Mercurial > MadButterfly
annotate pyink/MBScene.py @ 1087:cd34de1a6960 openvg
Fix issue of incorrect color for color paint.
It is always black (nearly). It is caused by translate RGBA values
from MadButterfly to OpenVG with wrong function.
author | Thinker K.F. Li <thinker@codemud.net> |
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date | Fri, 03 Dec 2010 18:18:43 +0800 |
parents | 16c69756ef5d |
children | afa42d5836cc |
rev | line source |
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1 #!/usr/bin/python |
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2 # -*- indent-tabs-mode: t; tab-width: 8; python-indent: 4; -*- |
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3 # vim: sw=4:ts=8:sts=4 |
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4 import pygtk |
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5 import gtk |
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6 import glib |
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7 from copy import deepcopy |
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8 from lxml import etree |
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9 import random |
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10 import traceback |
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11 import time |
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12 import pybInkscape |
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13 |
957 | 14 # Please refer to |
15 # http://www.assembla.com/wiki/show/MadButterfly/Inkscape_extention | |
16 # for the designed document. | |
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17 |
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18 |
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19 # Algorithm: |
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20 # |
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21 # We will parse the first two level of the SVG DOM. collect a table of |
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22 # layer and scene. |
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23 # - 1. Collect the layer table which will be displayed as the first |
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24 # column of the grid. |
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25 # - 2. Get the maximum scene number. This will decide the size of the |
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26 # grid. |
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27 # - 3. When F6 is pressed, we will check if this scene has been |
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28 # defined. This can be done by scan all second level group and |
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29 # check if the current scene number is within the range specified |
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30 # by scene field. The function IsSceneDefined(scene) can be used |
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31 # for this purpose. |
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32 # - 4. If this is a new scene, we will append a new group which |
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33 # duplication the content of the last scene in the same |
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34 # group. The scene field will contain the number from the last |
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35 # scene number of the last scene to the current scenen |
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36 # number. For example, if the last scene is from 4-7 and the new |
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37 # scene is 10, we will set the scene field as "8-10". |
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38 # - 5. If this scene are filled screne, we will split the existing |
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39 # scene into two scenes with the same content. |
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40 # |
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41 |
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42 class Layer: |
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43 def __init__(self,node): |
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44 self.scenes = [] |
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45 self.node = node |
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46 self.nodes=[] |
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47 pass |
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48 pass |
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49 |
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50 class Scene: |
956 | 51 def __init__(self, node, start,end): |
52 self.node = node | |
53 self.start = int(start) | |
54 self.end = int(end) | |
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55 pass |
956 | 56 pass |
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57 |
957 | 58 _scenes = '{http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd}scenes' |
59 _scene = '{http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd}scene' | |
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60 class LayerAttributeWatcher(pybInkscape.PYNodeObserver): |
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61 def __init__(self,ui): |
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62 self.ui = ui |
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63 def notifyChildAdded(self,node,child,prev): |
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64 pass |
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65 def notifyChildRemoved(self,node,child,prev): |
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66 pass |
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67 def notifyChildOrderChanged(self,node,child,prev): |
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68 pass |
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69 def notifyContentChanged(self,node,old_content,new_content): |
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70 pass |
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71 def notifyAttributeChanged(self,node, name, old_value, new_value): |
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72 self.ui.updateUI() |
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73 class LayerAddRemoveWatcher(pybInkscape.PYNodeObserver): |
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74 def __init__(self,ui): |
