Mercurial > MadButterfly
annotate examples/tank/bang.svg @ 156:2aad042b30a4
Bullet would be detected to hit a wall (not mud).
1. It will hide bullet before remove it.
2. The program should not be removed until shapes are redrawed.
author | Thinker K.F. Li <thinker@branda.to> |
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date | Wed, 01 Oct 2008 14:58:27 +0800 |
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rev | line source |
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156
2aad042b30a4
Bullet would be detected to hit a wall (not mud).
Thinker K.F. Li <thinker@branda.to>
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1 <?xml version="1.0" encoding="UTF-8" standalone="no"?> |
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Bullet would be detected to hit a wall (not mud).
Thinker K.F. Li <thinker@branda.to>
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2 <!-- Created with Inkscape (http://www.inkscape.org/) --> |
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Bullet would be detected to hit a wall (not mud).
Thinker K.F. Li <thinker@branda.to>
parents:
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3 <svg |
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Bullet would be detected to hit a wall (not mud).
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4 xmlns:dc="http://purl.org/dc/elements/1.1/" |
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Bullet would be detected to hit a wall (not mud).
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5 xmlns:cc="http://creativecommons.org/ns#" |
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Bullet would be detected to hit a wall (not mud).
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6 xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" |
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Bullet would be detected to hit a wall (not mud).
Thinker K.F. Li <thinker@branda.to>
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7 xmlns:svg="http://www.w3.org/2000/svg" |
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Bullet would be detected to hit a wall (not mud).
Thinker K.F. Li <thinker@branda.to>
parents:
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8 xmlns="http://www.w3.org/2000/svg" |
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Bullet would be detected to hit a wall (not mud).
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9 xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" |
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Bullet would be detected to hit a wall (not mud).
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10 xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" |
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Bullet would be detected to hit a wall (not mud).
Thinker K.F. Li <thinker@branda.to>
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11 width="50" |
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Bullet would be detected to hit a wall (not mud).
Thinker K.F. Li <thinker@branda.to>
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12 height="50" |
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Bullet would be detected to hit a wall (not mud).
Thinker K.F. Li <thinker@branda.to>
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13 id="svg2" |
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14 sodipodi:version="0.32" |
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Bullet would be detected to hit a wall (not mud).
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15 inkscape:version="0.46" |
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Bullet would be detected to hit a wall (not mud).
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16 version="1.0" |
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Bullet would be detected to hit a wall (not mud).
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17 sodipodi:docname="bang.svg" |
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Bullet would be detected to hit a wall (not mud).
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18 inkscape:output_extension="org.inkscape.output.svg.inkscape"> |
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Bullet would be detected to hit a wall (not mud).
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19 <defs |
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20 id="defs4"> |
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Bullet would be detected to hit a wall (not mud).
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21 <inkscape:perspective |
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22 sodipodi:type="inkscape:persp3d" |
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Bullet would be detected to hit a wall (not mud).
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23 inkscape:vp_x="0 : 526.18109 : 1" |
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Bullet would be detected to hit a wall (not mud).
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24 inkscape:vp_y="0 : 1000 : 0" |
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Bullet would be detected to hit a wall (not mud).
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25 inkscape:vp_z="744.09448 : 526.18109 : 1" |
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Bullet would be detected to hit a wall (not mud).
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26 inkscape:persp3d-origin="372.04724 : 350.78739 : 1" |
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Bullet would be detected to hit a wall (not mud).
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27 id="perspective10" /> |
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Bullet would be detected to hit a wall (not mud).
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28 </defs> |
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Bullet would be detected to hit a wall (not mud).
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29 <sodipodi:namedview |
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Bullet would be detected to hit a wall (not mud).
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30 id="base" |
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Bullet would be detected to hit a wall (not mud).
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31 pagecolor="#ffffff" |
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32 bordercolor="#666666" |
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Bullet would be detected to hit a wall (not mud).
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33 borderopacity="1.0" |
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Bullet would be detected to hit a wall (not mud).
Thinker K.F. Li <thinker@branda.to>
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34 gridtolerance="10000" |
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Bullet would be detected to hit a wall (not mud).
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35 guidetolerance="10" |
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Bullet would be detected to hit a wall (not mud).
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36 objecttolerance="10" |
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Bullet would be detected to hit a wall (not mud).
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37 inkscape:pageopacity="0.0" |
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Bullet would be detected to hit a wall (not mud).
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38 inkscape:pageshadow="2" |
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Bullet would be detected to hit a wall (not mud).
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39 inkscape:zoom="9.24" |
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Bullet would be detected to hit a wall (not mud).
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40 inkscape:cx="25" |
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Bullet would be detected to hit a wall (not mud).
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41 inkscape:cy="25.183096" |
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Bullet would be detected to hit a wall (not mud).
Thinker K.F. Li <thinker@branda.to>
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42 inkscape:document-units="px" |
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Bullet would be detected to hit a wall (not mud).
Thinker K.F. Li <thinker@branda.to>
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43 inkscape:current-layer="layer1" |
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Bullet would be detected to hit a wall (not mud).
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44 showgrid="false" |
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Bullet would be detected to hit a wall (not mud).
