Mercurial > MadButterfly
annotate pyink/MBScene.py @ 1116:9163eefa0039
console backend
author | Thinker K.F. Li <thinker@codemud.net> |
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date | Wed, 08 Dec 2010 23:41:15 +0800 |
parents | 5ba2cab1d505 |
children | 214e1f628d63 |
rev | line source |
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1 #!/usr/bin/python |
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2 # -*- indent-tabs-mode: t; tab-width: 8; python-indent: 4; -*- |
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3 # vim: sw=4:ts=8:sts=4 |
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4 import pygtk |
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5 import gtk |
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6 import glib |
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7 from copy import deepcopy |
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8 from lxml import etree |
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9 import random |
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10 import traceback |
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11 import time |
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12 import pybInkscape |
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13 |
957 | 14 # Please refer to |
15 # http://www.assembla.com/wiki/show/MadButterfly/Inkscape_extention | |
16 # for the designed document. | |
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17 |
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18 |
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19 # Algorithm: |
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20 # |
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21 # We will parse the first two level of the SVG DOM. collect a table of |
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22 # layer and scene. |
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23 # - 1. Collect the layer table which will be displayed as the first |
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24 # column of the grid. |
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25 # - 2. Get the maximum scene number. This will decide the size of the |
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26 # grid. |
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27 # - 3. When F6 is pressed, we will check if this scene has been |
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28 # defined. This can be done by scan all second level group and |
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29 # check if the current scene number is within the range specified |
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30 # by scene field. The function IsSceneDefined(scene) can be used |
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31 # for this purpose. |
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32 # - 4. If this is a new scene, we will append a new group which |
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33 # duplication the content of the last scene in the same |
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34 # group. The scene field will contain the number from the last |
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35 # scene number of the last scene to the current scenen |
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36 # number. For example, if the last scene is from 4-7 and the new |
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37 # scene is 10, we will set the scene field as "8-10". |
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38 # - 5. If this scene are filled screne, we will split the existing |
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39 # scene into two scenes with the same content. |
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40 # |
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41 |
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42 class Layer: |
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43 def __init__(self,node): |
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44 self.scenes = [] |
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45 self.node = node |
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46 self.nodes=[] |
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47 pass |
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48 pass |
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49 |
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50 class Scene: |
956 | 51 def __init__(self, node, start,end): |
52 self.node = node | |
53 self.start = int(start) | |
54 self.end = int(end) | |
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55 pass |
956 | 56 pass |
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57 |
957 | 58 _scenes = '{http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd}scenes' |
59 _scene = '{http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd}scene' | |
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60 class LayerAttributeWatcher(pybInkscape.PYNodeObserver): |
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61 def __init__(self,ui): |
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62 self.ui = ui |
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63 def notifyChildAdded(self,node,child,prev): |
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64 pass |
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65 def notifyChildRemoved(self,node,child,prev): |
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66 pass |
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67 def notifyChildOrderChanged(self,node,child,prev): |
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68 pass |
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69 def notifyContentChanged(self,node,old_content,new_content): |
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70 pass |
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71 def notifyAttributeChanged(self,node, name, old_value, new_value): |
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72 self.ui.updateUI() |
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73 class LayerAddRemoveWatcher(pybInkscape.PYNodeObserver): |
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74 def __init__(self,ui): |
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75 self.ui = ui |
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76 def notifyChildAdded(self,node,child,prev): |
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77 self.ui.updateUI() |
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78 def notifyChildRemoved(self,node,child,prev): |
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79 self.ui.updateUI() |