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75 self.ui = ui |
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76 def notifyChildAdded(self,node,child,prev): |
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77 self.ui.updateUI() |
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78 def notifyChildRemoved(self,node,child,prev): |
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79 self.ui.updateUI() |
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80 def notifyChildOrderChanged(self,node,child,prev): |
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81 self.ui.updateUI() |
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82 def notifyContentChanged(self,node,old_content,new_content): |
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83 self.ui.updateUI() |
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84 def notifyAttributeChanged(self,node, name, old_value, new_value): |
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85 self.ui.updateUI() |
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86 class MBScene(): |
956 | 87 def __init__(self,desktop,win): |
88 self.desktop = desktop | |
89 self.window = win | |
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90 self.layers = [] |
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91 self.layers.append(Layer(None)) |
956 | 92 self.scenemap = None |
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93 self.top = None |
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94 self.last_update = None |
956 | 95 pass |
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96 |
956 | 97 def confirm(self,msg): |
98 vbox = gtk.VBox() | |
99 vbox.pack_start(gtk.Label(msg)) | |
100 self.button = gtk.Button('OK') | |
101 vbox.pack_start(self.button) | |
102 self.button.connect("clicked", self.onQuit) | |
103 self.window.add(vbox) | |
104 pass | |
105 | |
106 def dumpattr(self,n): | |
107 s = "" | |
108 for a,v in n.attrib.items(): | |
109 s = s + ("%s=%s" % (a,v)) | |
110 pass | |
111 return s | |
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112 |
956 | 113 def dump(self,node,l=0): |
114 print " " * l*2,"<", node.tag, self.dumpattr(node),">" | |
115 for n in node: | |
116 self.dump(n,l+1) | |
117 pass | |
118 print " " * l * 2,"/>" | |
119 pass | |
120 | |
121 def parseMetadata(self,node): | |
122 self.current = 1 | |
123 for n in node.childList(): | |
124 if n.repr.name() == 'ns0:scenes': | |
125 self.scenemap={} | |
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126 try: |
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127 cur = int(n.repr.attribute("current")) |
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128 except: |
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129 cur = 1 |
956 | 130 self.current = cur |
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131 |
956 | 132 for s in n.childList(): |
133 if s.repr.name() == 'ns0:scene': | |
134 try: | |
135 start = int(s.repr.attribute("start")) | |
136 except: | |
137 traceback.print_exc() | |
138 continue | |
139 try: | |
140 end = s.repr.attribute("end") | |
141 if end == None: | |
142 end = start | |
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143 pass |
956 | 144 except: |
145 end = start | |
146 pass | |
147 link = s.repr.attribute("ref") | |
148 self.scenemap[link] = [int(start),int(end)] | |
957 | 149 print "scene %d to %d" % (self.scenemap[link][0], |
150 self.scenemap[link][1]) | |
956 | 151 if cur >= start and cur <= end: |
152 self.currentscene = link | |
153 pass | |
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154 pass |
956 | 155 pass |
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156 pass |
956 | 157 pass |
158 pass | |
981 | 159 if self.scenemap==None: |
160 self.desktop.doc().root().repr.setAttribute("xmlns:ns0","http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd",True) | |
161 scenes = self.desktop.doc().rdoc.createElement("ns0:scenes") | |
162 node.repr.appendChild(scenes) | |
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163 def update(self): |
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164 doc = self.desktop.doc().root() |
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165 rdoc = self.desktop.doc().rdoc |
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166 for node in doc.childList(): |
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167 if node.repr.name() == 'svg:metadata': |
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168 for t in node.childList(): |
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169 if t.repr.name() == "ns0:scenes": |
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170 node.repr.removeChild(t.repr) |
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171 ns = rdoc.createElement("ns0:scenes") |
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172 node.repr.appendChild(ns) |
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173 for layer in range(0,len(self._framelines)): |
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174 lobj = self._framelines[layer] |
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175 lobj.addScenes(rdoc,ns) |
956 | 176 |
177 | |
178 def parseScene(self): | |
179 """ | |
957 | 180 In this function, we will collect all items for the current |
181 scene and then relocate them back to the appropriate scene | |
182 object. | |
956 | 183 """ |
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184 self.layers = [] |
956 | 185 self.scenemap = None |
186 doc = self.desktop.doc().root() | |
187 | |
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188 #obs = pybInkscape.PYNodeObserver() |
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189 obs = LayerAddRemoveWatcher(self) |
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190 doc.repr.addObserver(obs) |
956 | 191 for node in doc.childList(): |
192 if node.repr.name() == 'svg:metadata': | |
193 self.parseMetadata(node) | |
955
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194 pass |
956 | 195 elif node.repr.name() == 'svg:g': |
196 oldscene = None | |
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197 obs = LayerAttributeWatcher(self) |
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198 node.repr.addObserver(obs) |
956 | 199 lyobj = Layer(node) |
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200 self.layers.append(lyobj) |
956 | 201 lyobj.current_scene = [] |
202 for scene in node.childList(): | |
