Mercurial > MadButterfly
annotate pyink/MBScene.py @ 1047:4072a302b207
Fine tune the animation effect
author | wycc |
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date | Tue, 23 Nov 2010 23:54:38 +0800 |
parents | 148ce30a861d |
children | 16c69756ef5d |
rev | line source |
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1 #!/usr/bin/python |
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2 # -*- indent-tabs-mode: t; tab-width: 8; python-indent: 4; -*- |
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3 # vim: sw=4:ts=8:sts=4 |
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4 import pygtk |
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5 import gtk |
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6 from copy import deepcopy |
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7 from lxml import etree |
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8 import random |
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9 import traceback |
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10 import time |
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11 |
957 | 12 # Please refer to |
13 # http://www.assembla.com/wiki/show/MadButterfly/Inkscape_extention | |
14 # for the designed document. | |
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15 |
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16 |
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17 # Algorithm: |
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18 # |
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19 # We will parse the first two level of the SVG DOM. collect a table of |
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20 # layer and scene. |
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21 # - 1. Collect the layer table which will be displayed as the first |
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22 # column of the grid. |
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23 # - 2. Get the maximum scene number. This will decide the size of the |
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24 # grid. |
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25 # - 3. When F6 is pressed, we will check if this scene has been |
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26 # defined. This can be done by scan all second level group and |
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27 # check if the current scene number is within the range specified |
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28 # by scene field. The function IsSceneDefined(scene) can be used |
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29 # for this purpose. |
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30 # - 4. If this is a new scene, we will append a new group which |
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31 # duplication the content of the last scene in the same |
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32 # group. The scene field will contain the number from the last |
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33 # scene number of the last scene to the current scenen |
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34 # number. For example, if the last scene is from 4-7 and the new |
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35 # scene is 10, we will set the scene field as "8-10". |
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36 # - 5. If this scene are filled screne, we will split the existing |
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37 # scene into two scenes with the same content. |
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38 # |
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39 |
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40 class Layer: |
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41 def __init__(self,node): |
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42 self.scenes = [] |
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43 self.node = node |
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44 self.nodes=[] |
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45 pass |
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46 pass |
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47 |
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48 class Scene: |
956 | 49 def __init__(self, node, start,end): |
50 self.node = node | |
51 self.start = int(start) | |
52 self.end = int(end) | |
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53 pass |
956 | 54 pass |
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55 |
957 | 56 _scenes = '{http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd}scenes' |
57 _scene = '{http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd}scene' | |
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58 |
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59 class MBScene(): |
956 | 60 def __init__(self,desktop,win): |
61 self.desktop = desktop | |
62 self.window = win | |
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63 self.layers = [] |
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64 self.layers.append(Layer(None)) |
956 | 65 self.scenemap = None |
66 pass | |
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67 |
956 | 68 def confirm(self,msg): |
69 vbox = gtk.VBox() | |
70 vbox.pack_start(gtk.Label(msg)) | |
71 self.button = gtk.Button('OK') | |
72 vbox.pack_start(self.button) | |
73 self.button.connect("clicked", self.onQuit) | |
74 self.window.add(vbox) | |
75 pass | |
76 | |
77 def dumpattr(self,n): | |
78 s = "" | |
79 for a,v in n.attrib.items(): | |
80 s = s + ("%s=%s" % (a,v)) | |
81 pass | |
82 return s | |
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83 |
956 | 84 def dump(self,node,l=0): |
85 print " " * l*2,"<", node.tag, self.dumpattr(node),">" | |
86 for n in node: | |
87 self.dump(n,l+1) | |
88 pass | |
89 print " " * l * 2,"/>" | |
90 pass | |
91 | |
92 def parseMetadata(self,node): | |
93 self.current = 1 | |
94 for n in node.childList(): | |
95 if n.repr.name() == 'ns0:scenes': | |
96 self.scenemap={} | |
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97 try: |
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98 cur = int(n.repr.attribute("current")) |