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80 def notifyChildOrderChanged(self,node,child,prev): |
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81 self.ui.updateUI() |
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82 def notifyContentChanged(self,node,old_content,new_content): |
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83 self.ui.updateUI() |
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84 def notifyAttributeChanged(self,node, name, old_value, new_value): |
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85 self.ui.updateUI() |
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86 class MBScene(): |
956 | 87 def __init__(self,desktop,win): |
88 self.desktop = desktop | |
89 self.window = win | |
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90 self.layers = [] |
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91 self.layers.append(Layer(None)) |
956 | 92 self.scenemap = None |
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93 self.top = None |
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94 self.last_update = None |
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95 self.startPolling() |
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96 self.last_select = None |
956 | 97 pass |
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98 |
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99 def startPolling(self): |
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100 objs = self.desktop.selection.list() |
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101 if len(objs) != 1: |
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102 glib.timeout_add(500,self.startPolling) |
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103 try: |
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104 self.nameEditor.set_text('') |
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105 except: |
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106 traceback.print_exc() |
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107 pass |
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108 return |
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109 o = objs[0] |
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110 if o == self.last_select: |
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111 glib.timeout_add(500,self.startPolling) |
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112 return |
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113 self.last_select = o |
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114 try: |
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115 self.nameEditor.set_text(o.repr.attribute("inkscape:label")) |
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116 except: |
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117 self.nameEditor.set_text('') |
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118 pass |
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119 glib.timeout_add(500,self.startPolling) |
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120 |
956 | 121 def confirm(self,msg): |
122 vbox = gtk.VBox() | |
123 vbox.pack_start(gtk.Label(msg)) | |
124 self.button = gtk.Button('OK') | |
125 vbox.pack_start(self.button) | |
126 self.button.connect("clicked", self.onQuit) | |
127 self.window.add(vbox) | |
128 pass | |
129 | |
130 def dumpattr(self,n): | |
131 s = "" | |
132 for a,v in n.attrib.items(): | |
133 s = s + ("%s=%s" % (a,v)) | |
134 pass | |
135 return s | |
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136 |
956 | 137 def dump(self,node,l=0): |
138 print " " * l*2,"<", node.tag, self.dumpattr(node),">" | |
139 for n in node: | |
140 self.dump(n,l+1) | |
141 pass | |
142 print " " * l * 2,"/>" | |
143 pass | |
144 | |
145 def parseMetadata(self,node): | |
146 self.current = 1 | |
147 for n in node.childList(): | |
148 if n.repr.name() == 'ns0:scenes': | |
149 self.scenemap={} | |
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150 try: |
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151 cur = int(n.repr.attribute("current")) |
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152 except: |
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153 cur = 1 |
956 | 154 self.current = cur |
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155 |
956 | 156 for s in n.childList(): |
157 if s.repr.name() == 'ns0:scene': | |
158 try: | |
159 start = int(s.repr.attribute("start")) | |
160 except: | |
161 traceback.print_exc() | |
162 continue | |
163 try: | |
164 end = s.repr.attribute("end") | |
165 if end == None: | |
166 end = start | |
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167 pass |
956 | 168 except: |
169 end = start | |
170 pass | |
171 link = s.repr.attribute("ref") | |
172 self.scenemap[link] = [int(start),int(end)] | |
957 | 173 print "scene %d to %d" % (self.scenemap[link][0], |
174 self.scenemap[link][1]) | |
956 | 175 if cur >= start and cur <= end: |
176 self.currentscene = link | |
177 pass | |
955
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178 pass |
956 | 179 pass |
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180 pass |
956 | 181 pass |
182 pass | |
981 | 183 if self.scenemap==None: |
184 self.desktop.doc().root().repr.setAttribute("xmlns:ns0","http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd",True) | |
185 scenes = self.desktop.doc().rdoc.createElement("ns0:scenes") | |
186 node.repr.appendChild(scenes) | |
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187 def update(self): |
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188 doc = self.desktop.doc().root() |
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189 rdoc = self.desktop.doc().rdoc |
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190 for node in doc.childList(): |
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191 if node.repr.name() == 'svg:metadata': |
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192 for t in node.childList(): |
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193 if t.repr.name() == "ns0:scenes": |
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194 node.repr.removeChild(t.repr) |
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195 ns = rdoc.createElement("ns0:scenes") |
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196 node.repr.appendChild(ns) |
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197 for layer in range(0,len(self._framelines)): |
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198 lobj = self._framelines[layer] |
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199 lobj.addScenes(rdoc,ns) |
956 | 200 |
201 | |
202 def parseScene(self): | |
203 """ | |
957 | 204 In this function, we will collect all items for the current |
