annotate include/mb_so.h @ 1280:434f588fcde4

Handle the change of attribute 'start' and 'end'. We do reset here. However, we should be able to optimize it latter to update the scenes directly.
author wycc
date Fri, 14 Jan 2011 00:00:11 +0800
parents 586e50f82c1f
children
rev   line source
822
586e50f82c1f Unify coding style tag for emacs and vim.
Shih-Yuan Lee (FourDollars) <fourdollars@gmail.com>
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1 // -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
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2 // vim: sw=4:ts=8:sts=4
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6f63aa67ed83 Define types for sprite shared object.
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3 /*! \file
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4 * \brief Define types for sprite shared objects.
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5 *
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6 * A sprite shared object includes definitions of multiple sprite factories.
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7 * Sprite factories are used to create sprites for MadButterfly.
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8 *
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9 * \see http://en.wikipedia.org/wiki/Sprite_(computer_graphics)
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10 */
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11 #ifndef __MB_SO_H_
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12 #define __MB_SO_H_
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13
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14 /*! \brief Name of the variable that define contents in a shared object. */
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15 #define MB_SPRITE_SO_SYM "mb_sprite_so_def"
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16
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17 typedef struct _mb_sprite_so mb_sprite_so_t;
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18 typedef struct _sprite_factory sprite_factory_t;
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19
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20
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21 /*! \brief Define content of a sprite shared object.
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22 *
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23 * The type of symbol with name, defined by \ref MB_SPRITE_SO_SYM, in
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24 * a sprite shared object. It define content of a sprite object, a.k.a.
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25 * an array of sprite factories (\ref sprite_factory_t).
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26 */
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27 struct _mb_sprite_so {
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28 const char *soname;
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29 int num_factories;
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30 sprite_factory_t *factories;
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31 };
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32
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33 /*! \brief Define a factory to create sprites.
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34 */
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35 struct _sprite_factory {
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36 const char *name;
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37 sprite_t *(*new)(coord_t*);
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38 };
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39
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40 #endif /* __MB_SO_H_ */