annotate inkscape/AssignSymbol.py @ 1380:76d2aad5da35

Implement runToScene method for the Flash-like animation.
author wycc
date Wed, 23 Mar 2011 00:33:51 +0800
parents 5006e4abdda5
children
rev   line source
203
1d485bf96480 Add a sample inkscape extention to assign symbol name to an SVG element.
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1 #!/usr/bin/python
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2 import inkex
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3 import pygtk
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4 import gtk
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5
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6 class AssignSymbol(inkex.Effect):
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7 def effect(self):
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8 self.window = gtk.Window(gtk.WINDOW_TOPLEVEL)
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9 self.window.set_position(gtk.WIN_POS_MOUSE)
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10 self.defaultname = 'input symbol name here'
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11 self.fillcontent()
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12 self.window.show_all()
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13 self.window.connect("delete_event", gtk.main_quit)
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14 gtk.main()
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15 def onQuit(self,data):
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16 gtk.main_quit()
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17 def onAssign(self,data):
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18 text = self.text.get_text()
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19 if text != self.defaultname:
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20 self.node.set("mbname",text)
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f61b709bbd0f Generate ID for boith id and mbname
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21 self.node.set("id",text)
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22 gtk.main_quit()
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23
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24 def confirm(self,msg):
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25 vbox = gtk.VBox()
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26 vbox.pack_start(gtk.Label(msg))
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27 self.button = gtk.Button('OK')
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28 vbox.pack_start(self.button)
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29 self.button.connect("clicked", self.onQuit)
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30 self.window.add(vbox)
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31 def dumpattr(self,n):
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32 s = ""
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33 for a,v in n.attrib.items():
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34 s = s + ("%s=%s" % (a,v))
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35 return s
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36
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37 def dump(self,node,l=0):
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38 print " " * l*2,"<", node.tag, self.dumpattr(node),">"
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39 for n in node:
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40 self.dump(n,l+1)
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41 print " " * l * 2,"/>"
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42
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43 def fillcontent(self):
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44 if len(self.selected) != 1:
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45 self.confirm('Please select on group only')
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46 return
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47 for id,node in self.selected.iteritems():
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48 #self.dump(node)
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49 self.node = node
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50 vbox = gtk.VBox()
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51 vbox.pack_start(gtk.Label('Please input the symbol name'))
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52 self.text = gtk.Entry()
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53 try:
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54 self.text.set_text(node.get("mbname"))
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55 except:
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56 self.text.set_text(self.defaultname)
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57 vbox.pack_start(self.text)
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58 self.button = gtk.Button('OK')
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59 self.button.connect("clicked", self.onAssign)
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60 vbox.pack_start(self.button)
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61 self.window.add(vbox)
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62 self.window.show_all()
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63
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64
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65
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66
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67 a=AssignSymbol()
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68 a.affect()
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69
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70 # vim: set ts=4