Mercurial > MadButterfly
annotate examples/tank/tank_main.c @ 1428:43369f3314d8
Fix the issue of loading components from SVG.
- Users can not switch to components in the document that was loaded
from previously saved SVG file.
- Scribboo can not find components with names listed in the component
list.
- It is because that Scribboo is fault to use node name of
ns0:component instead of 'name' attribute as component name.
- It is fixed by using 'name' attribute of ns0:component node.
author | Thinker K.F. Li <thinker@codemud.net> |
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date | Sun, 10 Apr 2011 15:28:33 +0800 |
parents | 7451af5d63ec |
children |
rev | line source |
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1 #include <math.h> |
120 | 2 #include <sys/time.h> |
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3 #include <string.h> |
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4 #include <mb.h> |
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5 #include <mb_tools.h> |
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6 #include "tank.h" |
115 | 7 #include "svgs.h" |
8 | |
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9 /*! \defgroup tank Example Tank |
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10 * @{ |
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11 */ |
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12 char map[12][16] = { |
115 | 13 { MUD, MUD, MUD, MUD, MUD, MUD, MUD, MUD, |
14 MUD, MUD, MUD, MUD, MUD, MUD, MUD, MUD}, | |
15 { MUD, ROC, ROC, ROC, MUD, BSH, BSH, ROC, | |
16 BSH, ROC, MUD, BSH, BSH, ROC, ROC, MUD}, | |
17 { MUD, MUD, BRI, MUD, MUD, MUD, MUD, MUD, | |
18 MUD, MUD, MUD, BRI, MUD, MUD, BSH, MUD}, | |
19 { BRI, MUD, MUD, MUD, MUD, MUD, BRI, MUD, | |
20 BRI, MUD, MUD, MUD, MUD, MUD, MUD, MUD}, | |
21 { MUD, MUD, BRI, MUD, BRI, BSH, BRI, BRI, | |
22 BRI, BRI, BSH, ROC, ROC, MUD, BRI, MUD}, | |
23 { MUD, BRI, BRI, MUD, BRI, MUD, BRI, MUD, | |
24 ROC, MUD, MUD, MUD, MUD, MUD, MUD, MUD}, | |
25 { MUD, MUD, MUD, MUD, MUD, MUD, MUD, MUD, | |
26 MUD, MUD, MUD, BRI, BRI, BRI, BRI, MUD}, | |
27 { MUD, BRI, MUD, BRI, BRI, MUD, BRI, BRI, | |
28 BSH, BRI, MUD, MUD, MUD, MUD, MUD, MUD}, | |
29 { MUD, BRI, MUD, MUD, MUD, MUD, MUD, MUD, | |
30 MUD, MUD, MUD, BRI, BRI, MUD, BRI, BRI}, | |
31 { MUD, BRI, MUD, BRI, BRI, MUD, BRI, BRI, | |
32 BRI, BRI, MUD, BRI, MUD, MUD, MUD, MUD}, | |
33 { MUD, BSH, MUD, BRI, MUD, MUD, BRI, MUD, | |
34 MUD, BRI, MUD, MUD, MUD, BRI, BRI, MUD}, | |
35 { MUD, MUD, MUD, MUD, MUD, MUD, BRI, MUD, | |
36 MUD, BRI, MUD, BRI, MUD, MUD, MUD, MUD} | |
37 }; | |
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38 /* @} */ |
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39 |
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40 /*! \ingroup tank_elf |
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41 * @{ |
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42 */ |
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43 static tank_t *tank_new(coord_t *coord_pos, |
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44 coord_t *coord_rot, |
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45 int map_x, int map_y, |
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46 tank_rt_t *tank_rt) { |
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47 tank_t *tank; |
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48 redraw_man_t *rdman; |
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49 |
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50 tank = O_ALLOC(tank_t); |
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51 if(tank == NULL) |
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52 return NULL; |
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53 |
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54 rdman = mb_runtime_rdman(tank_rt->mb_rt); |
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55 |
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56 tank->coord_pos = coord_pos; |
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57 tank->coord_rot = coord_rot; |
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58 tank->map_x = map_x; |
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59 tank->map_y = map_y; |
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60 tank->direction = TD_UP; |
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61 tank->progm = NULL; |
154 | 62 tank->bullet = NULL; |
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63 tank->tank_rt = tank_rt; |
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64 |
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65 memset(coord_pos->matrix, 0, sizeof(co_aix[6])); |
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66 coord_pos->matrix[0] = 1; |
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67 coord_pos->matrix[2] = map_x * 50; |
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68 coord_pos->matrix[4] = 1; |
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69 coord_pos->matrix[5] = map_y * 50; |
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70 rdman_coord_changed(rdman, coord_pos); |
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71 |
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72 return tank; |
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73 } |
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74 |
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75 static void tank_free(tank_t *tank, mb_rt_t *mb_rt) { |
131
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76 if(tank->progm) { |
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77 mb_progm_abort(tank->progm); |
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78 } |