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45 inkscape:window-width="640" |
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Bullet would be detected to hit a wall (not mud).
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46 inkscape:window-height="695" |
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Bullet would be detected to hit a wall (not mud).
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47 inkscape:window-x="387" |
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Bullet would be detected to hit a wall (not mud).
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48 inkscape:window-y="71" /> |
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Bullet would be detected to hit a wall (not mud).
Thinker K.F. Li <thinker@branda.to>
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49 <metadata |
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Bullet would be detected to hit a wall (not mud).
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50 id="metadata7"> |
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Bullet would be detected to hit a wall (not mud).
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51 <rdf:RDF> |
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Bullet would be detected to hit a wall (not mud).
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52 <cc:Work |
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Bullet would be detected to hit a wall (not mud).
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53 rdf:about=""> |
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Bullet would be detected to hit a wall (not mud).
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54 <dc:format>image/svg+xml</dc:format> |
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Bullet would be detected to hit a wall (not mud).
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55 <dc:type |
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Bullet would be detected to hit a wall (not mud).
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56 rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> |
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Bullet would be detected to hit a wall (not mud).
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57 </cc:Work> |
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Bullet would be detected to hit a wall (not mud).
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58 </rdf:RDF> |
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Bullet would be detected to hit a wall (not mud).
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59 </metadata> |
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Bullet would be detected to hit a wall (not mud).
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60 <g |
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Bullet would be detected to hit a wall (not mud).
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61 inkscape:label="Layer 1" |
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Bullet would be detected to hit a wall (not mud).
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62 inkscape:groupmode="layer" |
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Bullet would be detected to hit a wall (not mud).
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63 id="layer1"> |
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Bullet would be detected to hit a wall (not mud).
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64 <path |
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Bullet would be detected to hit a wall (not mud).
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65 sodipodi:type="star" |
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Bullet would be detected to hit a wall (not mud).
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66 style="opacity:1;fill:#800000;fill-opacity:1;stroke:#ff0000;stroke-width:3;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1" |
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Bullet would be detected to hit a wall (not mud).
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67 id="path2383" |
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Bullet would be detected to hit a wall (not mud).
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68 sodipodi:sides="8" |
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Bullet would be detected to hit a wall (not mud).
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69 sodipodi:cx="11.904762" |
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70 sodipodi:cy="13.528139" |
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71 sodipodi:r1="18.920832" |
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Bullet would be detected to hit a wall (not mud).
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72 sodipodi:r2="9.4604168" |
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Bullet would be detected to hit a wall (not mud).
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73 sodipodi:arg1="0.74089316" |
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Bullet would be detected to hit a wall (not mud).
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74 sodipodi:arg2="1.1335922" |
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75 inkscape:flatsided="false" |
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Bullet would be detected to hit a wall (not mud).
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76 inkscape:rounded="0" |
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Bullet would be detected to hit a wall (not mud).
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77 inkscape:randomized="0" |
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Bullet would be detected to hit a wall (not mud).
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78 d="M 25.865801,26.298702 L 15.910381,22.0987 L 12.746556,32.430236 L 8.6768607,22.42084 L -0.86580035,27.489178 L 3.3342018,17.533757 L -6.9973343,14.369933 L 3.0120609,10.300238 L -2.0562764,0.7575765 L 7.8991439,4.9575786 L 11.062969,-5.3739575 L 15.132664,4.6354378 L 24.675325,-0.4328996 L 20.475323,9.5225208 L 30.806859,12.686345 L 20.797464,16.756041 L 25.865801,26.298702 z" |
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Bullet would be detected to hit a wall (not mud).
Thinker K.F. Li <thinker@branda.to>
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79 transform="matrix(1.0338511,0,0,1.0510278,12.638136,10.727438)" /> |
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Bullet would be detected to hit a wall (not mud).
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80 <text |
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Bullet would be detected to hit a wall (not mud).
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81 xml:space="preserve" |
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Bullet would be detected to hit a wall (not mud).
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82 style="font-size:11.00000095000000044px;font-style:normal;font-weight:normal;fill:#ffff00;fill-opacity:1;stroke:none;stroke-width:1px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1;font-family:Bitstream Vera Sans Mono" |
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Bullet would be detected to hit a wall (not mud).
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83 x="19.194874" |
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Bullet would be detected to hit a wall (not mud).
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84 y="13.391408" |
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Bullet would be detected to hit a wall (not mud).
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85 id="text2385" |
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Bullet would be detected to hit a wall (not mud).
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86 transform="matrix(0.908091,0.418773,-0.418773,0.908091,0,0)"><tspan |
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Bullet would be detected to hit a wall (not mud).
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87 sodipodi:role="line" |
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Bullet would be detected to hit a wall (not mud).
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88 id="tspan2387" |
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Bullet would be detected to hit a wall (not mud).
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89 x="19.194874" |
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Bullet would be detected to hit a wall (not mud).
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90 y="13.391408">Bang</tspan></text> |
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Bullet would be detected to hit a wall (not mud).
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91 </g> |
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Bullet would be detected to hit a wall (not mud).
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92 </svg> |