203 if scene.repr.name() == 'svg:g': | |
204 try: | |
205 scmap = self.scenemap[scene.getId()] | |
206 if scmap == None: | |
207 lyobj.current_scene.append(scene) | |
208 continue | |
209 except: | |
210 lyobj.current_scene.append(scene) | |
211 continue | |
212 | |
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213 lyobj.scenes.append(Scene(scene,scmap[0],scmap[1])) |
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214 pass |
956 | 215 else: |
216 lyobj.current_scene.append(scene) | |
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217 pass |
956 | 218 pass |
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219 pass |
956 | 220 pass |
221 | |
981 | 222 |
956 | 223 self.collectID() |
224 self.dumpID() | |
225 pass | |
226 | |
227 def collectID(self): | |
228 self.ID = {} | |
229 root = self.desktop.doc().root() | |
230 for n in root.childList(): | |
231 self.collectID_recursive(n) | |
232 pass | |
233 pass | |
234 | |
235 def collectID_recursive(self,node): | |
236 self.ID[node.getId()] = 1 | |
237 for n in node.childList(): | |
238 self.collectID_recursive(n) | |
239 pass | |
240 pass | |
241 | |
242 def newID(self): | |
243 while True: | |
244 n = 's%d' % int(random.random()*10000) | |
245 #print "try %s" % n | |
246 if self.ID.has_key(n) == False: | |
247 return n | |
248 pass | |
249 pass | |
250 | |
251 def dumpID(self): | |
252 for a,v in self.ID.items(): | |
253 pass | |
254 pass | |
255 | |
256 def getLayer(self, layer): | |
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257 for l in self.layers: |
956 | 258 if l.node.getId() == layer: |
259 return l | |
260 pass | |
261 return None | |
262 | |
263 | |
264 def insertKeyScene(self): | |
265 """ | |
957 | 266 Insert a new key scene into the stage. If the nth is always a |
267 key scene, we will return without changing anything. If the | |
268 nth is a filled scene, we will break the original scene into | |
269 two parts. If the nth is out of any scene, we will append a | |
270 new scene. | |
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271 |
956 | 272 """ |
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273 x = self.last_frame |
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274 y = self.last_line |
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275 rdoc = self.desktop.doc().rdoc |
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276 ns = rdoc.createElement("svg:g") |
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277 txt = rdoc.createElement("svg:rect") |
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278 txt.setAttribute("x","0",True) |
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279 txt.setAttribute("y","0",True) |
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280 txt.setAttribute("width","100",True) |
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281 txt.setAttribute("height","100",True) |
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282 txt.setAttribute("style","fill:#ff00",True) |
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283 ns.appendChild(txt) |
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284 gid = self.last_line.node.label()+self.newID() |
975 | 285 self.ID[gid]=1 |
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286 ns.setAttribute("id",gid,True) |
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287 ns.setAttribute("inkscape:groupmode","layer",True) |
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288 self.last_line.node.repr.appendChild(ns) |
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289 print 'Add key ', x |
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290 self.last_line.add_keyframe(x,ns) |
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291 self.update() |
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292 self.last_line.update() |
956 | 293 |
294 | |
295 def removeKeyScene(self): | |
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296 nth = self.last_frame |
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297 y = self.last_line |
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298 rdoc = self.desktop.doc().rdoc |
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299 i = 0 |
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300 layer = self.last_line |
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301 while i < len(layer._keys): |
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302 s = layer._keys[i] |
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303 print "nth:%d idx %d" % (nth,s.idx) |
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304 if nth > s.idx: |
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305 if i == len(layer._keys)-1: |
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306 return |
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307 if nth == s.idx: |
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308 if s.left_tween: |
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309 # This is left tween, we move the keyframe one frame ahead |
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310 if s.idx == layer._keys[i-1].idx: |
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311 layer._keys[i].ref.parent().removeChild(layer._keys[i].ref) |
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312 self.last_line.rm_keyframe(nth) |
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313 self.last_line.rm_keyframe(nth-1) |
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314 else: |
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315 s.idx = s.idx-1 |
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316 else: |
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317 layer._keys[i].ref.parent().removeChild(layer._keys[i].ref) |
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318 if s.right_tween: |
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319 self.last_line.rm_keyframe(layer._keys[i+1].idx) |
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320 self.last_line.rm_keyframe(nth) |
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321 else: |
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322 self.last_line.rm_keyframe(nth) |
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323 |
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324 self.update() |
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325 self.last_line._draw_all_frames() |
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326 self.last_line.update() |