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79 free(tank); |
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80 } |
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81 |
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82 /*! \brief Clean program for a tank. |
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83 * |
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84 * It is called when the program is completed. |
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85 */ |
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86 static void clean_tank_progm_handler(event_t *event, void *arg) { |
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87 tank_t *tank = (tank_t *)arg; |
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88 |
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89 mb_progm_free(tank->progm); |
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90 tank->progm = NULL; |
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91 } |
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92 |
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93 #define PI 3.1415926 |
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94 |
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95 void |
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96 tank_move(tank_t *tank, int direction, tank_rt_t *tank_rt) { |
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97 mb_rt_t *mb_rt = tank_rt->mb_rt; |
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98 redraw_man_t *rdman; |
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99 mb_timer_man_t *timer_man; |
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100 observer_factory_t *factory; |
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101 /* for the program */ |
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102 mb_progm_t *progm; |
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103 subject_t *comp_sub; |
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104 mb_word_t *word; |
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105 mb_timeval_t start, playing; |
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106 mb_timeval_t now; |
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107 /* for position */ |
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108 co_aix sh_x, sh_y; |
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109 /* for direction */ |
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110 float ang1, ang2; |
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111 float rot_diff; |
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112 int i; |
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113 static co_aix shift_xy[][2] = {{0, -50}, {50, 0}, {0, 50}, {-50, 0}}; |
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114 static int map_shift[4][2] = {{0, -1}, {1, 0}, {0, 1}, {-1, 0}}; |
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115 static float angles[4] = {0, PI / 2, PI , PI * 3 / 2}; |
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116 static float rotations[7] = {PI / 2, PI , -PI / 2, |
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117 0, PI / 2, PI , -PI / 2}; |
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118 |
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119 if(tank->progm != NULL) |
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120 return; |
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121 |
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122 /* |
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123 * Keep inside the map. |
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124 */ |
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125 if(direction == tank->direction) { |
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126 switch(direction) { |
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127 case TD_UP: |
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128 if(tank->map_y == 0) |
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129 return; |
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130 if(map[tank->map_y - 1][tank->map_x] != MUD) |
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131 return; |
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132 break; |
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133 case TD_RIGHT: |
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134 if(tank->map_x >= (MAP_W - 1)) |
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135 return; |
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136 if(map[tank->map_y][tank->map_x + 1] != MUD) |
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137 return; |
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138 break; |
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139 case TD_DOWN: |
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140 if(tank->map_y >= (MAP_H - 1)) |
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141 return; |
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142 if(map[tank->map_y + 1][tank->map_x] != MUD) |
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143 return; |
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144 break; |
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145 case TD_LEFT: |
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146 if(tank->map_x == 0) |
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147 return; |
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148 if(map[tank->map_y][tank->map_x - 1] != MUD) |
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149 return; |
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150 break; |
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151 } |
132