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99 except: |
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100 cur = 1 |
956 | 101 self.current = cur |
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102 |
956 | 103 for s in n.childList(): |
104 if s.repr.name() == 'ns0:scene': | |
105 try: | |
106 start = int(s.repr.attribute("start")) | |
107 except: | |
108 traceback.print_exc() | |
109 continue | |
110 try: | |
111 end = s.repr.attribute("end") | |
112 if end == None: | |
113 end = start | |
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114 pass |
956 | 115 except: |
116 end = start | |
117 pass | |
118 link = s.repr.attribute("ref") | |
119 self.scenemap[link] = [int(start),int(end)] | |
957 | 120 print "scene %d to %d" % (self.scenemap[link][0], |
121 self.scenemap[link][1]) | |
956 | 122 if cur >= start and cur <= end: |
123 self.currentscene = link | |
124 pass | |
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125 pass |
956 | 126 pass |
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127 pass |
956 | 128 pass |
129 pass | |
981 | 130 if self.scenemap==None: |
131 self.desktop.doc().root().repr.setAttribute("xmlns:ns0","http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd",True) | |
132 scenes = self.desktop.doc().rdoc.createElement("ns0:scenes") | |
133 node.repr.appendChild(scenes) | |
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134 def update(self): |
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135 doc = self.desktop.doc().root() |
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136 rdoc = self.desktop.doc().rdoc |
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137 for node in doc.childList(): |
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138 if node.repr.name() == 'svg:metadata': |
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139 for t in node.childList(): |
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140 if t.repr.name() == "ns0:scenes": |
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141 node.repr.removeChild(t.repr) |
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142 ns = rdoc.createElement("ns0:scenes") |
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143 node.repr.appendChild(ns) |
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144 for layer in range(0,len(self._framelines)): |
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145 lobj = self._framelines[layer] |
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146 lobj.addScenes(rdoc,ns) |
956 | 147 |
148 | |
149 def parseScene(self): | |
150 """ | |
957 | 151 In this function, we will collect all items for the current |
152 scene and then relocate them back to the appropriate scene | |
153 object. | |
956 | 154 """ |
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155 self.layers = [] |
956 | 156 self.scenemap = None |
157 doc = self.desktop.doc().root() | |
158 | |
159 for node in doc.childList(): | |
160 if node.repr.name() == 'svg:metadata': | |
161 self.parseMetadata(node) | |
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162 pass |
956 | 163 elif node.repr.name() == 'svg:g': |
164 oldscene = None | |
165 #print layer.attrib.get("id") | |
166 lyobj = Layer(node) | |
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167 self.layers.append(lyobj) |
956 | 168 lyobj.current_scene = [] |
169 for scene in node.childList(): | |
170 if scene.repr.name() == 'svg:g': | |
171 try: | |
172 scmap = self.scenemap[scene.getId()] | |
173 if scmap == None: | |
174 lyobj.current_scene.append(scene) | |
175 continue | |
176 except: | |
177 lyobj.current_scene.append(scene) | |
178 continue | |
179 | |
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180 lyobj.scenes.append(Scene(scene,scmap[0],scmap[1])) |
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181 pass |
956 | 182 else: |
183 lyobj.current_scene.append(scene) | |
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184 pass |
956 | 185 pass |
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186 pass |
956 | 187 pass |
188 | |
981 | 189 |
956 | 190 self.collectID() |
191 self.dumpID() | |
192 pass | |
193 | |
194 def collectID(self): | |
195 self.ID = {} | |
196 root = self.desktop.doc().root() | |
197 for n in root.childList(): | |
198 self.collectID_recursive(n) | |
199 pass | |
200 pass | |
201 | |
202 def collectID_recursive(self,node): | |
203 self.ID[node.getId()] = 1 | |
204 for n in node.childList(): | |
205 self.collectID_recursive(n) | |
206 pass | |
207 pass | |
208 | |
209 def newID(self): | |
210 while True: | |
211 n = 's%d' % int(random.random()*10000) | |
212 #print "try %s" % n | |
213 if self.ID.has_key(n) == False: | |
214 return n | |
215 pass | |
216 pass | |
217 | |
218 def dumpID(self): | |
219 for a,v in self.ID.items(): | |
220 pass | |
221 pass | |
222 | |
223 def getLayer(self, layer): | |
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224 for l in self.layers: |
956 | 225 if l.node.getId() == layer: |
226 return l | |
227 pass | |
228 return None | |
229 | |
230 | |
231 def insertKeyScene(self): | |
232 """ | |
957 | 233 Insert a new key scene into the stage. If the nth is always a |
234 key scene, we will return without changing anything. If the | |
235 nth is a filled scene, we will break the original scene into | |
236 two parts. If the nth is out of any scene, we will append a | |
237 new scene. | |
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238 |
956 | 239 """ |
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240 x = self.last_frame |
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241 y = self.last_line |
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242 rdoc = self.desktop.doc().rdoc |