205 scene and then relocate them back to the appropriate scene | |
206 object. | |
956 | 207 """ |
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208 self.layers = [] |
956 | 209 self.scenemap = None |
210 doc = self.desktop.doc().root() | |
211 | |
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212 #obs = pybInkscape.PYNodeObserver() |
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213 obs = LayerAddRemoveWatcher(self) |
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214 doc.repr.addObserver(obs) |
956 | 215 for node in doc.childList(): |
216 if node.repr.name() == 'svg:metadata': | |
217 self.parseMetadata(node) | |
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218 pass |
956 | 219 elif node.repr.name() == 'svg:g': |
220 oldscene = None | |
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221 obs = LayerAttributeWatcher(self) |
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222 node.repr.addObserver(obs) |
956 | 223 lyobj = Layer(node) |
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224 self.layers.append(lyobj) |
956 | 225 lyobj.current_scene = [] |
226 for scene in node.childList(): | |
227 if scene.repr.name() == 'svg:g': | |
228 try: | |
229 scmap = self.scenemap[scene.getId()] | |
230 if scmap == None: | |
231 lyobj.current_scene.append(scene) | |
232 continue | |
233 except: | |
234 lyobj.current_scene.append(scene) | |
235 continue | |
236 | |
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237 lyobj.scenes.append(Scene(scene,scmap[0],scmap[1])) |
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238 pass |
956 | 239 else: |
240 lyobj.current_scene.append(scene) | |
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241 pass |
956 | 242 pass |
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243 pass |
956 | 244 pass |
245 | |
981 | 246 |
956 | 247 self.collectID() |
248 self.dumpID() | |
249 pass | |
250 | |
251 def collectID(self): | |
252 self.ID = {} | |
253 root = self.desktop.doc().root() | |
254 for n in root.childList(): | |
255 self.collectID_recursive(n) | |
256 pass | |
257 pass | |
258 | |
259 def collectID_recursive(self,node): | |
260 self.ID[node.getId()] = 1 | |
261 for n in node.childList(): | |
262 self.collectID_recursive(n) | |
263 pass | |
264 pass | |
265 | |
266 def newID(self): | |
267 while True: | |
268 n = 's%d' % int(random.random()*10000) | |
269 #print "try %s" % n | |
270 if self.ID.has_key(n) == False: | |
271 return n | |
272 pass | |
273 pass | |
274 | |
275 def dumpID(self): | |
276 for a,v in self.ID.items(): | |
277 pass | |
278 pass | |
279 | |
280 def getLayer(self, layer): | |
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281 for l in self.layers: |
956 | 282 if l.node.getId() == layer: |
283 return l | |
284 pass | |
285 return None | |
286 | |
287 | |
288 def insertKeyScene(self): | |
289 """ | |
957 | 290 Insert a new key scene into the stage. If the nth is always a |
291 key scene, we will return without changing anything. If the | |
292 nth is a filled scene, we will break the original scene into | |
293 two parts. If the nth is out of any scene, we will append a | |
294 new scene. | |
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295 |
956 | 296 """ |
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297 x = self.last_frame |
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298 y = self.last_line |
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299 rdoc = self.desktop.doc().rdoc |
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300 ns = rdoc.createElement("svg:g") |
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301 txt = rdoc.createElement("svg:rect") |
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302 txt.setAttribute("x","0",True) |
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303 txt.setAttribute("y","0",True) |
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304 txt.setAttribute("width","100",True) |
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305 txt.setAttribute("height","100",True) |
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306 txt.setAttribute("style","fill:#ff00",True) |
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307 ns.appendChild(txt) |
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308 gid = self.last_line.node.label()+self.newID() |
975 | 309 self.ID[gid]=1 |
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310 ns.setAttribute("id",gid,True) |
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311 ns.setAttribute("inkscape:groupmode","layer",True) |
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312 self.last_line.node.repr.appendChild(ns) |
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313 print 'Add key ', x |
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314 self.last_line.add_keyframe(x,ns) |
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315 self.update() |
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316 self.last_line.update() |
956 | 317 |
318 | |
319 def removeKeyScene(self): | |
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320 nth = self.last_frame |
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321 y = self.last_line |
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322 rdoc = self.desktop.doc().rdoc |
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323 i = 0 |
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324 layer = self.last_line |
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325 while i < len(layer._keys): |
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326 s = layer._keys[i] |
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327 print "nth:%d idx %d" % (nth,s.idx) |
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328 if nth > s.idx: |
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329 if i == len(layer._keys)-1: |
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330 return |
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331 if nth == s.idx: |
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332 if s.left_tween: |
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333 # This is left tween, we move the keyframe one frame ahead |
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334 if s.idx == layer._keys[i-1].idx: |
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335 layer._keys[i].ref.parent().removeChild(layer._keys[i].ref) |
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336 self.last_line.rm_keyframe(nth) |
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337 self.last_line.rm_keyframe(nth-1) |
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338 else: |
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339 s.idx = s.idx-1 |
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340 else: |