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152 |
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153 tank->map_x += map_shift[direction][0]; |
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154 tank->map_y += map_shift[direction][1]; |
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155 for(i = 0; i < tank_rt->n_tanks; i++) { |
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156 if(tank != tank_rt->tanks[i] && |
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157 tank->map_x == tank_rt->tanks[i]->map_x && |
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158 tank->map_y == tank_rt->tanks[i]->map_y) { |
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159 tank->map_x -= map_shift[direction][0]; |
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160 tank->map_y -= map_shift[direction][1]; |
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161 return; |
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162 } |
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163 } |
131
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164 } |
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165 |
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166 rdman = mb_runtime_rdman(mb_rt); |
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167 timer_man = mb_runtime_timer_man(mb_rt); |
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168 factory = mb_runtime_observer_factory(mb_rt); |
131
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169 |
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170 progm = mb_progm_new(1, rdman); |
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171 tank->progm = progm; |
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172 |
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173 MB_TIMEVAL_SET(&start, 0, 0); |
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174 MB_TIMEVAL_SET(&playing, 0, 500000); |
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175 word = mb_progm_next_word(progm, &start, &playing); |
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176 |
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177 if(direction == tank->direction) { |
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178 /* Shift/move */ |
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179 sh_x = shift_xy[direction][0]; |
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180 sh_y = shift_xy[direction][1]; |
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181 mb_shift_new(sh_x, sh_y, tank->coord_pos, word); |
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182 } else { |
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183 /* Change direction */ |
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184 rot_diff = rotations[3 - tank->direction + direction]; |
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185 ang1 = angles[tank->direction]; |
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186 ang2 = ang1 + rot_diff; |
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187 mb_rotate_new(ang1, ang2, tank->coord_rot, word); |
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188 tank->direction = direction; |
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189 } |
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190 |
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191 /* Clean program when it is completed. */ |
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192 comp_sub = mb_progm_get_complete(progm); |
192
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193 subject_add_observer(comp_sub, clean_tank_progm_handler, tank); |
131
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194 |
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195 get_now(&now); |
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196 mb_progm_start(progm, timer_man, &now); |
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197 } |
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198 |
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199 /* @} */ |
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200 |
190
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201 /*! \ingroup bullet_elf |
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202 * @{ |
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203 */ |
154 | 204 /*! \brief Make coord objects for bullet elfs. */ |
205 static void make_bullet_elf_coords(redraw_man_t *rdman, coord_t **coord_pos, | |
206 coord_t **coord_rot, | |
207 coord_t **coord_center) { | |
208 coord_t *coord_back; | |
209 | |
210 *coord_pos = rdman_coord_new(rdman, rdman->root_coord); | |
211 | |
212 coord_back = rdman_coord_new(rdman, *coord_pos); | |
213 coord_back->matrix[2] = 25; | |
214 coord_back->matrix[5] = 25; | |
215 rdman_coord_changed(rdman, coord_back); | |
216 | |
217 *coord_rot = rdman_coord_new(rdman, coord_back); | |
218 | |
219 *coord_center = rdman_coord_new(rdman, *coord_rot); | |
220 (*coord_center)->matrix[2] = -5; | |
221 (*coord_center)->matrix[5] = +15; | |
222 rdman_coord_changed(rdman, *coord_center); | |
223 } | |
224 | |
225 static tank_bullet_t *tank_bullet_new(redraw_man_t *rdman, | |
226 int map_x, int map_y, | |
227 int direction) { | |
228 tank_bullet_t *bullet; | |
229 coord_t *coord_center; | |
230 co_aix *matrix; | |
231 static float _sins[] = { 0, 1, 0, -1}; | |
232 static float _coss[] = { 1, 0, -1, 0}; | |
233 float _sin, _cos; | |
234 | |
235 bullet = O_ALLOC(tank_bullet_t); | |
236 bullet->rdman = rdman; | |
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237 bullet->hit_tmr = -1; |
154 | 238 |
239 make_bullet_elf_coords(rdman, &bullet->coord_pos, | |
240 &bullet->coord_rot, | |
241 &coord_center); | |
242 bullet->bullet_obj = bullet_new(rdman, coord_center); | |
