Mercurial > MadButterfly
annotate src/animate.h @ 157:5cd12609a5c7
Make sure bullet is fired with positive shift length.
author | Thinker K.F. Li <thinker@branda.to> |
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date | Wed, 01 Oct 2008 16:30:05 +0800 |
parents | 9870b049b7f6 |
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rev | line source |
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41 | 1 #ifndef __ANIMATE_H_ |
2 #define __ANIMATE_H_ | |
3 | |
42 | 4 #include "mb_types.h" |
5 #include "mb_timer.h" | |
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6 #include "paint.h" |
42 | 7 |
117 | 8 /*! \page def_action How to Define An Action? |
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9 * |
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10 * A action must implement following 4 functions. |
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11 * \li start, |
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12 * \li step, |
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13 * \li stop, |
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14 * \li free, |
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15 * \li *_new(), and |
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16 * \li add *_new() to \ref animate.h . |
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17 * |
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18 * *_new() must invokes mb_word_add_action() to add new object |
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19 * as one of actions in the word specified as an argument of it. |
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20 * It also means *_new() must have an argument with type of |
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21 * (mb_word_t *). |
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22 */ |
117 | 23 |
24 /*! \defgroup anim Animation | |
25 * \brief Animation is a set of functions to make graph moving. | |
26 * @{ | |
27 */ | |
28 typedef struct _mb_progm mb_progm_t; | |
29 typedef struct _mb_word mb_word_t; | |
30 typedef struct _mb_action mb_action_t; | |
31 | |
123
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32 struct _mb_progm_complete { |
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33 event_t event; |
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34 mb_progm_t *progm; |
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35 }; |
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36 typedef struct _mb_progm_complete mb_progm_complete_t; |
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37 |
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38 extern mb_progm_t *mb_progm_new(int max_words, redraw_man_t *rdman); |
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39 extern void mb_progm_free(mb_progm_t *progm); |
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40 extern mb_word_t *mb_progm_next_word(mb_progm_t *progm, |
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41 const mb_timeval_t *start, |
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42 const mb_timeval_t *playing); |
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43 extern void mb_progm_start(mb_progm_t *progm, mb_tman_t *tman, |
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44 mb_timeval_t *now); |
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45 extern void mb_progm_abort(mb_progm_t *progm); |
123
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46 extern subject_t *mb_progm_get_complete(mb_progm_t *progm); |
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47 |
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48 /*! \defgroup ani_actions Animation Actions |
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49 * @{ |
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50 */ |
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51 extern mb_action_t *mb_shift_new(co_aix x, co_aix y, coord_t *coord, |
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52 mb_word_t *word); |
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53 extern mb_action_t *mb_chgcolor_new(co_comp_t r, co_comp_t g, |
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54 co_comp_t b, co_comp_t a, |
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55 paint_t *paint, mb_word_t *word); |
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56 extern mb_action_t *mb_rotate_new(float angle1, float angle2, |
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57 coord_t *coord, mb_word_t *word); |
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58 |
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59 enum { VIS_VISIBLE, VIS_HIDDEN }; |
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60 extern mb_action_t *mb_visibility_new(int visib, coord_t *coord, |
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61 mb_word_t *word); |
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62 /* @} */ |
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63 |
117 | 64 /*! \defgroup act_support Action Supports. |
65 * @{ | |
66 */ | |
123
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67 /*! \brief Basic class of animation actions. |
117 | 68 * |
69 * \sa \ref def_action | |
70 */ | |
116
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71 struct _mb_action { |
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72 void (*start)(mb_action_t *act, |
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73 const mb_timeval_t *now, |
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74 const mb_timeval_t *playing_time, |
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75 redraw_man_t *rdman); |
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76 void (*step)(mb_action_t *act, const mb_timeval_t *now, |
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77 redraw_man_t *rdman); |
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78 void (*stop)(mb_action_t *act, const mb_timeval_t *now, |
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79 redraw_man_t *rdman); |
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80 void (*free)(mb_action_t *act); |
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81 mb_action_t *next; |
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82 }; |
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83 |
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84 extern void mb_word_add_action(mb_word_t *word, mb_action_t *act); |
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85 /* @} */ |
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86 |
101 | 87 /* @} */ |
41 | 88 |
89 #endif /* __ANIMATE_H_ */ |