annotate include/mb_ani_menu.h @ 581:953acea89f76 openvg

dummy implementation of graphic engine
author Thinker K.F. Li <thinker@branda.to>
date Sat, 19 Jun 2010 11:43:53 +0800
parents 26c302b47de1
children 586e50f82c1f
rev   line source
456
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1 #ifndef __ANIMATED_MENU_H
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2 #define __ANIMATED_MENU_H
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3 typedef struct _mb_animated_menu {
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4 char **titles;
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5 int *menus_y;
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6 int *items;
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7 int top;
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8 int cur;
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9 int max;
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10 int ready;
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11 int speed;
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12 mbaf_t *app;
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13 mb_sprite_t *sprite;
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14 mb_obj_t **objects;
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15 mb_obj_t *lightbar;
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16 void (*callback)(struct _mb_animated_menu *m, int sel);
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17 void (*update_callback)(struct _mb_animated_menu *m, int sel);
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18 mb_progm_t *progm;
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19 X_kb_event_t pending_keys[16];
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20 int pending_pos, pending_last;
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21 } mb_animated_menu_t;
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22 /** \brief Create an instace of animated menu.
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23 *
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24 * The objectnames is used to extract symbols from the SVG file.
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25 * ${objectnames}0 - ${objectnames}8 is the text object.
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26 * ${objectnames}_lightbar is the lightbar.
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27 *
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28 */
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29 mb_animated_menu_t *mb_animated_menu_new(mbaf_t *app,mb_sprite_t *sp,char *objnames,char *menus[]);
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30 void mb_animated_menu_set_speed(mb_animated_menu_t *m,int speed);
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31 int mb_animated_menu_get_speed(mb_animated_menu_t *m);
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32 void mb_animated_menu_set_callback(mb_animated_menu_t *m, void (*f)(mb_animated_menu_t *m, int sel));
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33 #endif