243 | |
244 bullet->start_map_x = map_x; | |
245 bullet->start_map_y = map_y; | |
246 bullet->direction = direction; | |
247 bullet->progm = NULL; | |
248 | |
249 matrix = bullet->coord_pos->matrix; | |
250 matrix[2] = map_x * 50; | |
251 matrix[5] = map_y * 50; | |
252 rdman_coord_changed(rdman, bullet->coord_pos); | |
253 | |
254 _sin = _sins[direction]; | |
255 _cos = _coss[direction]; | |
256 matrix = bullet->coord_rot->matrix; | |
257 matrix[0] = _cos; | |
258 matrix[1] = -_sin; | |
259 matrix[3] = _sin; | |
260 matrix[4] = _cos; | |
261 | |
262 return bullet; | |
263 } | |
264 | |
265 static void tank_bullet_free(tank_bullet_t *bullet) { | |
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266 if(bullet->hit_tmr != -1) |
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267 mb_timer_man_remove(bullet->timer_man, bullet->hit_tmr); |
154 | 268 bullet_free(bullet->bullet_obj); |
269 rdman_coord_subtree_free(bullet->rdman, bullet->coord_pos); | |
270 } | |
271 | |
272 static void bullet_go_out_map(event_t *event, void *arg) { | |
273 tank_t *tank = (tank_t *)arg; | |
274 tank_bullet_t *bullet; | |
275 redraw_man_t *rdman; | |
155
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276 |
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277 bullet = tank->bullet; |
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278 rdman = bullet->rdman; |
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279 |
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280 if(bullet->hit_tmr != -1) { |
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281 mb_timer_man_remove(bullet->timer_man, bullet->hit_tmr); |
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282 bullet->hit_tmr = -1; |
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283 } |
156
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284 |
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285 coord_hide(bullet->coord_pos); |
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286 rdman_coord_changed(rdman, bullet->coord_pos); |
154 | 287 |
189
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288 bullet = tank->bullet; |
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289 mb_progm_free(bullet->progm); |
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290 tank_bullet_free(tank->bullet); |
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291 tank->bullet = NULL; |
154 | 292 } |
293 | |
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294 static void bullet_bang(tank_bullet_t *bullet, int map_x, int map_y) { |
189
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295 redraw_man_t *rdman; |
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296 mb_timer_man_t *timer_man; |
189
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297 mb_progm_t *progm; |
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298 mb_word_t *word; |
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299 mb_timeval_t start, playing; |
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300 mb_timeval_t now; |
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301 bang_t *bang; |
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302 co_aix *matrix; |
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303 |
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304 rdman = bullet->rdman; |
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305 timer_man = bullet->timer_man; |
189
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306 |
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307 bang = bang_new(rdman, rdman->root_coord); |
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308 matrix = bang->root_coord->matrix; |
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309 matrix[2] = map_x * 50; |
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310 matrix[5] = map_y * 50; |
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311 rdman_coord_changed(rdman, bang->root_coord); |
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312 |
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313 progm = mb_progm_new(3, rdman); |
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314 |
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315 MB_TIMEVAL_SET(&start, 1, 0); |
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316 MB_TIMEVAL_SET(&playing, 0, 0); |
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317 word = mb_progm_next_word(progm, &start, &playing); |
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318 mb_visibility_new(VIS_HIDDEN, bang->root_coord, word); |
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319 |
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320 MB_TIMEVAL_SET(&start, 1, 500000); |
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321 word = mb_progm_next_word(progm, &start, &playing); |
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322 mb_visibility_new(VIS_VISIBLE, bang->root_coord, word); |
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323 |
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324 MB_TIMEVAL_SET(&start, 2, 500000); |
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325 word = mb_progm_next_word(progm, &start, &playing); |
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326 mb_visibility_new(VIS_HIDDEN, bang->root_coord, word); |
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327 |
194
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328 mb_subtree_free_new(bang->root_coord, word); |
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329 |
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330 mb_progm_free_completed(progm); |
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331 |
189
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332 get_now(&now); |
