annotate include/mb_so.h @ 1033:8c2862e40c28

Change the main.svg to be the multi scene format. Use change Scene to switch from main to viewer page.
author wycc
date Mon, 22 Nov 2010 22:58:37 +0800
parents 586e50f82c1f
children
rev   line source
822
586e50f82c1f Unify coding style tag for emacs and vim.
Shih-Yuan Lee (FourDollars) <fourdollars@gmail.com>
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1 // -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
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2 // vim: sw=4:ts=8:sts=4
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6f63aa67ed83 Define types for sprite shared object.
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3 /*! \file
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4 * \brief Define types for sprite shared objects.
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5 *
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6 * A sprite shared object includes definitions of multiple sprite factories.
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7 * Sprite factories are used to create sprites for MadButterfly.
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8 *
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9 * \see http://en.wikipedia.org/wiki/Sprite_(computer_graphics)
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10 */
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11 #ifndef __MB_SO_H_
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12 #define __MB_SO_H_
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13
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14 /*! \brief Name of the variable that define contents in a shared object. */
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15 #define MB_SPRITE_SO_SYM "mb_sprite_so_def"
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16
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17 typedef struct _mb_sprite_so mb_sprite_so_t;
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18 typedef struct _sprite_factory sprite_factory_t;
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19
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20
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21 /*! \brief Define content of a sprite shared object.
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22 *
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23 * The type of symbol with name, defined by \ref MB_SPRITE_SO_SYM, in
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24 * a sprite shared object. It define content of a sprite object, a.k.a.
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25 * an array of sprite factories (\ref sprite_factory_t).
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26 */
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27 struct _mb_sprite_so {
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28 const char *soname;
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29 int num_factories;
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30 sprite_factory_t *factories;
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31 };
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32
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33 /*! \brief Define a factory to create sprites.
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34 */
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35 struct _sprite_factory {
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36 const char *name;
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37 sprite_t *(*new)(coord_t*);
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38 };
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39
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40 #endif /* __MB_SO_H_ */