Mercurial > MadButterfly
annotate include/mb_so.h @ 365:6adb28388132
Add capability to add new scene and source into the project
Add Save button to save the project.
author | wycc |
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date | Sat, 14 Mar 2009 16:42:37 +0800 |
parents | 6f63aa67ed83 |
children | 586e50f82c1f |
rev | line source |
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Define types for sprite shared object.
Thinker K.F. Li <thinker@branda.to>
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1 /*! \file |
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2 * \brief Define types for sprite shared objects. |
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3 * |
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4 * A sprite shared object includes definitions of multiple sprite factories. |
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5 * Sprite factories are used to create sprites for MadButterfly. |
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6 * |
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7 * \see http://en.wikipedia.org/wiki/Sprite_(computer_graphics) |
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8 */ |
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9 #ifndef __MB_SO_H_ |
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10 #define __MB_SO_H_ |
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11 |
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12 /*! \brief Name of the variable that define contents in a shared object. */ |
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13 #define MB_SPRITE_SO_SYM "mb_sprite_so_def" |
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14 |
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15 typedef struct _mb_sprite_so mb_sprite_so_t; |
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16 typedef struct _sprite_factory sprite_factory_t; |
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17 |
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18 |
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19 /*! \brief Define content of a sprite shared object. |
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20 * |
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21 * The type of symbol with name, defined by \ref MB_SPRITE_SO_SYM, in |
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22 * a sprite shared object. It define content of a sprite object, a.k.a. |
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23 * an array of sprite factories (\ref sprite_factory_t). |
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24 */ |
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25 struct _mb_sprite_so { |
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26 const char *soname; |
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27 int num_factories; |
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28 sprite_factory_t *factories; |
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29 }; |
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30 |
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31 /*! \brief Define a factory to create sprites. |
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32 */ |
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33 struct _sprite_factory { |
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34 const char *name; |
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35 sprite_t *(*new)(coord_t*); |
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36 }; |
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37 |
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38 #endif /* __MB_SO_H_ */ |