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341 layer._keys[i].ref.parent().removeChild(layer._keys[i].ref) |
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342 if s.right_tween: |
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343 self.last_line.rm_keyframe(layer._keys[i+1].idx) |
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344 self.last_line.rm_keyframe(nth) |
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345 else: |
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346 self.last_line.rm_keyframe(nth) |
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347 |
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348 self.update() |
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349 self.last_line._draw_all_frames() |
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350 self.last_line.update() |
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351 return |
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352 i = i + 1 |
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353 def extendScene(self): |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
354 nth = self.last_frame |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
355 layer = self.last_line |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
356 i = 0 |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
357 while i < len(layer._keys): |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
358 s = layer._keys[i] |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
359 if s.right_tween: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
360 if nth > s.idx: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
361 if nth <= layer._keys[i+1].idx: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
362 return |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
363 try: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
364 if nth <= layer._keys[i+2].idx: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
365 layer._keys[i+1].idx = nth |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
366 layer.draw_all_frames() |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
367 self.update() |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
368 self.setCurrentScene(nth) |
976
ab09c536a137
Hide the hover of all inactive framelines. This fix the issue of multiple hover in every frameline objects.
wycc
parents:
975
diff
changeset
|
369 self.last_line.update() |
973
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
370 return |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
371 else: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
372 # We may in the next scene |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
373 i = i + 2 |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
374 pass |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
375 except: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
376 # This is the last keyframe, extend the keyframe by |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
377 # relocate the location of the keyframe |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
378 layer._keys[i+1].idx = nth |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
379 layer._draw_all_frames() |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
380 self.update() |
976
ab09c536a137
Hide the hover of all inactive framelines. This fix the issue of multiple hover in every frameline objects.
wycc
parents:
975
diff
changeset
|
381 self.last_line.update() |
973
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
382 self.setCurrentScene(nth) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
383 return |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
384 else: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
385 # We are in the front of all keyframes |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
386 return |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
387 else: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
388 # This is a single keyframe |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
389 if nth < s.idx: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
390 return |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
391 if nth == s.idx: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
392 return |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
393 try: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
394 if nth < layer._keys[i+1].idx: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
395 # We are after a single keyframe and no scene is |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
396 # available here. Create a new tween here |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
397 idx = layer._keys[i].idx |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
398 layer.add_keyframe(nth,layer._keys[i].ref) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
399 layer.tween(idx) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
400 layer._draw_all_frames() |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
401 self.update() |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
402 self.setCurrentScene(nth) |
976
ab09c536a137
Hide the hover of all inactive framelines. This fix the issue of multiple hover in every frameline objects.
wycc
parents:
975
diff
changeset
|
403 self.last_line.update() |
973
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
404 return |
956 | 405 else: |
973
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
406 # We may in the next scene |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
407 i = i + 1 |
956 | 408 pass |
409 pass | |
973
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
410 except: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
411 # This is the last scene, create a new one |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
412 idx = layer._keys[i].idx |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
413 layer.add_keyframe(nth,layer._keys[i].ref) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
414 layer.tween(idx) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
415 layer._draw_all_frames() |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
416 self.update() |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
417 self.setCurrentScene(nth) |
976
ab09c536a137
Hide the hover of all inactive framelines. This fix the issue of multiple hover in every frameline objects.
wycc
parents:
975
diff
changeset
|
418 self.last_line.update() |
973
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
419 return |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
420 pass |
956 | 421 pass |
422 pass | |
941
9ba94c577a6f
Add scene editor. This vewrsion can only switch scene. It can not change the scene yet.