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327 return |
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328 i = i + 1 |
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329 def extendScene(self): |
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330 nth = self.last_frame |
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331 layer = self.last_line |
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332 i = 0 |
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333 while i < len(layer._keys): |
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334 s = layer._keys[i] |
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335 if s.right_tween: |
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336 if nth > s.idx: |
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337 if nth <= layer._keys[i+1].idx: |
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338 return |
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339 try: |
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340 if nth <= layer._keys[i+2].idx: |
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341 layer._keys[i+1].idx = nth |
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342 layer.draw_all_frames() |
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343 self.update() |
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344 self.setCurrentScene(nth) |
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345 self.last_line.update() |
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346 return |
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347 else: |
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348 # We may in the next scene |
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349 i = i + 2 |
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350 pass |
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351 except: |
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352 # This is the last keyframe, extend the keyframe by |
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353 # relocate the location of the keyframe |
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354 layer._keys[i+1].idx = nth |
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355 layer._draw_all_frames() |
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356 self.update() |
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357 self.last_line.update() |
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358 self.setCurrentScene(nth) |
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359 return |
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360 else: |
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|
361 # We are in the front of all keyframes |
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Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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362 return |
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Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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|
363 else: |
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Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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|
364 # This is a single keyframe |
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365 if nth < s.idx: |
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Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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366 return |
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367 if nth == s.idx: |
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Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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368 return |
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Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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369 try: |
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Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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370 if nth < layer._keys[i+1].idx: |
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Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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371 # We are after a single keyframe and no scene is |
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Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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372 # available here. Create a new tween here |
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373 idx = layer._keys[i].idx |
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374 layer.add_keyframe(nth,layer._keys[i].ref) |
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375 layer.tween(idx) |
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376 layer._draw_all_frames() |
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377 self.update() |
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378 self.setCurrentScene(nth) |
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379 self.last_line.update() |
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380 return |
956 | 381 else: |
973
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382 # We may in the next scene |
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383 i = i + 1 |
956 | 384 pass |
385 pass | |
973
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386 except: |
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387 # This is the last scene, create a new one |
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388 idx = layer._keys[i].idx |
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389 layer.add_keyframe(nth,layer._keys[i].ref) |
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390 layer.tween(idx) |
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391 layer._draw_all_frames() |
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392 self.update() |
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393 self.setCurrentScene(nth) |
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394 self.last_line.update() |
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395 return |
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|
396 pass |
956 | 397 pass |
398 pass | |
941
9ba94c577a6f
Add scene editor. This vewrsion can only switch scene. It can not change the scene yet.
