offset_x-(targetx-this.startsx)*obj.center.x;
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169 this.final_offset_y = this.origin_offset_y-(targety-this.startsy)*obj.center.y;
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170 }
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171
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172
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173 exports.scale = scale;
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174 scale.prototype.start = scale_draw;
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175 scale.prototype.draw = scale_draw;
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176
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177 function holder(app, coord) {
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178 var mtx = [coord[0], coord[1], coord[2], coord[3], coord[4], coord[5]];
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179
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180 this._mtx = mtx;
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181 this._coord = coord;
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182 this._app = app;
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183 }
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184
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185 holder.prototype = {
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186 go: function(pos) {
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187 var sx, sy;
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188
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189 sx = pos.x - this._coord.center.x;
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190 sy = pos.y - this._coord.center.y;
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191 this.shift(sx, sy);
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192 },
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193
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194 go_center: function(o) {
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195 this.go(o.center);
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196 },
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197
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198 home: function() {
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199 this._coord[2] = this._mtx[2];
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200 this._coord[5] = this._mtx[5];
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201 this._app.refresh();
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202 },
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203
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204 shift: function(sx, sy) {
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205 this._coord[2] = this._mtx[2] + sx;
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206 this._coord[5] = this._mtx[5] + sy;
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207 this._app.refresh();
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208 }
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209 };
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210
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211 exports.holder = holder;