wycc
parents:
diff
changeset
|
423 |
956 | 424 |
425 def setCurrentScene(self,nth): | |
426 self.current = nth | |
973
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
427 for layer in self._framelines: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
428 i=0 |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
429 while i < len(layer._keys): |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
430 s = layer._keys[i] |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
431 print s.ref.attribute("id"),s.idx,s.left_tween,s.right_tween |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
432 if s.right_tween is False: |
976
ab09c536a137
Hide the hover of all inactive framelines. This fix the issue of multiple hover in every frameline objects.
wycc
parents:
975
diff
changeset
|
433 if nth == s.idx+1: |
973
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
434 s.ref.setAttribute("style","",True) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
435 else: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
436 s.ref.setAttribute("style","display:none",True) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
437 i = i + 1 |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
438 continue |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
439 |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
440 if nth >= (s.idx+1) and nth <= (layer._keys[i+1].idx+1): |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
441 s.ref.setAttribute("style","",True) |
959
67823f7a0a17
Use frameline module in MBScene
Thinker K.F. Li <thinker@codemud.net>
parents:
957
diff
changeset
|
442 else: |
973
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
443 s.ref.setAttribute("style","display:none",True) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
444 i = i + 2 |
955
53b0f8dc2284
Add tailing 'pass' commands to close indents
Thinker K.F. Li <thinker@codemud.net>
parents:
943
diff
changeset
|
445 pass |
956 | 446 pass |
447 pass | |
1070
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
448 def enterGroup(self,obj): |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
449 for l in self.layers: |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
450 for s in l.node.childList(): |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
451 if s.getId() == obj.attribute("id"): |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
452 self.desktop.setCurrentLayer(s) |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
453 |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
454 def selectSceneObject(self,frameline, nth): |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
455 i = 0 |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
456 while i < len(frameline._keys): |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
457 s = frameline._keys[i] |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
458 if s.right_tween is False: |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
459 if nth == s.idx+1: |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
460 self.enterGroup(s.ref) |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
461 return |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
462 else: |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
463 pass |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
464 i = i + 1 |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
465 continue |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
466 |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
467 if nth >= (s.idx+1) and nth <= (frameline._keys[i+1].idx+1): |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
468 self.enterGroup(s.ref) |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
469 return |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
470 else: |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
471 pass |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
472 i = i + 2 |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
473 pass |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
1064
diff
changeset
|
474 pass |
afa42d5836cc
Call setCurrentLayer to enter the current scene group.
wycc
parents:
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|
475 |
955
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|
476 |
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|
477 |
956 | 478 def newCell(self,file): |
479 img = gtk.Image() | |
480 img.set_from_file(file) | |
481 btn = gtk.EventBox() | |
482 btn.add(img) | |
483 btn.connect("button_press_event", self.cellSelect) | |
484 btn.modify_bg(gtk.STATE_NORMAL, btn.get_colormap().alloc_color("gray")) | |
485 return btn | |
486 | |
973
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|
487 def onCellClick(self,line,frame,but): |
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|
488 self.last_line = line |
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|
489 self.last_frame = frame |
976
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|
490 self.last_line.active_frame(frame) |
973
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|
491 self.doEditScene(frame) |
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492 |
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Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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|
493 |
976
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|
494 def _remove_active_frame(self,widget,event): |
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|
495 """ |
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|
496 Hide all hover frames. This is a hack. We should use the lost focus event |
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|
497 instead in the future to reduce the overhead. |
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|
498 """ |
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|
499 for f in self._framelines: |
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|
500 if f != widget: |
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|
501 f.hide_hover() |
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|
502 |
963
a05ec4fb1c20
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|
503 def _create_framelines(self): |
959
67823f7a0a17
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|
504 import frameline |
67823f7a0a17
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diff
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|
505 self.scrollwin = gtk.ScrolledWindow() |
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changeset
|
506 self.scrollwin.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC) |
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|
507 self.scrollwin.set_size_request(-1,150) |
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|
508 |