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333 mb_progm_start(progm, timer_man, &now); |
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334 } |
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335 |
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336 /*! \brief To check if a bullet hits walls or tanks. */ |
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337 static void bullet_hit_chk(int hdl, |
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338 const mb_timeval_t *tmo, |
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339 const mb_timeval_t *now, |
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340 void *arg) { |
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341 tank_t *tank = (tank_t *)arg; |
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342 tank_rt_t *tank_rt = tank->tank_rt; |
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343 tank_t *tank_hitted; |
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344 tank_bullet_t *bullet; |
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345 mb_timeval_t diff, next; |
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346 mb_timeval_t unit_tm; |
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347 float move_units_f; |
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348 int move_units; |
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349 int x, y; |
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350 int dir; |
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351 int i; |
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352 static int move_adj[][2] = {{0, -1}, {1, 0}, {0, 1}, {-1, 0}}; |
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353 |
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354 bullet = tank->bullet; |
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355 bullet->hit_tmr = -1; /* clear hit timer that bullet_go_out_map() |
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356 * can not remove it & currupt memory. |
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357 */ |
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358 |
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359 MB_TIMEVAL_CP(&diff, now); |
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360 MB_TIMEVAL_DIFF(&diff, &bullet->start_time); |
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361 MB_TIMEVAL_SET(&unit_tm, 0, 250000); |
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362 move_units_f = MB_TIMEVAL_DIV(&diff, &unit_tm); |
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363 move_units = floorl(move_units_f); |
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364 dir = bullet->direction; |
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365 x = bullet->start_map_x + move_adj[dir][0] * move_units; |
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366 y = bullet->start_map_y + move_adj[dir][1] * move_units; |
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367 |
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368 if(map[y][x] != MUD) { |
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369 mb_progm_abort(bullet->progm); |
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370 bullet_go_out_map(NULL, tank); |
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371 bullet_bang(bullet, x, y); |
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372 return; |
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373 } |
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374 |
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375 /*! \todo Move tanks into a list. */ |
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376 for(i = 0; i < tank_rt->n_enemy; i++) { |
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377 tank_hitted = tank_rt->tank_enemies[i]; |
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378 if(tank_hitted == tank) |
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379 continue; |
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380 if(tank_hitted->map_x == x && |
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381 tank_hitted->map_y == y) { |
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382 mb_progm_abort(bullet->progm); |
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383 bullet_go_out_map(NULL, tank); |
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384 bullet_bang(bullet, x, y); |
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385 return; |
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386 } |
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387 } |
189
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388 |
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389 if(tank_rt->tank1 != tank) { |
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390 tank_hitted = tank_rt->tank1; |
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391 if(tank_hitted->map_x == x && |
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392 tank_hitted->map_y == y) { |
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393 mb_progm_abort(bullet->progm); |
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394 bullet_go_out_map(NULL, tank); |
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395 bullet_bang(bullet, x, y); |
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396 return; |
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397 } |
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398 } |
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399 |
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400 if(tank_rt->tank2 != tank) { |
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401 tank_hitted = tank_rt->tank2; |