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Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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243 ns = rdoc.createElement("svg:g") |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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244 txt = rdoc.createElement("svg:rect") |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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245 txt.setAttribute("x","0",True) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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246 txt.setAttribute("y","0",True) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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247 txt.setAttribute("width","100",True) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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248 txt.setAttribute("height","100",True) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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249 txt.setAttribute("style","fill:#ff00",True) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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250 ns.appendChild(txt) |
982
1bda9f9e00ea
Set the inkscape:groupmode attribute so that the inkscape will put the scene groups in the layer manager and protect it from detection.
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251 gid = self.last_line.node.label()+self.newID() |
975 | 252 self.ID[gid]=1 |
973
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Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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253 ns.setAttribute("id",gid,True) |
982
1bda9f9e00ea
Set the inkscape:groupmode attribute so that the inkscape will put the scene groups in the layer manager and protect it from detection.
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254 ns.setAttribute("inkscape:groupmode","layer",True) |
973
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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|
255 self.last_line.node.repr.appendChild(ns) |
976
ab09c536a137
Hide the hover of all inactive framelines. This fix the issue of multiple hover in every frameline objects.
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256 print 'Add key ', x |
973
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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257 self.last_line.add_keyframe(x,ns) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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258 self.update() |
976
ab09c536a137
Hide the hover of all inactive framelines. This fix the issue of multiple hover in every frameline objects.
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259 self.last_line.update() |
956 | 260 |
261 | |
262 def removeKeyScene(self): | |
973
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Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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263 nth = self.last_frame |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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264 y = self.last_line |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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265 rdoc = self.desktop.doc().rdoc |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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266 i = 0 |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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267 layer = self.last_line |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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268 while i < len(layer._keys): |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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269 s = layer._keys[i] |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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270 print "nth:%d idx %d" % (nth,s.idx) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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271 if nth > s.idx: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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272 if i == len(layer._keys)-1: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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273 return |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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274 if nth == s.idx: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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275 if s.left_tween: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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276 # This is left tween, we move the keyframe one frame ahead |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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277 if s.idx == layer._keys[i-1].idx: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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278 layer._keys[i].ref.parent().removeChild(layer._keys[i].ref) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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279 self.last_line.rm_keyframe(nth) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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280 self.last_line.rm_keyframe(nth-1) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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281 else: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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282 s.idx = s.idx-1 |
941
9ba94c577a6f
Add scene editor. This vewrsion can only switch scene. It can not change the scene yet.
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|
283 else: |
973
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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284 layer._keys[i].ref.parent().removeChild(layer._keys[i].ref) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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285 if s.right_tween: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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286 self.last_line.rm_keyframe(layer._keys[i+1].idx) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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287 self.last_line.rm_keyframe(nth) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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|
288 else: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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289 self.last_line.rm_keyframe(nth) |
941
9ba94c577a6f
Add scene editor. This vewrsion can only switch scene. It can not change the scene yet.