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|
509 nframes = 100 |
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|
510 |
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|
511 vbox = gtk.VBox() |
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512 vbox.show() |
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|
513 self.scrollwin.add_with_viewport(vbox) |
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|
514 |
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|
515 ruler = frameline.frameruler(nframes) |
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|
516 ruler.set_size_request(nframes * 10, 20) |
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changeset
|
517 ruler.show() |
1032 | 518 hbox = gtk.HBox() |
519 label=gtk.Label('') | |
520 label.set_size_request(100,0) | |
521 hbox.pack_start(label,expand=False,fill=True) | |
522 hbox.pack_start(ruler) | |
523 vbox.pack_start(hbox, False) | |
959
67823f7a0a17
Use frameline module in MBScene
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diff
changeset
|
524 |
960
8fd97e0becb3
Add a frameline for each layer
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parents:
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diff
changeset
|
525 # |
8fd97e0becb3
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diff
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|
526 # Add a frameline for each layer |
8fd97e0becb3
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diff
changeset
|
527 # |
8fd97e0becb3
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diff
changeset
|
528 self._framelines = [] |
983
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Change the order of layer in the scene editor to make it consistent with the inkscape layer manager
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|
529 for i in range(len(self.layers)-1,-1,-1): |
960
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parents:
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diff
changeset
|
530 line = frameline.frameline(nframes) |
983
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Change the order of layer in the scene editor to make it consistent with the inkscape layer manager
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|
531 hbox = gtk.HBox() |
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|
532 label = gtk.Label(self.layers[i].node.label()) |
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|
533 label.set_size_request(100,0) |
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changeset
|
534 hbox.pack_start(label,expand=False,fill=True) |
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Change the order of layer in the scene editor to make it consistent with the inkscape layer manager
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changeset
|
535 hbox.pack_start(line) |
960
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Add a frameline for each layer
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parents:
959
diff
changeset
|
536 line.set_size_request(nframes * 10, 20) |
983
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Change the order of layer in the scene editor to make it consistent with the inkscape layer manager
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changeset
|
537 vbox.pack_start(hbox, False) |
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Change the order of layer in the scene editor to make it consistent with the inkscape layer manager
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changeset
|
538 line.label = label |
960
8fd97e0becb3
Add a frameline for each layer
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parents:
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diff
changeset
|
539 self._framelines.append(line) |
973
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Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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|
540 line.connect(line.FRAME_BUT_PRESS, self.onCellClick) |
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Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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changeset
|
541 line.nLayer = i |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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|
542 line.node = self.layers[i].node |
983
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Change the order of layer in the scene editor to make it consistent with the inkscape layer manager
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changeset
|
543 line.layer = self.layers[i] |
976
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|
544 line.connect('motion-notify-event', self._remove_active_frame) |
960
8fd97e0becb3
Add a frameline for each layer
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parents:
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diff
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|
545 pass |
8fd97e0becb3
Add a frameline for each layer
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parents:
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diff
changeset
|
546 pass |
8fd97e0becb3
Add a frameline for each layer
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parents:
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diff
changeset
|
547 |
963
a05ec4fb1c20
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|
548 ## \brief Update conetent of frameliens according layers. |
a05ec4fb1c20
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parents:
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changeset
|
549 # |
a05ec4fb1c20
update framelines according content 0f layers
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parents:
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changeset
|
550 def _update_framelines(self): |
983
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|
551 for frameline in self._framelines: |
ee31add87843
Change the order of layer in the scene editor to make it consistent with the inkscape layer manager
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|
552 layer = frameline.layer |
1064
16c69756ef5d
Add NodeObserver to monitor the change of the layer and update it in the scene editor.
wycc
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diff
changeset
|
553 if frameline.node.label()==None: |
16c69756ef5d
Add NodeObserver to monitor the change of the layer and update it in the scene editor.
wycc
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diff
changeset
|
554 frameline.label.set_text('???') |
16c69756ef5d
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wycc
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1032
diff
changeset
|
555 else: |
16c69756ef5d
Add NodeObserver to monitor the change of the layer and update it in the scene editor.