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402 if(tank_hitted->map_x == x && |
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403 tank_hitted->map_y == y) { |
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404 mb_progm_abort(bullet->progm); |
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405 bullet_go_out_map(NULL, tank); |
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406 bullet_bang(bullet, x, y); |
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407 return; |
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408 } |
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409 } |
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410 |
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411 MB_TIMEVAL_SET(&next, 0, 100000); |
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412 MB_TIMEVAL_ADD(&next, now); |
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413 bullet->hit_tmr = mb_timer_man_timeout(bullet->timer_man, &next, |
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414 bullet_hit_chk, arg); |
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415 } |
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416 |
190
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417 /*! \brief To fire a bullet for a tank. */ |
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418 void |
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419 tank_fire_bullet(tank_rt_t *tank_rt, tank_t *tank) { |
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420 mb_rt_t *mb_rt; |
154 | 421 redraw_man_t *rdman; |
422 int map_x, map_y; | |
423 int shift_x, shift_y; | |
424 int shift_len; | |
425 int dir; | |
426 tank_bullet_t *bullet; | |
427 mb_progm_t *progm; | |
428 mb_word_t *word; | |
429 mb_action_t *act; | |
430 mb_timeval_t start, playing; | |
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431 mb_timeval_t now, next; |
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432 mb_timer_man_t *timer_man; |
154 | 433 subject_t *subject; |
434 static int map_xy_adj[][2] = {{0, -1}, {1, 0}, {0, 1}, {-1, 0}}; | |
435 | |
436 if(tank->bullet != NULL) | |
437 return; | |
438 | |
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439 mb_rt = tank_rt->mb_rt; |
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440 rdman = mb_runtime_rdman(mb_rt); |
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441 timer_man = mb_runtime_timer_man(mb_rt); |
154 | 442 |
443 dir = tank->direction; | |
444 map_x = tank->map_x + map_xy_adj[dir][0]; | |
445 map_y = tank->map_y + map_xy_adj[dir][1]; | |
446 switch(dir) { | |
447 case TD_UP: | |
448 shift_len = map_y + 1; | |
449 shift_x = 0; | |
450 shift_y = -shift_len * 50; | |
451 break; | |
452 case TD_RIGHT: | |
453 shift_len = 16 - map_x; | |
454 shift_x = shift_len * 50; | |
455 shift_y = 0; | |
456 break; | |
457 case TD_DOWN: | |
458 shift_len = 12 - map_y; | |
459 shift_x = 0; | |
460 shift_y = shift_len * 50; | |
461 break; | |
462 case TD_LEFT: | |
463 shift_len = map_x + 1; | |
464 shift_x = -shift_len * 50; | |
465 shift_y = 0; | |
466 break; | |
467 } | |
468 | |
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469 if(shift_len <= 0) |
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470 return; |
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471 |
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472 tank->bullet = tank_bullet_new(rdman, map_x, map_y, dir); |
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473 bullet = tank->bullet; |
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474 bullet->timer_man = timer_man; |
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475 |
154 | 476 progm = mb_progm_new(2, rdman); |
477 MB_TIMEVAL_SET(&start, 0, 0); | |
478 MB_TIMEVAL_SET(&playing, shift_len / 4, (shift_len % 4) * 250000); | |
479 word = mb_progm_next_word(progm, &start, &playing); | |
480 act = mb_shift_new(shift_x, shift_y, bullet->coord_pos, word); | |
481 bullet->progm = progm; | |
482 | |
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483 /*! \todo Simplify the procdure of using observer pattern. */ |
154 | 484 subject = mb_progm_get_complete(progm); |
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485 subject_add_observer(subject, bullet_go_out_map, tank); |
154 | 486 |
487 get_now(&now); | |
488 MB_TIMEVAL_CP(&bullet->start_time, &now); | |
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489 mb_progm_start(progm, timer_man, &now); |
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490 |
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491 MB_TIMEVAL_SET(&next, 0, 100000); |
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492 MB_TIMEVAL_ADD(&next, &now); |
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493 bullet->hit_tmr = mb_timer_man_timeout(timer_man, &next, |
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494 bullet_hit_chk, tank); |
154 | 495 } |
496 | |
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497 /* @} */ |
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498 |
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499 /*! \ingroup tank |
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500 * @{ |
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501 */ |
115 | 502 #define CHANGE_POS(g, x, y) do { \ |
503 (g)->root_coord->matrix[0] = 1.0; \ | |
504 (g)->root_coord->matrix[2] = x; \ | |
505 (g)->root_coord->matrix[4] = 1.0; \ | |
506 (g)->root_coord->matrix[5] = y; \ | |
507 rdman_coord_changed(rdman, (g)->root_coord); \ | |
508 } while(0) | |
509 | |
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510 static void keyboard_handler(event_t *event, void *arg) { |
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511 mb_kb_event_t *xkey = (mb_kb_event_t *)event; |