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290 |
973
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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291 self.update() |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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292 self.last_line._draw_all_frames() |
976
ab09c536a137
Hide the hover of all inactive framelines. This fix the issue of multiple hover in every frameline objects.
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diff
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|
293 self.last_line.update() |
973
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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294 return |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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295 i = i + 1 |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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|
296 def extendScene(self): |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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297 nth = self.last_frame |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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298 layer = self.last_line |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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299 i = 0 |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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|
300 while i < len(layer._keys): |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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|
301 s = layer._keys[i] |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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|
302 if s.right_tween: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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changeset
|
303 if nth > s.idx: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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parents:
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|
304 if nth <= layer._keys[i+1].idx: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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parents:
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changeset
|
305 return |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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parents:
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diff
changeset
|
306 try: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
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|
307 if nth <= layer._keys[i+2].idx: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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parents:
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|
308 layer._keys[i+1].idx = nth |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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parents:
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|
309 layer.draw_all_frames() |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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|
310 self.update() |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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|
311 self.setCurrentScene(nth) |
976
ab09c536a137
Hide the hover of all inactive framelines. This fix the issue of multiple hover in every frameline objects.
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parents:
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|
312 self.last_line.update() |
973
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
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|
313 return |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
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diff
changeset
|
314 else: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
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diff
changeset
|
315 # We may in the next scene |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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316 i = i + 2 |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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|
317 pass |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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changeset
|
318 except: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
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changeset
|
319 # This is the last keyframe, extend the keyframe by |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
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changeset
|
320 # relocate the location of the keyframe |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
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changeset
|
321 layer._keys[i+1].idx = nth |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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|
322 layer._draw_all_frames() |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
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|
323 self.update() |
976
ab09c536a137
Hide the hover of all inactive framelines. This fix the issue of multiple hover in every frameline objects.
wycc
parents:
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|
324 self.last_line.update() |
973
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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parents:
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|
325 self.setCurrentScene(nth) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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parents:
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changeset
|
326 return |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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diff
changeset
|
327 else: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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parents:
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|
328 # We are in the front of all keyframes |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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parents:
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changeset
|
329 return |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
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diff
changeset
|
330 else: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
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diff
changeset
|
331 # This is a single keyframe |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
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diff
changeset
|
332 if nth < s.idx: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
333 return |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
334 if nth == s.idx: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
335 return |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
964
diff
changeset
|
336 try: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
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changeset
|
337 if nth < layer._keys[i+1].idx: |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
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changeset
|
338 # We are after a single keyframe and no scene is |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
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changeset
|
339 # available here. Create a new tween here |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
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changeset
|
340 idx = layer._keys[i].idx |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
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|
341 layer.add_keyframe(nth,layer._keys[i].ref) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
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parents:
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changeset
|
342 layer.tween(idx) |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
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changeset
|
343 layer._draw_all_frames() |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
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changeset
|
344 self.update() |
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
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changeset
|
345 self.setCurrentScene(nth) |
976
ab09c536a137
Hide the hover of all inactive framelines. This fix the issue of multiple hover in every frameline objects.