wycc
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1032
diff
changeset
|
556 frameline.label.set_text(frameline.node.label()) |
962
6612fd386ea9
Rename Layer.scene to Layer.scenes since it is a list of scenes
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parents:
961
diff
changeset
|
557 for scene in layer.scenes: |
973
84f502fb3e40
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|
558 frameline.add_keyframe(scene.start-1,scene.node.repr) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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|
559 if scene.start != scene.end: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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parents:
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changeset
|
560 frameline.add_keyframe(scene.end-1,scene.node.repr) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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|
561 frameline.tween(scene.start-1) |
962
6612fd386ea9
Rename Layer.scene to Layer.scenes since it is a list of scenes
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parents:
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changeset
|
562 pass |
6612fd386ea9
Rename Layer.scene to Layer.scenes since it is a list of scenes
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parents:
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diff
changeset
|
563 pass |
959
67823f7a0a17
Use frameline module in MBScene
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parents:
957
diff
changeset
|
564 pass |
67823f7a0a17
Use frameline module in MBScene
Thinker K.F. Li <thinker@codemud.net>
parents:
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diff
changeset
|
565 |
956 | 566 def cellSelect(self, cell, data): |
567 if self.last_cell: | |
957 | 568 color = self.last_cell.get_colormap().alloc_color("gray") |
569 self.last_cell.modify_bg(gtk.STATE_NORMAL, color) | |
956 | 570 pass |
955
53b0f8dc2284
Add tailing 'pass' commands to close indents
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parents:
943
diff
changeset
|
571 |
956 | 572 self.last_cell = cell |
957 | 573 color = cell.get_colormap().alloc_color("green") |
574 cell.modify_bg(gtk.STATE_NORMAL, color) | |
956 | 575 pass |
1097
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
wycc
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diff
changeset
|
576 def duplicateKeyScene(self): |
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
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changeset
|
577 self.last_line.add_keyframe(self.last_frame) |
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
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|
578 # Search for the current scene |
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
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1070
diff
changeset
|
579 i = 0 |
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
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diff
changeset
|
580 while i < len(self.last_line._keys): |
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
wycc
parents:
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diff
changeset
|
581 key = self.last_line._keys[i] |
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Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
wycc
parents:
1070
diff
changeset
|
582 if key.idx == self.last_frame: |
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
wycc
parents:
1070
diff
changeset
|
583 if i == 0: |
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
wycc
parents:
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diff
changeset
|
584 # This is the first frame, we can not duplicate it |
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
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changeset
|
585 self.last_line.rm_keyframe(self.last_frame) |
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
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diff
changeset
|
586 return |
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
wycc
parents:
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diff
changeset
|
587 node = self.duplicateSceneGroup(last_key.ref.attribute("id")) |
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Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
wycc
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diff
changeset
|
588 key.ref = node |
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
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diff
changeset
|
589 self.update() |
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
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changeset
|
590 self.show() |
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changeset
|
591 self.doEditScene(None) |
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diff
changeset
|
592 return |
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
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changeset
|
593 last_key = key |
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
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diff
changeset
|
594 i = i + 1 |
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Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
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parents:
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diff
changeset
|
595 def duplicateSceneGroup(self,gid): |
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
wycc
parents:
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diff
changeset
|
596 # Search for the duplicated group |
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
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diff
changeset
|
597 doc = self.desktop.doc().root() |
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Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
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changeset
|
598 rdoc = self.desktop.doc().rdoc |
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Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
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changeset
|
599 orig = None |
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
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diff
changeset
|
600 for node in doc.childList(): |
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Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
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parents:
1070
diff
changeset
|
601 if node.repr.name() == 'svg:g': |
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
wycc
parents:
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diff
changeset
|
602 for t in node.childList(): |
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
wycc
parents:
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diff
changeset
|
603 if t.repr.name() == "svg:g": |
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
wycc
parents:
1070
diff
changeset
|
604 if t.repr.attribute("id") == gid: |
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
wycc
parents:
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diff
changeset
|
605 orig = t.repr |
52d8bf5d12b4
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
wycc
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diff
changeset
|
606 break |
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607 if orig == None: |
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608 return None |
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609 ns = orig.duplicate(rdoc) |
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610 gid = self.last_line.node.label()+self.newID() |
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611 self.ID[gid]=1 |
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612 ns.setAttribute("id",gid,True) |
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613 ns.setAttribute("inkscape:groupmode","layer",True) |
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614 self.last_line.node.repr.appendChild(ns) |
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615 return ns |
956 | 616 |
617 def doEditScene(self,w): | |
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618 self.setCurrentScene(self.last_frame+1) |
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619 self.selectSceneObject(self.last_line,self.last_frame+1) |
956 | 620 pass |
621 | |
622 def doInsertKeyScene(self,w): | |
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623 self.insertKeyScene() |
956 | 624 # self.grid.show_all() |
625 return | |
1097
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626 def doDuplicateKeyScene(self,w): |
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627 self.duplicateKeyScene() |
956 | 628 |
629 def doRemoveScene(self,w): | |
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630 self.removeKeyScene() |
956 | 631 return |
941
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632 |
956 | 633 |
634 def doExtendScene(self,w): | |
635 self.extendScene() | |
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636 #self.grid.show_all() |
956 | 637 pass |
1099
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Add name editor to edit the inkscape:label withgout using the object property editor. This is more Flash-like operation.