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512 tank_rt_t *tank_rt = (tank_rt_t *)arg; |
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513 int direction; |
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514 |
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515 if(xkey->event.type != EVT_KB_PRESS) |
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516 return; |
129
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517 |
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518 switch(xkey->sym) { |
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519 case 0xff51: /* left */ |
131
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520 direction = TD_LEFT; |
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521 tank_move(tank_rt->tank1, direction, tank_rt); |
129
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522 break; |
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523 |
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524 case 0xff52: /* up */ |
131
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525 direction = TD_UP; |
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526 tank_move(tank_rt->tank1, direction, tank_rt); |
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527 break; |
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528 |
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529 case 0xff53: /* right */ |
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530 direction = TD_RIGHT; |
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531 tank_move(tank_rt->tank1, direction, tank_rt); |
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532 break; |
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533 |
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534 case 0xff54: /* down */ |
131
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535 direction = TD_DOWN; |
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536 tank_move(tank_rt->tank1, direction, tank_rt); |
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537 break; |
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538 |
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539 case 0x20: /* space */ |
154 | 540 tank_fire_bullet(tank_rt, tank_rt->tank1); |
153
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541 break; |
129
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542 case 0xff0d: /* enter */ |
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543 default: |
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544 return; |
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545 } |
131
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546 |
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547 } |
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548 |
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549 static void init_keyboard(tank_rt_t *tank_rt) { |
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550 mb_rt_t *mb_rt; |
129
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551 subject_t *kbevents; |
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552 redraw_man_t *rdman; |
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553 |
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554 mb_rt = tank_rt->mb_rt; |
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555 kbevents = mb_runtime_kbevents(mb_rt); |
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556 |
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557 rdman = mb_runtime_rdman(mb_rt); |
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558 |
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559 tank_rt->kb_observer = |
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560 subject_add_observer(kbevents, keyboard_handler, tank_rt); |
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561 } |
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562 |
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563 /*! \brief Make coord objects to decorate elfs (tanks). |
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564 * |
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565 * These coords are used to shift (move) and rotate decorated graphic. |
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566 * The coords can easy work of programmer to manipulate geometry of |
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567 * decorated graphic. |
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568 */ |
131
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569 static void make_elf_coords(redraw_man_t *rdman, coord_t **coord_pos, |
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570 coord_t **coord_rot, coord_t **coord_center) { |
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571 coord_t *coord_back; |
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572 |
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573 *coord_pos = rdman_coord_new(rdman, rdman->root_coord); |
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574 |
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575 coord_back = rdman_coord_new(rdman, *coord_pos); |
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576 coord_back->matrix[2] = 25; |
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577 coord_back->matrix[5] = 25; |
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578 rdman_coord_changed(rdman, coord_back); |
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579 |
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580 *coord_rot = rdman_coord_new(rdman, coord_back); |
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581 |
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582 *coord_center = rdman_coord_new(rdman, *coord_rot); |