wycc
parents:
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diff
changeset
|
346 self.last_line.update() |
973
84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
wycc
parents:
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changeset
|
347 return |
956 | 348 else: |
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349 # We may in the next scene |
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350 i = i + 1 |
956 | 351 pass |
352 pass | |
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353 except: |
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354 # This is the last scene, create a new one |
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355 idx = layer._keys[i].idx |
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356 layer.add_keyframe(nth,layer._keys[i].ref) |
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357 layer.tween(idx) |
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358 layer._draw_all_frames() |
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359 self.update() |
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360 self.setCurrentScene(nth) |
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361 self.last_line.update() |
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362 return |
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363 pass |
956 | 364 pass |
365 pass | |
941
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366 |
956 | 367 |
368 def setCurrentScene(self,nth): | |
369 self.current = nth | |
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370 for layer in self._framelines: |
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371 i=0 |
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372 while i < len(layer._keys): |
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373 s = layer._keys[i] |
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374 print s.ref.attribute("id"),s.idx,s.left_tween,s.right_tween |
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375 if s.right_tween is False: |
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376 if nth == s.idx+1: |
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377 s.ref.setAttribute("style","",True) |
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378 else: |
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379 s.ref.setAttribute("style","display:none",True) |
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380 i = i + 1 |
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381 continue |
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382 |
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383 if nth >= (s.idx+1) and nth <= (layer._keys[i+1].idx+1): |
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384 s.ref.setAttribute("style","",True) |
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385 else: |
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386 s.ref.setAttribute("style","display:none",True) |
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387 i = i + 2 |
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388 pass |
956 | 389 pass |
390 pass | |
955
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391 |
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392 |
956 | 393 def newCell(self,file): |
394 img = gtk.Image() | |
395 img.set_from_file(file) | |
396 btn = gtk.EventBox() | |
397 btn.add(img) | |
398 btn.connect("button_press_event", self.cellSelect) | |
399 btn.modify_bg(gtk.STATE_NORMAL, btn.get_colormap().alloc_color("gray")) | |
400 return btn | |
401 | |
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402 def onCellClick(self,line,frame,but): |
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403 self.last_line = line |
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404 self.last_frame = frame |
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405 self.last_line.active_frame(frame) |
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406 self.doEditScene(frame) |
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407 |
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408 |
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409 def _remove_active_frame(self,widget,event): |
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410 """ |
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411 Hide all hover frames. This is a hack. We should use the lost focus event |
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412 instead in the future to reduce the overhead. |
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413 """ |
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414 for f in self._framelines: |
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415 if f != widget: |
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416 f.hide_hover() |
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417 |
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418 def _create_framelines(self): |
959
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419 import frameline |
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420 self.scrollwin = gtk.ScrolledWindow() |
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421 self.scrollwin.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC) |
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422 self.scrollwin.set_size_request(-1,150) |
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423 |
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424 nframes = 100 |
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425 |
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426 vbox = gtk.VBox() |
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427 vbox.show() |
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428 self.scrollwin.add_with_viewport(vbox) |
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429 |
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430 ruler = frameline.frameruler(nframes) |
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431 ruler.set_size_request(nframes * 10, 20) |
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432 ruler.show() |
1032 | 433 hbox = gtk.HBox() |
434 label=gtk.Label('') | |
435 label.set_size_request(100,0) | |
436 hbox.pack_start(label,expand=False,fill=True) | |
437 hbox.pack_start(ruler) | |
438 vbox.pack_start(hbox, False) | |
959
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439 |
960
