Mercurial > MadButterfly
annotate include/mb_animate.h @ 1210:3683e02b7482
Refactory frameline management code to MBScene_framelines
author | Thinker K.F. Li <thinker@codemud.net> |
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date | Tue, 04 Jan 2011 11:39:28 +0800 |
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1 // -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- |
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2 // vim: sw=4:ts=8:sts=4 |
41 | 3 #ifndef __ANIMATE_H_ |
4 #define __ANIMATE_H_ | |
5 | |
42 | 6 #include "mb_types.h" |
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7 #include "mb_paint.h" |
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8 #include "mb_backend.h" |
42 | 9 |
117 | 10 /*! \page def_action How to Define An Action? |
116
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11 * |
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12 * A action must implement following 4 functions. |
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13 * \li start, |
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14 * \li step, |
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15 * \li stop, |
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16 * \li free, |
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17 * \li *_new(), and |
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18 * \li add *_new() to \ref animate.h . |
116
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19 * |
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20 * *_new() must invokes mb_word_add_action() to add new object |
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21 * as one of actions in the word specified as an argument of it. |
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22 * It also means *_new() must have an argument with type of |
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23 * (mb_word_t *). |
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24 */ |
117 | 25 |
26 /*! \defgroup anim Animation | |
27 * \brief Animation is a set of functions to make graph moving. | |
28 * @{ | |
29 */ | |
30 typedef struct _mb_progm mb_progm_t; | |
31 typedef struct _mb_word mb_word_t; | |
32 typedef struct _mb_action mb_action_t; | |
33 | |
123
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34 struct _mb_progm_complete { |
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35 event_t event; |
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36 mb_progm_t *progm; |
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37 }; |
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38 typedef struct _mb_progm_complete mb_progm_complete_t; |
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39 |
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40 extern mb_progm_t *mb_progm_new(int max_words, redraw_man_t *rdman); |
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41 extern void mb_progm_free(mb_progm_t *progm); |
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42 extern mb_word_t *mb_progm_next_word(mb_progm_t *progm, |
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43 const mb_timeval_t *start, |
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44 const mb_timeval_t *playing); |
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45 extern void mb_progm_start(mb_progm_t *progm, mb_timer_man_t *timer_man, |
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46 mb_timeval_t *now); |
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47 extern void mb_progm_abort(mb_progm_t *progm); |
123
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48 extern subject_t *mb_progm_get_complete(mb_progm_t *progm); |
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49 extern void mb_progm_free_completed(mb_progm_t *progm); |
123
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50 |
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51 /*! \defgroup ani_actions Animation Actions |
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52 * @{ |
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53 */ |
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54 extern mb_action_t *mb_shift_new(co_aix x, co_aix y, coord_t *coord, |
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55 mb_word_t *word); |
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56 extern mb_action_t *mb_chgcolor_new(co_comp_t r, co_comp_t g, |
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57 co_comp_t b, co_comp_t a, |
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58 paint_t *paint, mb_word_t *word); |
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59 extern mb_action_t *mb_rotate_new(float angle1, float angle2, |
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60 coord_t *coord, mb_word_t *word); |
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61 extern mb_action_t *mb_subtree_free_new(coord_t *coord, |
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62 mb_word_t *word); |
123
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63 |
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64 enum { VIS_VISIBLE, VIS_HIDDEN }; |
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65 extern mb_action_t *mb_visibility_new(int visib, coord_t *coord, |
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66 mb_word_t *word); |
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67 /* @} */ |
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68 |
117 | 69 /*! \defgroup act_support Action Supports. |
70 * @{ | |
71 */ | |
123
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72 /*! \brief Basic class of animation actions. |
117 | 73 * |
74 * \sa \ref def_action | |
75 */ | |
116
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76 struct _mb_action { |
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77 void (*start)(mb_action_t *act, |
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78 const mb_timeval_t *now, |
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79 const mb_timeval_t *playing_time, |
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80 redraw_man_t *rdman); |
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81 void (*step)(mb_action_t *act, const mb_timeval_t *now, |
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82 redraw_man_t *rdman); |
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83 void (*stop)(mb_action_t *act, const mb_timeval_t *now, |
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84 redraw_man_t *rdman); |
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85 void (*free)(mb_action_t *act); |
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86 mb_action_t *next; |
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87 }; |
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88 |
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89 extern void mb_word_add_action(mb_word_t *word, mb_action_t *act); |
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90 /* @} */ |
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91 |
101 | 92 /* @} */ |
41 | 93 |
94 #endif /* __ANIMATE_H_ */ |