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|
399 |
956 | 400 |
401 def setCurrentScene(self,nth): | |
402 self.current = nth | |
973
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403 for layer in self._framelines: |
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Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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404 i=0 |
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405 while i < len(layer._keys): |
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406 s = layer._keys[i] |
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407 print s.ref.attribute("id"),s.idx,s.left_tween,s.right_tween |
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408 if s.right_tween is False: |
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409 if nth == s.idx+1: |
973
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410 s.ref.setAttribute("style","",True) |
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411 else: |
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Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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|
412 s.ref.setAttribute("style","display:none",True) |
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413 i = i + 1 |
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414 continue |
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415 |
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416 if nth >= (s.idx+1) and nth <= (layer._keys[i+1].idx+1): |
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417 s.ref.setAttribute("style","",True) |
959
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418 else: |
973
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419 s.ref.setAttribute("style","display:none",True) |
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420 i = i + 2 |
955
53b0f8dc2284
Add tailing 'pass' commands to close indents
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421 pass |
956 | 422 pass |
423 pass | |
955
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424 |
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|
425 |
956 | 426 def newCell(self,file): |
427 img = gtk.Image() | |
428 img.set_from_file(file) | |
429 btn = gtk.EventBox() | |
430 btn.add(img) | |
431 btn.connect("button_press_event", self.cellSelect) | |
432 btn.modify_bg(gtk.STATE_NORMAL, btn.get_colormap().alloc_color("gray")) | |
433 return btn | |
434 | |
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435 def onCellClick(self,line,frame,but): |
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436 self.last_line = line |
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437 self.last_frame = frame |
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438 self.last_line.active_frame(frame) |
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439 self.doEditScene(frame) |
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440 |
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441 |
976
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442 def _remove_active_frame(self,widget,event): |
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443 """ |
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444 Hide all hover frames. This is a hack. We should use the lost focus event |
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445 instead in the future to reduce the overhead. |
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446 """ |
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447 for f in self._framelines: |
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448 if f != widget: |
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449 f.hide_hover() |
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|
450 |
963
a05ec4fb1c20
update framelines according content 0f layers
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parents:
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|
451 def _create_framelines(self): |
959
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452 import frameline |
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453 self.scrollwin = gtk.ScrolledWindow() |
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454 self.scrollwin.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC) |
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455 self.scrollwin.set_size_request(-1,150) |
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456 |
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457 nframes = 100 |
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|
458 |
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459 vbox = gtk.VBox() |
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460 vbox.show() |
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461 self.scrollwin.add_with_viewport(vbox) |
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462 |
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|
463 ruler = frameline.frameruler(nframes) |
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464 ruler.set_size_request(nframes * 10, 20) |
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|
465 ruler.show() |
1032 | 466 hbox = gtk.HBox() |
467 label=gtk.Label('') | |
468 label.set_size_request(100,0) | |
469 hbox.pack_start(label,expand=False,fill=True) | |
470 hbox.pack_start(ruler) | |
471 vbox.pack_start(hbox, False) | |
959
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|
472 |
960
8fd97e0becb3
Add a frameline for each layer
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|
473 # |
8fd97e0becb3
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474 # Add a frameline for each layer |
8fd97e0becb3
Add a frameline for each layer
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|
475 # |
8fd97e0becb3
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|
476 self._framelines = [] |
983
ee31add87843
Change the order of layer in the scene editor to make it consistent with the inkscape layer manager
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|
477 for i in range(len(self.layers)-1,-1,-1): |
960
8fd97e0becb3
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|
478 line = frameline.frameline(nframes) |
983
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479 hbox = gtk.HBox() |
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480 label = gtk.Label(self.layers[i].node.label()) |
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changeset
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481 label.set_size_request(100,0) |
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482 hbox.pack_start(label,expand=False,fill=True) |
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Change the order of layer in the scene editor to make it consistent with the inkscape layer manager
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483 hbox.pack_start(line) |
960
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Add a frameline for each layer
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484 line.set_size_request(nframes * 10, 20) |
983
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485 vbox.pack_start(hbox, False) |
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486 line.label = label |
960
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Add a frameline for each layer
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487 self._framelines.append(line) |
973
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Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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488 line.connect(line.FRAME_BUT_PRESS, self.onCellClick) |
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489 line.nLayer = i |
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490 line.node = self.layers[i].node |
983
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491 line.layer = self.layers[i] |
976
ab09c536a137
Hide the hover of all inactive framelines. This fix the issue of multiple hover in every frameline objects.
