annotate nodejs/animate.js @ 795:46a4cd4d382b

Remove dependent on system time to gain frame rate Date.now() would read system time. It is ineffeciency in for some implementation. To gain frame rate, we should rely on accuration of setInterval().
author Thinker K.F. Li <thinker@codemud.net>
date Tue, 31 Aug 2010 10:04:15 +0800
parents a27606be2cab
children 210e4d24a3ba
rev   line source
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Thinker K.F. Li <thinker@codemud.net>
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1 // -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
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Thinker K.F. Li <thinker@codemud.net>
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2 // vim: sw=4:ts=8:sts=4:ai
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3 var sys=require("sys");
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4
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5 /*
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6 * This is configuration for animate module. For slower or speeder
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7 * machines, ffs can be decreased or increased respective.
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8 */
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9 var ffs = 20;
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10 var frame_interval = 1000 / ffs;
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11
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12 function linear_draw() {
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13 var percent;
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14
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15 this.percent = this.percent + this.step;
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16 percent = this.percent;
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17 if (percent > 1) percent = 1;
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18
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19 this.c++;
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20 if(percent >= 1) {
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21 this.obj.timer.stop();
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22 delete this.obj.timer;
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23 }
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24
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25 this.obj[2] = (this.targetx-this.startposx)*percent+this.startposx;
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26 this.obj[5] = (this.targety-this.startposy)*percent+this.startposy;
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27 this.app.refresh();
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28 }
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29
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30 function linear_draw_start() {
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31 var obj = this.obj;
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32 var self = this;
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33
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34 if(obj.timer)
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35 obj.timer.stop();
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36
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37 this.startposx = obj[2];
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38 this.startposy = obj[5];
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39 this.c = 0;
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40 this.step = 1000 / (this.duration * ffs);
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41 this.percent = 0;
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42 obj.timer = setInterval(function() { self.draw(); }, frame_interval);
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43 }
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44
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45 function linear(app,obj,targetx,targety,duration) {
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46 obj.animated_linear = this;
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47 this.app = app;
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48 this.obj = obj;
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49 this.end = 0;
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50 this.targetx = targetx;
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51 this.targety = targety;
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52 this.duration = duration*1000;
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53 }
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54
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55 exports.linear = linear;
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56 linear.prototype.start = linear_draw_start;
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57 linear.prototype.draw = linear_draw;
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58
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59 function multiply(s,d) {
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60 var m=[];
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61 m[0] = s[0]*d[0]+s[1]*d[3];
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62 m[1] = s[0]*d[1]+s[1]*d[4];
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63 m[2] = s[0]*d[2]+s[1]*d[5]+s[2];
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64 m[3] = s[3]*d[0]+s[4]*d[3];
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65 m[4] = s[3]*d[1]+s[4]*d[4];
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66 m[5] = s[3]*d[2]+s[4]*d[5]+s[5];
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67 s[0] = m[0];
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68 s[1] = m[1];
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69 s[2] = m[2];
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70 s[3] = m[3];
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71 s[4] = m[4];
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72 s[5] = m[5];
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73 }
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74
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75
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76 function scale_draw() {
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77 if (this.end == 1) return;
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78 var percent = (Date.now() - this.starttime)/this.duration;
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79 if (percent > 1) percent = 1;
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80 var sx = (this.targetx-this.startsx)*percent+this.startsx;
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81 var sy = (this.targety-this.startsy)*percent+this.startsy;
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82 var t=[sx,0,0,0,sy,0];
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83 this.obj[0] = sx;
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84 this.obj[4] = sy;
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85 this.obj[2] = this.origin_offset_x - (sx-this.startsx)*this.obj.center.x;
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86 this.obj[5] = this.origin_offset_y - (sy-this.startsy)*this.obj.center.y;
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87
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88 this.app.refresh();
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89 var self = this;
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90 if (percent < 1) {
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91 this.obj.timer=setTimeout(function() { self.draw();}, 20);
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92 return;
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93 }
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94 this.app.refresh();
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95 this.obj.animated_scale = null;
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96 }
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97
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98 function scale(app,obj,targetx,targety, duration) {
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99 try {
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100 if (obj.animated_scale) {
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101 //obj[0] = obj.animated_scale.targetx;
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102 //obj[4] = obj.animated_scale.targety;
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103 //obj[2] = obj.animated_scale.final_offset_x;
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104 //obj[5] = obj.aninated_scale.final_offset_y;
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105 obj.animated_scale.end = 1;
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106 }
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107 } catch(e) {
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108
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109 }
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110 obj.animated_scale = this;
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111 this.app = app;
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112 this.obj = obj;
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113 this.end = 0;
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114 this.starttime = Date.now();
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115 this.startsx = obj[0];
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116 this.startsy = obj[4];
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117 this.targetx = targetx;
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118 this.targety = targety;
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119 this.duration = duration*1000;
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120 this.origin_offset_x = obj[2];
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121 this.origin_offset_y = obj[5];
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122 this.final_offset_x = this.origin_offset_x-(targetx-this.startsx)*obj.center.x;
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123 this.final_offset_y = this.origin_offset_y-(targety-this.startsy)*obj.center.y;
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124 }
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125
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126
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127 exports.scale = scale;
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128 scale.prototype.start = scale_draw;
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129 scale.prototype.draw = scale_draw;
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130
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131 function holder(app, coord) {
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132 var mtx = [coord[0], coord[1], coord[2], coord[3], coord[4], coord[5]];
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133
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134 this._mtx = mtx;
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135 this._coord = coord;
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136 this._app = app;
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137 }
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138
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139 holder.prototype = {
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140 go_center: function(o) {
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141 var sx, sy;
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142
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143 sx = o.center_x - this._coord.center_x;
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144 sy = o.center_y - this._coord.center_y;
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145 this.shift(sx, sy);
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146 },
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147
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148 home: function() {
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149 this._coord[2] = this._mtx[2];
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150 this._coord[5] = this._mtx[5];
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151 this._app.refresh();
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152 },
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153
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154 shift: function(sx, sy) {
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155 this._coord[2] = this._mtx[2] + sx;
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156 this._coord[5] = this._mtx[5] + sy;
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157 this._app.refresh();
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158 }
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159 };
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160
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161 exports.holder = holder;