annotate include/mb_paint.h @ 928:35b6a9411e26

Use inkscape:label to be the same way as the mbname. In this way, we can use the property editor to define name of the object.
author wycc
date Wed, 03 Nov 2010 22:02:23 +0800
parents 586e50f82c1f
children
rev   line source
822
586e50f82c1f Unify coding style tag for emacs and vim.
Shih-Yuan Lee (FourDollars) <fourdollars@gmail.com>
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1 // -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
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2 // vim: sw=4:ts=8:sts=4
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3 #ifndef __PAINT_H_
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4 #define __PAINT_H_
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5
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6 #include "mb_graph_engine.h"
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7 #include "mb_types.h"
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8 #include "mb_redraw_man.h"
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9 #include "mb_img_ldr.h"
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10 #include "mb_tools.h"
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11
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12 extern paint_t *rdman_paint_color_new(redraw_man_t *rdman,
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13 co_comp_t r, co_comp_t g,
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14 co_comp_t b, co_comp_t a);
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15 extern void paint_color_set(paint_t *paint,
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83d24300a992 opacity (alpha) channel
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16 co_comp_t r, co_comp_t g,
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17 co_comp_t b, co_comp_t a);
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18 extern void paint_color_get(paint_t *paint,
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19 co_comp_t *r, co_comp_t *g,
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20 co_comp_t *b, co_comp_t *a);
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21 #define paint_init(_paint, _type, _prepare, _free) \
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22 do { \
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23 (_paint)->pnt_type = _type; \
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24 (_paint)->flags = 0; \
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25 (_paint)->prepare = _prepare; \
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26 (_paint)->free = _free; \
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27 STAILQ_INIT((_paint)->members); \
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28 (_paint)->pnt_next = NULL; \
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29 } while(0)
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30 #define paint_destroy(_paint)
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32
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33 extern paint_t *rdman_paint_linear_new(redraw_man_t *rdman,
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34 co_aix x1, co_aix y1,
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35 co_aix x2, co_aix y2);
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36 extern grad_stop_t *paint_linear_stops(paint_t *paint,
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37 int n_stops,
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38 grad_stop_t *stops);
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39 extern paint_t *rdman_paint_radial_new(redraw_man_t *rdman,
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40 co_aix cx, co_aix cy, co_aix r);
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41 extern grad_stop_t *paint_radial_stops(paint_t *paint,
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42 int n_stops,
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43 grad_stop_t *stops);
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44
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45 #define grad_stop_init(stop, _offset, _r, _g, _b, _a) \
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46 do { \
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47 (stop)->offset = _offset; \
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48 (stop)->r = _r; \
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49 (stop)->g = _g; \
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50 (stop)->b = _b; \
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51 (stop)->a = _a; \
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52 } while(0)
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54 /*! \brief A paint that fill or stroke shape with an image.
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55 */
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56 extern paint_t *rdman_paint_image_new(redraw_man_t *rdman,
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57 mb_img_data_t *img);
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58 /*! \brief Set a matrix to transform image.
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59 */
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60 extern void paint_image_set_matrix(paint_t *paint, co_aix matrix[6]);
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61 extern void paint_image_get_size(paint_t *paint, int *w, int *h);
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62
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63 #endif /* __PAINT_H_ */