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1 #ifndef __ANIMATE_H_
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2 #define __ANIMATE_H_
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3
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4 typedef struct _mb_progm mb_progm_t;
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5 typedef struct _mb_word mb_word_t;
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6 typedef struct _mb_action mb_action_t;
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7 typedef struct _mb_progm_state mb_progm_state_t;
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8
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9 extern mb_progm_t *mb_progm_new(int max_words, redraw_man_t *rdman);
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10 extern void mb_progm_free(mb_progm_t *progm);
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11 extern mb_word_t *mb_progm_next_word(mb_progm_t *progm,
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12 const mb_timeval_t *start,
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13 const mb_timeval_t *playing);
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14 extern void mb_word_add_action(mb_word_t *word, mb_action_t *act);
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15 extern mb_action_t *mb_shift_new(co_aix x, co_aix y);
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16
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17 #endif /* __ANIMATE_H_ */
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