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638 def changeObjectLabel(self,w): |
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639 o = self.desktop.selection.list()[0] |
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640 o.repr.setAttribute("inkscape:label", self.nameEditor.get_text(), True) |
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641 def addNameEditor(self,hbox): |
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642 self.nameEditor = gtk.Entry(max=40) |
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643 hbox.pack_start(self.nameEditor,expand=False,fill=False) |
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644 self.editDone = gtk.Button('Set') |
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645 hbox.pack_start(self.editDone,expand=False,fill=False) |
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646 self.editDone.connect('clicked', self.changeObjectLabel) |
956 | 647 |
648 def addButtons(self,hbox): | |
973
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649 #btn = gtk.Button('Edit') |
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650 #btn.connect('clicked', self.doEditScene) |
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651 #hbox.pack_start(btn,expand=False,fill=False) |
956 | 652 btn = gtk.Button('Insert Key') |
653 btn.connect('clicked',self.doInsertKeyScene) | |
654 hbox.pack_start(btn,expand=False,fill=False) | |
655 btn=gtk.Button('Remove Key') | |
656 btn.connect('clicked', self.doRemoveScene) | |
657 hbox.pack_start(btn,expand=False,fill=False) | |
658 btn=gtk.Button('Extend scene') | |
659 btn.connect('clicked', self.doExtendScene) | |
660 hbox.pack_start(btn,expand=False,fill=False) | |
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661 btn=gtk.Button('Duplicate Key') |
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662 btn.connect('clicked', self.doDuplicateKeyScene) |
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663 hbox.pack_start(btn,expand=False,fill=False) |
1099
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664 self.addNameEditor(hbox) |
956 | 665 pass |
666 | |
667 def onQuit(self, event): | |
668 self.OK = False | |
669 gtk.main_quit() | |
670 pass | |
671 | |
672 def onOK(self,event): | |
673 self.OK = True | |
674 gtk.main_quit() | |
675 pass | |
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676 |
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677 def updateUI(self): |
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678 if self.last_update!= None: |
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679 glib.source_remove(self.last_update) |
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680 self.last_update = glib.timeout_add(300,self.show) |
956 | 681 def show(self): |
682 self.OK = True | |
683 self.parseScene() | |
963
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684 self._create_framelines() |
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685 self._update_framelines() |
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686 if self.top == None: |
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687 self.top = gtk.VBox(False,0) |
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688 self.desktop.getToplevel().child.child.pack_end(self.top,expand=False) |
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689 else: |
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690 self.top.remove(self.startWindow) |
981 | 691 vbox = gtk.VBox(False,0) |
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692 self.startWindow = vbox |
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693 self.top.pack_start(vbox,expand=False) |
981 | 694 vbox.pack_start(self.scrollwin,expand=False) |
695 hbox=gtk.HBox(False,0) | |
696 self.addButtons(hbox) | |
697 vbox.pack_start(hbox,expand=False) | |
698 | |
956 | 699 # self.window = gtk.Window(gtk.WINDOW_TOPLEVEL) |
700 # self.window.connect("destroy", gtk.main_quit) | |
701 # self.window.set_position(gtk.WIN_POS_MOUSE) | |
702 | |
1064
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703 self.top.show_all() |
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704 self.last_update = None |
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705 return False |
956 | 706 pass |