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583 (*coord_center)->matrix[2] = -25; |
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584 (*coord_center)->matrix[5] = -25; |
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585 rdman_coord_changed(rdman, *coord_center); |
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586 } |
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587 |
115 | 588 void |
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589 initial_tank(tank_rt_t *tank_rt, mb_rt_t *mb_rt) { |
115 | 590 redraw_man_t *rdman; |
131
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591 /* for map areas */ |
115 | 592 mud_t *mud; |
593 brick_t *brick; | |
594 rock_t *rock; | |
595 bush_t *bush; | |
131
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596 /* for tanks */ |
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597 coord_t *coord_center, *coord_pos, *coord_rot; |
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598 tank1_t *tank1_o; |
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599 tank2_t *tank2_o; |
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600 tank_en_t *tank_en_o; |
115 | 601 int i, j; |
602 | |
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603 rdman = mb_runtime_rdman(mb_rt); |
115 | 604 |
605 tank_rt->mb_rt = mb_rt; | |
606 for(i = 0; i < 12; i++) { | |
607 for(j = 0; j < 16; j++) { | |
608 switch(map[i][j]) { | |
609 case MUD: | |
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610 mud = mud_new(rdman, rdman->root_coord); |
115 | 611 CHANGE_POS(mud, j * 50, i * 50); |
612 tank_rt->map[i][j] = (void *)mud; | |
613 break; | |
614 case BRI: | |
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615 brick = brick_new(rdman, rdman->root_coord); |
115 | 616 CHANGE_POS(brick, j * 50, i * 50); |
617 tank_rt->map[i][j] = (void *)brick; | |
618 break; | |
619 case ROC: | |
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620 rock = rock_new(rdman, rdman->root_coord); |
115 | 621 CHANGE_POS(rock, j * 50, i * 50); |
622 tank_rt->map[i][j] = (void *)rock; | |
623 break; | |
624 case BSH: | |
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625 bush = bush_new(rdman, rdman->root_coord); |
115 | 626 CHANGE_POS(bush, j * 50, i * 50); |
627 tank_rt->map[i][j] = (void *)bush; | |
628 break; | |
629 } | |
630 } | |
631 } | |
632 | |
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633 make_elf_coords(rdman, &coord_pos, &coord_rot, &coord_center); |
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634 tank1_o = tank1_new(rdman, coord_center); |
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635 tank_rt->tank1 = tank_new(coord_pos, coord_rot, 5, 11, tank_rt); |
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636 tank_rt->tank1_o = tank1_o; |
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637 |
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638 make_elf_coords(rdman, &coord_pos, &coord_rot, &coord_center); |
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639 tank2_o = tank2_new(rdman, coord_center); |
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640 tank_rt->tank2 = tank_new(coord_pos, coord_rot, 10, 11, tank_rt); |
131
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641 tank_rt->tank2_o = tank2_o; |
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642 |
117 | 643 for(i = 0; i < 3; i++) { |
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644 make_elf_coords(rdman, &coord_pos, &coord_rot, &coord_center); |
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645 tank_en_o = tank_en_new(rdman, coord_center); |
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646 tank_rt->tank_enemies[i] = tank_new(coord_pos, coord_rot, |
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647 i * 3 + 3, 0, tank_rt); |
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648 tank_rt->tank_enemies_o[i] = tank_en_o; |
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649 tank_rt->tanks[i] = tank_rt->tank_enemies[i]; |
117 | 650 } |
651 tank_rt->n_enemy = i; | |
120 | 652 |
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653 tank_rt->tanks[i++] =tank_rt->tank1; |
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654 tank_rt->tanks[i++] =tank_rt->tank2; |
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655 tank_rt->n_tanks = i; |
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656 |
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657 init_keyboard(tank_rt); |
115 | 658 } |
659 | |
660 int | |
661 main(int argc, char *const argv[]) { | |
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662 mb_rt_t *rt; |
115 | 663 tank_rt_t tank_rt; |
664 | |
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665 #ifdef CONSOLE_BACKEND |
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666 rt = mb_runtime_new(NULL, 800, 600); |
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667 #else |
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668 rt = mb_runtime_new(":0.0", 800, 600); |
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669 #endif |
115 | 670 |
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671 initial_tank(&tank_rt, rt); |
115 | 672 |
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673 init_enemies(&tank_rt); |
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674 |
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675 mb_runtime_event_loop(rt); |
115 | 676 |
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677 mb_runtime_free(rt); |
115 | 678 } |
190
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Group and document code of example tank.
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679 |
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680 /* @} */ |