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492 line.connect('motion-notify-event', self._remove_active_frame) |
960
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Add a frameline for each layer
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493 pass |
8fd97e0becb3
Add a frameline for each layer
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parents:
959
diff
changeset
|
494 pass |
8fd97e0becb3
Add a frameline for each layer
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parents:
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diff
changeset
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495 |
963
a05ec4fb1c20
update framelines according content 0f layers
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496 ## \brief Update conetent of frameliens according layers. |
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497 # |
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498 def _update_framelines(self): |
983
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499 for frameline in self._framelines: |
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500 layer = frameline.layer |
1064
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501 if frameline.node.label()==None: |
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502 frameline.label.set_text('???') |
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503 else: |
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504 frameline.label.set_text(frameline.node.label()) |
962
6612fd386ea9
Rename Layer.scene to Layer.scenes since it is a list of scenes
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parents:
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changeset
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505 for scene in layer.scenes: |
973
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506 frameline.add_keyframe(scene.start-1,scene.node.repr) |
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507 if scene.start != scene.end: |
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508 frameline.add_keyframe(scene.end-1,scene.node.repr) |
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509 frameline.tween(scene.start-1) |
962
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510 pass |
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511 pass |
959
67823f7a0a17
Use frameline module in MBScene
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parents:
957
diff
changeset
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512 pass |
67823f7a0a17
Use frameline module in MBScene
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513 |
956 | 514 def cellSelect(self, cell, data): |
515 if self.last_cell: | |
957 | 516 color = self.last_cell.get_colormap().alloc_color("gray") |
517 self.last_cell.modify_bg(gtk.STATE_NORMAL, color) | |
956 | 518 pass |
955
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519 |
956 | 520 self.last_cell = cell |
957 | 521 color = cell.get_colormap().alloc_color("green") |
522 cell.modify_bg(gtk.STATE_NORMAL, color) | |
956 | 523 pass |
524 | |
525 def doEditScene(self,w): | |
973
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526 self.setCurrentScene(self.last_frame+1) |
956 | 527 pass |
528 | |
529 def doInsertKeyScene(self,w): | |
973
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530 self.insertKeyScene() |
956 | 531 # self.grid.show_all() |
532 return | |
533 | |
534 def doRemoveScene(self,w): | |
973
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535 self.removeKeyScene() |
956 | 536 return |
941
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537 |
956 | 538 |
539 def doExtendScene(self,w): | |
540 self.extendScene() | |
973
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541 #self.grid.show_all() |
956 | 542 pass |
543 | |
544 def addButtons(self,hbox): | |
973
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545 #btn = gtk.Button('Edit') |
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546 #btn.connect('clicked', self.doEditScene) |
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547 #hbox.pack_start(btn,expand=False,fill=False) |
956 | 548 btn = gtk.Button('Insert Key') |
549 btn.connect('clicked',self.doInsertKeyScene) | |
550 hbox.pack_start(btn,expand=False,fill=False) | |
551 btn=gtk.Button('Remove Key') | |
552 btn.connect('clicked', self.doRemoveScene) | |
553 hbox.pack_start(btn,expand=False,fill=False) | |
554 btn=gtk.Button('Extend scene') | |
555 btn.connect('clicked', self.doExtendScene) | |
556 hbox.pack_start(btn,expand=False,fill=False) | |
557 pass | |
558 | |
559 def onQuit(self, event): | |
560 self.OK = False | |
561 gtk.main_quit() | |
562 pass | |
563 | |
564 def onOK(self,event): | |
565 self.OK = True | |
566 gtk.main_quit() | |
567 pass | |
941
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diff
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568 |
1064
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569 def updateUI(self): |
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570 if self.last_update!= None: |
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571 glib.source_remove(self.last_update) |
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572 self.last_update = glib.timeout_add(300,self.show) |
956 | 573 def show(self): |
574 self.OK = True | |
575 self.parseScene() | |
963
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576 self._create_framelines() |
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577 self._update_framelines() |
1064
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578 if self.top == None: |
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579 self.top = gtk.VBox(False,0) |
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580 self.desktop.getToplevel().child.child.pack_end(self.top,expand=False) |
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581 else: |
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|
582 self.top.remove(self.startWindow) |
981 | 583 vbox = gtk.VBox(False,0) |
1064
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584 self.startWindow = vbox |
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|
585 self.top.pack_start(vbox,expand=False) |
981 | 586 vbox.pack_start(self.scrollwin,expand=False) |
587 hbox=gtk.HBox(False,0) | |
588 self.addButtons(hbox) | |
589 vbox.pack_start(hbox,expand=False) | |
590 | |
956 | 591 # self.window = gtk.Window(gtk.WINDOW_TOPLEVEL) |
592 # self.window.connect("destroy", gtk.main_quit) | |
593 # self.window.set_position(gtk.WIN_POS_MOUSE) | |
594 | |
1064
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|
595 self.top.show_all() |
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596 self.last_update = None |
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597 return False |
956 | 598 pass |