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440 # |
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441 # Add a frameline for each layer |
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442 # |
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443 self._framelines = [] |
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444 for i in range(len(self.layers)-1,-1,-1): |
960
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445 line = frameline.frameline(nframes) |
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446 hbox = gtk.HBox() |
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447 label = gtk.Label(self.layers[i].node.label()) |
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448 label.set_size_request(100,0) |
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449 hbox.pack_start(label,expand=False,fill=True) |
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450 hbox.pack_start(line) |
960
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451 line.set_size_request(nframes * 10, 20) |
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452 vbox.pack_start(hbox, False) |
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453 line.label = label |
960
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454 self._framelines.append(line) |
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455 line.connect(line.FRAME_BUT_PRESS, self.onCellClick) |
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456 line.nLayer = i |
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457 line.node = self.layers[i].node |
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458 line.layer = self.layers[i] |
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459 line.connect('motion-notify-event', self._remove_active_frame) |
960
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460 pass |
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461 pass |
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462 |
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463 ## \brief Update conetent of frameliens according layers. |
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464 # |
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465 def _update_framelines(self): |
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466 for frameline in self._framelines: |
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467 layer = frameline.layer |
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468 frameline.label.set_text(frameline.node.label()) |
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469 for scene in layer.scenes: |
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470 frameline.add_keyframe(scene.start-1,scene.node.repr) |
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471 if scene.start != scene.end: |
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472 frameline.add_keyframe(scene.end-1,scene.node.repr) |
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473 frameline.tween(scene.start-1) |
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474 pass |
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475 pass |
959
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476 pass |
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477 |
956 | 478 def cellSelect(self, cell, data): |
479 if self.last_cell: | |
957 | 480 color = self.last_cell.get_colormap().alloc_color("gray") |
481 self.last_cell.modify_bg(gtk.STATE_NORMAL, color) | |
956 | 482 pass |
955
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483 |
956 | 484 self.last_cell = cell |
957 | 485 color = cell.get_colormap().alloc_color("green") |
486 cell.modify_bg(gtk.STATE_NORMAL, color) | |
956 | 487 pass |
488 | |
489 def doEditScene(self,w): | |
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490 self.setCurrentScene(self.last_frame+1) |
956 | 491 pass |
492 | |
493 def doInsertKeyScene(self,w): | |
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494 self.insertKeyScene() |
956 | 495 # self.grid.show_all() |
496 return | |
497 | |
498 def doRemoveScene(self,w): | |
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499 self.removeKeyScene() |
956 | 500 return |
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501 |
956 | 502 |
503 def doExtendScene(self,w): | |
504 self.extendScene() | |
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505 #self.grid.show_all() |
956 | 506 pass |
507 | |
508 def addButtons(self,hbox): | |
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509 #btn = gtk.Button('Edit') |
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510 #btn.connect('clicked', self.doEditScene) |
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511 #hbox.pack_start(btn,expand=False,fill=False) |
956 | 512 btn = gtk.Button('Insert Key') |
513 btn.connect('clicked',self.doInsertKeyScene) | |
514 hbox.pack_start(btn,expand=False,fill=False) | |
515 btn=gtk.Button('Remove Key') | |
516 btn.connect('clicked', self.doRemoveScene) | |
517 hbox.pack_start(btn,expand=False,fill=False) | |
518 btn=gtk.Button('Extend scene') | |
519 btn.connect('clicked', self.doExtendScene) | |
520 hbox.pack_start(btn,expand=False,fill=False) | |
521 pass | |
522 | |
523 def onQuit(self, event): | |
524 self.OK = False | |
525 gtk.main_quit() | |
526 pass | |
527 | |
528 def onOK(self,event): | |
529 self.OK = True | |
530 gtk.main_quit() | |
531 pass | |
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532 |
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533 |
956 | 534 def show(self): |
535 self.OK = True | |
536 self.parseScene() | |
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537 self._create_framelines() |
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538 self._update_framelines() |
956 | 539 vbox = gtk.VBox(False,0) |
540 self.desktop.getToplevel().child.child.pack_end(vbox,expand=False) | |
541 self.window = vbox | |
981 | 542 vbox = gtk.VBox(False,0) |
543 self.window.pack_start(vbox,expand=False) | |
544 vbox.pack_start(self.scrollwin,expand=False) | |
545 self.vbox = vbox | |
546 hbox=gtk.HBox(False,0) | |
547 self.addButtons(hbox) | |
548 vbox.pack_start(hbox,expand=False) | |
549 | |
956 | 550 # self.window = gtk.Window(gtk.WINDOW_TOPLEVEL) |
551 # self.window.connect("destroy", gtk.main_quit) | |
552 # self.window.set_position(gtk.WIN_POS_MOUSE) | |
553 | |
554 self.window.show_all() | |
955
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555 pass |
956 | 556 pass |